First I need to say that the title is in some ways wrong: they did have the proper visions, they just didn't use them.
And second I have to put this clear: I reeealy liked RE5 (the final product), no mater how many complains about it you will hear next. And remember this is me giving MY opinion after coming home late from a rainy night with some friends...
I'm gona go through most of RE5's general ideas as a game, I'll start with a quick revision of some which did end in the game:
- African Location: this was a great idea, it really gave the developers ground to build excelent features, but did the result stand up to the actual ideas?
- Co-op: though it has some major (whats up with having to start a game and THEN leting the other person join??? at least it should say it works like that somewere in the instrucions) problems, we must all admit: playing RE in co-op was a blast, it was fun. But I don't want to talk much about this feature.
- Lots of Weapons: it does have a lot, but I was expecting more varaiety, maybe I ask to much.
- An Actual Plot: RE5's plot is much better than RE4's (even a Mario game has better plot than RE4), but that doesn't mean it's REALLY good, it's onlly good as the games plot, but as an adition to the series plot: IT IS EXCELENT. Now ask yourself: what important (this doen't include where some characters ended: if you where in an outbreack that doesn't mean you will dedicate your life to the cause, you would most certainlly avoid any news from it; though I must admit it would have been really awsome to have had a prolog of all the closet-characters, just to know how they're doing) RE series interrogant do you have? the answer would be: Leon-Claire-Ada and Ada-Wesker questions, much of wich would be "future" questions. So I ask: did RE5 acomplish its mission? It most certainlly did, it answerd almost all Chris-Jill-Wesker incognits; and as I have sead: you can confirm this by checking how many topics asking things about Jill-Chris-Weskers part of the story are there, and that would be: none; there aren't important past doupts left.
- Good Graphics: no need to talk.
- Linear Designe Under Camuflage: I though it was atually good, of cours it is still linealy-dum, but some places felt as real buildings, with not only one place to go (of cours I'm talking about Kijuju, the other parts were prety linear). I think this not only from personal experience, but from watching two friends play it and seing how they got lost most of the times.
- The Cover System: I left this one for the last, I have two opinions: it is awfully done, it feels clunchy and just bad, if you are going to put a cover system, let it be more free. But then I think: it is well done, if they had made it for full-time-use you wouldn't use it for most of the game, insted if you see it as the developers must have seen it: Chris and Sheva used it when they really needed to, an arrow doesn't have to be avoided, you can take it out with you bare hands, but a bullet can't (onlly Sawyer can)... I'm just joking... or not?...
OK, now it's turn for the real stuff, the things that didn't make it in the game (I may say some that actually are in the game, but they are so badly done that I didn't consider them in it):
* This glorious video is a good reference (this is how the game should have been) http://www.youtube.com/watch?v=EpIWhAAiNRc, watch in HD.
* See Resident Evil 5 Guide, on page 192-193 (sorry, no link, I don't know if it's legal).
* One of the first Jun Takeuchi Interviews: http://www.youtube.com/watch?v=VtyWgwj6_O4&feature=fvst
- Lots of Majini Weapons: (2:09, if you consider the hook a weapon)(2:20, maybe it was taken out because it was already in RE4)(193 last image). The thing is, the Majinis were even going to be able to use chairs as weapons, they could use furniure in the area to try and kill you, that was a real way to make enviroments scarilly interactive.
- Evading System (1:51)(192 sequence of screenshots) and Crazy Majinis (mostlly 1:49 and 1:57): This would have been F***ING fantastic! it looks so good that when I see what we got for the so called "majinis" (evil spirits) I swear upon the developers. Majinis do act like that in veteran and professional, but not that often, and they don't do some of does awsome moves. And on top of that, there was going to be an evading system that looks great!. I know this would have been really action-peaced, but scary-action like in Dawn of the Dead (2004), since there would be no stop for them, no stop for the infected...
- Black Hawk Down Feeling (after 1:46): they did put a hole bunch of enemies at once on screen, but I thought it wasn't enough. There were onlly two or three situations in wich the game threw at you many many enemies (Back Alley, Public Assembly and... some other time) and they felt goood. They sead you would feel stalked (like in the Black Hawk Down movie http://www.youtube.com/watch?v=AUJ6cxWdZwA) but it felt prety quiet being in Kijuju. I would have liked the Kijuju part to be all pure action-peaced (except the Uroboros part), with hundreds of enemyes coming at you and even chasing you; after all, they did say the first part of the game would be more action oriented and then the game would go into a scaryer way, and that's what i would have liked (in case you were asking yourself, no, i don't whant RE to turne into an action series more than it has already, but if they wanted an action game, beter do it good than bad).
- LIGHT and DARK: (0:29; 1:26; 2:12)(193 second image)(03:46; 07:20) Here is where RE5 dispointed me the most, the weather-light-efects aren't as good as they promised. They are very good (specially the one before Popokarimus first round), but lets start with: they sead you would feel the heat of the African sun, what do we get: very few pars of the game in wich the sun is up high burning Chris and Sheva, and even then you don't get to feel the heat as you see in the early trailer. insted of the hot sun we got some stupid light efects in a grey-ish way, with clouds, smoke or whatever blocking the sun (ala RE4), making enviroments look not as good as they should. The strong sun could have gone by with the hot-action-peaced begining I was saying earlyer.
Then there is a super cool and ultra original (I think) feature: the eye pupil contracting when there is a lot of light and when you enter quickly a dark area you aren't able to see for a moment, that creates some really really reeeeeeeeaaaaaally interesting situations; but since the lights weren't that bright, the efect is bearly visible in the final product, throwing away one of the best designe choices RE5 had.
In conclusion, RE5 was ment to be a powerfull masterpiece, but turned out with little innovating things, more than good graphics and facial expresions. No wounder why so many people call it a RE4-remix. (wich I don't agree at all). Hope you enjoyed the reading, sorry for making very long topics.
P.S.: this were just rumors brought up by wrong translations but imagine what they could have done for the game:
- Weapons geting jamed: like if you shoot too fast with your normal pistol it could get jamed and you would be in inminent danger. This rumor was after all true, the gatling guns get overheated that is almost the same as getting jamed... I think.
- The famous heat factor: it was clearlly a translation error, but it would have made a good feaure for the game in some way.
And second I have to put this clear: I reeealy liked RE5 (the final product), no mater how many complains about it you will hear next. And remember this is me giving MY opinion after coming home late from a rainy night with some friends...
I'm gona go through most of RE5's general ideas as a game, I'll start with a quick revision of some which did end in the game:
- African Location: this was a great idea, it really gave the developers ground to build excelent features, but did the result stand up to the actual ideas?
- Co-op: though it has some major (whats up with having to start a game and THEN leting the other person join??? at least it should say it works like that somewere in the instrucions) problems, we must all admit: playing RE in co-op was a blast, it was fun. But I don't want to talk much about this feature.
- Lots of Weapons: it does have a lot, but I was expecting more varaiety, maybe I ask to much.
- An Actual Plot: RE5's plot is much better than RE4's (even a Mario game has better plot than RE4), but that doesn't mean it's REALLY good, it's onlly good as the games plot, but as an adition to the series plot: IT IS EXCELENT. Now ask yourself: what important (this doen't include where some characters ended: if you where in an outbreack that doesn't mean you will dedicate your life to the cause, you would most certainlly avoid any news from it; though I must admit it would have been really awsome to have had a prolog of all the closet-characters, just to know how they're doing) RE series interrogant do you have? the answer would be: Leon-Claire-Ada and Ada-Wesker questions, much of wich would be "future" questions. So I ask: did RE5 acomplish its mission? It most certainlly did, it answerd almost all Chris-Jill-Wesker incognits; and as I have sead: you can confirm this by checking how many topics asking things about Jill-Chris-Weskers part of the story are there, and that would be: none; there aren't important past doupts left.
- Good Graphics: no need to talk.
- Linear Designe Under Camuflage: I though it was atually good, of cours it is still linealy-dum, but some places felt as real buildings, with not only one place to go (of cours I'm talking about Kijuju, the other parts were prety linear). I think this not only from personal experience, but from watching two friends play it and seing how they got lost most of the times.
- The Cover System: I left this one for the last, I have two opinions: it is awfully done, it feels clunchy and just bad, if you are going to put a cover system, let it be more free. But then I think: it is well done, if they had made it for full-time-use you wouldn't use it for most of the game, insted if you see it as the developers must have seen it: Chris and Sheva used it when they really needed to, an arrow doesn't have to be avoided, you can take it out with you bare hands, but a bullet can't (onlly Sawyer can)... I'm just joking... or not?...
OK, now it's turn for the real stuff, the things that didn't make it in the game (I may say some that actually are in the game, but they are so badly done that I didn't consider them in it):
* This glorious video is a good reference (this is how the game should have been) http://www.youtube.com/watch?v=EpIWhAAiNRc, watch in HD.
* See Resident Evil 5 Guide, on page 192-193 (sorry, no link, I don't know if it's legal).
* One of the first Jun Takeuchi Interviews: http://www.youtube.com/watch?v=VtyWgwj6_O4&feature=fvst
- Lots of Majini Weapons: (2:09, if you consider the hook a weapon)(2:20, maybe it was taken out because it was already in RE4)(193 last image). The thing is, the Majinis were even going to be able to use chairs as weapons, they could use furniure in the area to try and kill you, that was a real way to make enviroments scarilly interactive.
- Evading System (1:51)(192 sequence of screenshots) and Crazy Majinis (mostlly 1:49 and 1:57): This would have been F***ING fantastic! it looks so good that when I see what we got for the so called "majinis" (evil spirits) I swear upon the developers. Majinis do act like that in veteran and professional, but not that often, and they don't do some of does awsome moves. And on top of that, there was going to be an evading system that looks great!. I know this would have been really action-peaced, but scary-action like in Dawn of the Dead (2004), since there would be no stop for them, no stop for the infected...
- Black Hawk Down Feeling (after 1:46): they did put a hole bunch of enemies at once on screen, but I thought it wasn't enough. There were onlly two or three situations in wich the game threw at you many many enemies (Back Alley, Public Assembly and... some other time) and they felt goood. They sead you would feel stalked (like in the Black Hawk Down movie http://www.youtube.com/watch?v=AUJ6cxWdZwA) but it felt prety quiet being in Kijuju. I would have liked the Kijuju part to be all pure action-peaced (except the Uroboros part), with hundreds of enemyes coming at you and even chasing you; after all, they did say the first part of the game would be more action oriented and then the game would go into a scaryer way, and that's what i would have liked (in case you were asking yourself, no, i don't whant RE to turne into an action series more than it has already, but if they wanted an action game, beter do it good than bad).
- LIGHT and DARK: (0:29; 1:26; 2:12)(193 second image)(03:46; 07:20) Here is where RE5 dispointed me the most, the weather-light-efects aren't as good as they promised. They are very good (specially the one before Popokarimus first round), but lets start with: they sead you would feel the heat of the African sun, what do we get: very few pars of the game in wich the sun is up high burning Chris and Sheva, and even then you don't get to feel the heat as you see in the early trailer. insted of the hot sun we got some stupid light efects in a grey-ish way, with clouds, smoke or whatever blocking the sun (ala RE4), making enviroments look not as good as they should. The strong sun could have gone by with the hot-action-peaced begining I was saying earlyer.
Then there is a super cool and ultra original (I think) feature: the eye pupil contracting when there is a lot of light and when you enter quickly a dark area you aren't able to see for a moment, that creates some really really reeeeeeeeaaaaaally interesting situations; but since the lights weren't that bright, the efect is bearly visible in the final product, throwing away one of the best designe choices RE5 had.
In conclusion, RE5 was ment to be a powerfull masterpiece, but turned out with little innovating things, more than good graphics and facial expresions. No wounder why so many people call it a RE4-remix. (wich I don't agree at all). Hope you enjoyed the reading, sorry for making very long topics.
P.S.: this were just rumors brought up by wrong translations but imagine what they could have done for the game:
- Weapons geting jamed: like if you shoot too fast with your normal pistol it could get jamed and you would be in inminent danger. This rumor was after all true, the gatling guns get overheated that is almost the same as getting jamed... I think.
- The famous heat factor: it was clearlly a translation error, but it would have made a good feaure for the game in some way.
Comment