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why is brad alive?

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  • #16
    Severing the spinal column would have the same effect, dead zombie.

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    • #17
      Yes it is, it's a sequel and a prequel in one.

      MGS3 is a prequel and still has the number 3 in it.

      RE3 deserves a number more than CVX does IMO
      Yes it is the third game but its still more of a side story, doesn't mean its not important. I agree with with what Alexia said. And why somes it deserve a number more than CVX? O because it's all about Jill.

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      • #18
        Originally posted by rewak View Post
        A better question might be "how". You know, since Nemesis punched a hole through his brain, that thing that zombies need to live.
        ^This.

        This fact has made me feel that Zombie-Brad was just meant to be an easter egg in RE 2, but the developers for 3 felt they could go somewhere with it.
        Basically, I feel that when Nemesis attacked Brad, he just flat-out died. His spine had been severed, and (to quote the game) "his face [had] been decimated", so there's no chance he's getting up. Zombie Brad is just a little bonus, kinda like zombie Wesker in the Saturn port of RE 1.

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        • #19
          Another reason why brad took so many bullets to kill is because he was wearing his bullet-proof jacket.
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          • #20
            Originally posted by missvalentine View Post
            Yes it is, it's a sequel and a prequel in one.

            MGS3 is a prequel and still has the number 3 in it.

            RE3 deserves a number more than CVX does IMO.



            The only continuity error Nemesis made was the window in the RPD, that's all. And i think it was completely worth it because in my opinion RE3 is the best RE game ever made, in fat it's my favorite game of all time.

            And anyways, RE3 explains how Brad happens to be there at the RPD in RE2.
            Because Nemesis killed him there. That way there is one less loose ending in the RE world, in fact RE3 tied up a lot of loose endings.
            Then how do you explain the basement passage where Brad is in RE2 being blocked off in RE3?
            RE3 is nothing more than an after thought using up scraped ideas for RE2, Nemesis is just an over grown Mr. X.
            Last edited by kevstah2004; 06-02-2009, 05:44 AM.
            If he had a brain, he'd be dangerous.

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            • #21
              Originally posted by kevstah2004 View Post
              Then how do you explain the basement passage where Brad is in RE2 being blocked off in RE3?
              RE3 is nothing more than an after thought using up scraped ideas for RE2, Nemesis is just an over grown Mr. X.
              Brad knocked it over, or Nemesis knocked it over, something obviously broke through it and knocked it down.

              Nemesis was 10 times better than Mr.X, and RE3 was not an afterthought at all, how on earth is it an afterthought?

              And no way does it use scrapped idea's from RE2, it improves on RE2, you can manually walk up stairs in RE3, Mercs mode started with RE3, RE3 was only RE game to have randomly generated enemies meaning every play through was different. it was an improvement in every way and didn't let a plot get in the way to ruin the gameplay. RE3 no doubt had the best gameplay of the series, and the most iconic and hardest boss in the series. Nemesis.

              I really don't get how people can not like RE3, it's flawless in every way, id even go as far to say it's one of the only games in history that i would consider perfect.

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              • #22
                Extreme Battle
                Hunk mini game
                Tofu mini game
                > Mercs
                If he had a brain, he'd be dangerous.

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                • #23
                  No way!

                  I like mercs better.

                  Originally posted by Stars1356 View Post
                  Yes it is the third game but its still more of a side story, doesn't mean its not important. I agree with with what Alexia said. And why somes it deserve a number more than CVX? O because it's all about Jill.
                  Actually part of the reason Jill' my favorite character is because she's in RE3. SO no it's the other way around.

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                  • #24
                    Originally posted by missvalentine View Post
                    And no way does it use scrapped idea's from RE2, it improves on RE2, you can manually walk up stairs in RE3, Mercs mode started with RE3, RE3 was only RE game to have randomly generated enemies meaning every play through was different. it was an improvement in every way and didn't let a plot get in the way to ruin the gameplay. RE3 no doubt had the best gameplay of the series, and the most iconic and hardest boss in the series. Nemesis.

                    I really don't get how people can not like RE3, it's flawless in every way, id even go as far to say it's one of the only games in history that i would consider perfect.
                    Well, I disagree about it being flawless (I don't even know if I would describe RE2 as flawless, and RE2's my favorite), but I do agree that the ability to walk up stairs manually, mercs, and enemy/item randomization are essential features in gauging RE3's distinct quality. No tank-controlled RE had the latter feature, which definitely made each playthrough interesting. Oh and about what kevstah was referring to regarding RE3 made up of scrapped ideas from RE2: Among them, Nemesis was one of the early designs for Mr. X, and IIRC there were animations (and character models?) which were originally from 1.5 (thank you RPD dispatch).

                    Originally posted by kevstah2004 View Post
                    Extreme Battle
                    Hunk mini game
                    Tofu mini game
                    > Mercs
                    I disagree. Plus I think it's selling Nemesis a little too short to call him an overgrown Mr. X, when one of them could essentially end your game if you weren't careful. Mr. X? Keep shooting until the music stops. He doesn't even pose a threat until he has claws, and within a couple of minutes of that, he gets blown to pieces.
                    Last edited by GuardhouseMusic; 06-02-2009, 10:33 AM.

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                    • #25
                      see th9is confuses me becuase if 3 is taking place in and around 2 than why are all the passages blocked? i mean i looked at the notes as i happen to be playing three again and you guys are right but it just seemed strange. also i wish that the dodge system used in 3 was in all the rest including r,e remake.

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                      • #26
                        see th9is confuses me becuase if 3 is taking place in and around 2 than why are all the passages blocked? i mean i looked at the notes as i happen to be playing three again and you guys are right but it just seemed strange. also i wish that the dodge system used in 3 was in all the rest including r,e remake.
                        Take all the blocked passages with a pinch of salt. Their only reason for being there is to insure that you don't decide to try and play RE2 in RE3. After all both Leon and Claire break the floorboards in the library through their scenarios.

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                        • #27
                          (since there's no confusion regarding the fact that Claire A/Leon B is the canon scenario, RIGHT?).
                          Except there is no canon scenario. It's an amaglamation of all four with certain events only being set in stone, rather than a straight A/B path.
                          PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                          • #28
                            Originally posted by kevstah2004 View Post
                            Then how do you explain the basement passage where Brad is in RE2 being blocked off in RE3?
                            RE3 is nothing more than an after thought using up scraped ideas for RE2, Nemesis is just an over grown Mr. X.
                            I thought humans had something I call "imagination". Who's to say that there wasn't a group of survivors arriving at the RPD between Jill's KO and Leon/Claire's arrival that were hoping to seek refuge in the RPD, arrived at Leon A's entrance, and took down the barriers themselves? Leon, Claire, and Jill can't have been the only people left standing in the outbreak.

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                            • #29
                              Surely it'd make more sense to keep them up and if they did take them down why didn't they kill brad at the same time he'd be trapped in the same area whilst they where trying to take them down. Capcom screwed up plan and simple. Like Enrico said the only reason there their is to stop you playing RE2 in RE3 they could of easily just done a collision bounding instead so you can't walk any further.
                              Last edited by kevstah2004; 06-05-2009, 09:51 PM.
                              If he had a brain, he'd be dangerous.

                              sigpic

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                              • #30
                                Originally posted by kevstah2004 View Post
                                Surely it'd make more sense to keep them up and if they did take them down why didn't they kill brad at the same time he'd be trapped in the same area whilst they where trying to take them down. Capcom screwed up plan and simple. Like Enrico said the only reason there their is to stop you playing RE2 in RE3 they could of easily just done a collision bounding instead so you can't walk any further.
                                Maybe Brad's zombie got there after some other survivors knocked it over.

                                I mean Outbreak is canon and there is a level in the RPD in that too with a whole bunch of survivors.

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