Originally posted by Darkmoon
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But this is ultimately why I find it amusing when people complain about the RE games not being scary anymore. Maybe for them they're not scary anymore, but for me, they were never scary to begin with. Of course, I never played the RE games to be scared, and it's probably a good thing I didn't, otherwise I would have been sorely disappointed.
Or maybe I just haven't been playing them correctly, as Carn seems to imply in the following post, despite the fact that I've played through all of them on the hardest difficulty using just a knife. Hmm. Maybe I'm just that awesome?
(That was sarcasm, by the way, before anyone gets offended.)
Originally posted by Carnivol
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My biggest issue with Dead Space is that it's just plain boring. It was basically Doom 3 all over again, even down to the monster closets. It's kind of hard to be frightened in a game when you can see where the monsters are going to be coming from a mile away. Whenever you see a vent or a dead body, you already know a monster is going to be coming at you, and it pretty much never fails. It would have worked better if you encountered some dead bodies of monsters that did not jump up at you as you passed by. And yet every single one of them did, and pretty much every single closed off vent you come across is housing a monster in it. It becomes yawn-inducing after awhile.
Another issue is that Dead Space can't even decide what kind of horror game it wants to be. It's almost as if the developers weren't sure what kind of horror game they wanted to make, so they basically threw everything at the wall to see which stuck. You have elements of shock horror, "gore" horror, and even some cheap "psychological" horror, but it never meshes together. It's like there's an invisible line marking off each segment of the horror spectrum. It's kind of hard to be frightened when you can tell just what kind of emotional response the developer is trying to elicit from you at that particular moment in time. They're just there for the sake of being there, because the developers wanted to toss everything they could into it without actually creating any real cohesion between the disparate parts.
Heck, the game even gives up on being any kind of horror game by the end when it devolves into your average third person shooter. The highly touted strategic dismemberment falls by the wayside when it proves to be far more effective to just mow down the enemies with the plasma rifle. Oh, I'm sorry, I guess I'm not playing the game correctly.
Don't even get me started on the story, which is laughable, and not in the cheesy, Capcom "so bad it's good way," either. They tried to do far too much in far too little time, and forget about forming any kind of emotional connection with Isaac, despite the developers wanting you to so badly.
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