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Some questions about resident evil 2 trial (re beta experts, i need your help!)

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  • Some questions about resident evil 2 trial (re beta experts, i need your help!)

    Hello eyeryone! I’m new here , even if it is years that I follow the resident evil beta community, especially the bioflames forum.

    I hope that someday dotcal and the others will finally recover resident evil 1.5 (and re2 beta 1.. yeah, I’m dreaming, but I want to play the beta 1 as much as resident evil 1.5).

    Anyway, I have some questions about resident evil 2 trial..i’m not an expert , so I need help. Thanks in advance

    1)first of all, i think that the demo is a build created between re2 beta 1 and and re2 beta 2.. am i wrong ?

    2) in the trial you can't go in basket court. They blocked it just for the demo or at the time the suburbs of the city weren't created yet ?

    3) why they changed the name of the keys ? Do we have any informations about this change ?

    4) in the trial there was still no third floor right ? there is only the door in the library..

    5) with the gameshark is possible to go where the second scenario starts. If i remember right, in the final version this is not possible in the first scenario because there is a blue blue door where zombies continue to appear. Do you think that it was originally possible to go there even in the final version ?

    6) Do we have english names or descriptions of the beta items that it possible to find in trial with the gameshark ? some, like the watch, are really mysterious..

    7) it is likely that at this stage of the development there were still some differences in the story and the dialogues. Do we know anything about these changes ? If the cutscene with ada that ends the trial wasn't created just for the demo, leon was supposed to meet ada much earlier in game. And it is likely that were some differences in the encounters with the other characters.

    8) i think that this message isn't in the final build of the game:




    i don't remember any breaker in game.. a removed puzzle ?
    Last edited by warren; 06-04-2009, 07:38 AM.

  • #2
    The trial is before beta 2 can't say if it is earlier than beta 1 since I don't have a copy to compare. The backgrounds were incomplete in beta 2 and their is no trace of new BSS files for the streets in the trial, so no basketball court yet.

    The third floor was under construction in trialClick image for larger version

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    Their are 65 files on Trial from 1996 (1.5 build) that I've counted..

    I'm pretty sure the beta keys were just place holders just like the early backgrounds from the RPD (which may be from beta 1 or earlier but are after 1.5)

    As for the breaker text I'm not sure off hand..so if no one else can confirm it I'll go play the game and check (been a while since I've played the final release )

    *edit* I checked the dual shock version and the breaker text is not there...so yeah must have been part of an old puzzle.
    Last edited by Harry Mason; 06-03-2009, 11:43 PM.

    Comment


    • #3
      thanks

      it is possible to find somewhere all the backgrounds of the trial ? (only those present in the trial, not the backgrounds of the beta 2 or 1.5).

      also, i think that this message is a reference to some elettrical puzzle in the basement..
      Last edited by warren; 06-04-2009, 07:39 AM.

      Comment


      • #4
        Not sure what your asking, do you want the backgrounds that were used in the playable trial? Or all the backgrounds from the trial disc?

        Comment


        • #5
          can you upload the pictures and send the download link by pm,please??

          Comment


          • #6
            The full converted files


            Let me know if you have a problem I normally don't use rapidshare so if I fuck up...
            Last edited by Harry Mason; 06-04-2009, 02:27 PM.

            Comment


            • #7
              it is working, thanks

              Comment


              • #8
                An update of info of sorts...the breaker text is mentioned in the operations report in the meeting room. The breaker was the reason the computer couldn't unlock all the doors. The solution was in the power room in the basement...

                Comment


                • #9
                  thanks for uploading the pictures...they are really interesting

                  Comment


                  • #10
                    Originally posted by Robert_Kendo View Post
                    thanks for uploading the pictures...they are really interesting
                    Oh..that RPD medical room maps in 702 are my doing just ignore those.

                    Comment


                    • #11
                      Originally posted by warren View Post
                      Hello eyeryone! I’m new here , even if it is years that I follow the resident evil beta community, especially the bioflames forum.

                      I hope that someday dotcal and the others will finally recover resident evil 1.5 (and re2 beta 1.. yeah, I’m dreaming, but I want to play the beta 1 as much as resident evil 1.5).

                      Anyway, I have some questions about resident evil 2 trial..i’m not an expert , so I need help. Thanks in advance

                      1)first of all, i think that the demo is a build created between re2 beta 1 and and re2 beta 2.. am i wrong ?
                      Sorta but more of an adtaptation of beta 1 (I call it Alpha 2) it was beta 1 I assume that most of beta 1,s content was removed for sampling purposes and the rest cannot be removed due to either cutting cost(Which I highly doubt because thay were willing to let go of 1.5 even after spending time and money on its development) or the remainder of the contant needed to be there to hold the game together.

                      Originally posted by warren View Post
                      2) in the trial you can't go in basket court. They blocked it just for the demo or at the time the suburbs of the city weren't created yet ?
                      I think thay wanted the outside area to last longer...

                      Originally posted by warren View Post
                      3) why they changed the name of the keys ? Do we have any informations about this change ?
                      No,But I have some of my own opinons on it,I think that the letters represent words P for public,L for Limited and S for Strict,in thory this would make sense in A Class system,such as the recption room would be public because people visit it for paper work ECT,and areas such as the file room and the back areas would be limited to members such as workers some office members(janiters,manitence,secretarys other non law enforcement) and areas like the intareagation room and the evidence room and strict for law enforcement only
                      these keys are too descrptive just to be placeholders.

                      Originally posted by warren View Post
                      4) in the trial there was still no third floor right ? there is only the door in the library..
                      there is,but but no door link to it,with good reason though most 3rd floor rooms dont work just the clock room.

                      Originally posted by warren View Post
                      5) with the gameshark is possible to go where the second scenario starts. If i remember right, in the final version this is not possible in the first scenario because there is a blue blue door where zombies continue to appear. Do you think that it was originally possible to go there even in the final version ?
                      no,do to that event you just mentioned,but in my hack I linked it in way so you can,if your curious...

                      Originally posted by warren View Post
                      6) Do we have english names or descriptions of the beta items that it possible to find in trial with the gameshark ? some, like the watch, are really mysterious..
                      I would really love to see all the full descriptions of all the items in the demo,but sadly no,I have heard that A magazine had them though.

                      Originally posted by warren View Post
                      7) it is likely that at this stage of the development there were still some differences in the story and the dialogues. Do we know anything about these changes ? If the cutscene with ada that ends the trial wasn't created just for the demo, leon was supposed to meet ada much earlier in game. And it is likely that were some differences in the encounters with the other characters.
                      you know what? your the first person to think about this demo what I think about and that is this demo was suppose to be more,I today feel Like this is my resident evil 2 the version I feel I was promised,for some reason the feeling from this game is diffrent when I play from the retail,the overall game is diffrent to me the music fit in so perfectly it felt so much like resident evil 1to me I even I dreams of playing this in its entire,this is why I embarked to create Biohazard 2 Prereleased to in attempt to satisfy myself and the others who beleive this was the resident evil 2 thay were suppose to get,I have said it before Biohazard 2 Prereleased was A attempt to turn A demo into A almost playable experence,its title comes from the fact that it was before it,s finished conterpart,thanks for understanding my feeling upon this demo and why its so speical to me.
                      Originally posted by warren View Post
                      8) i think that this message isn't in the final build of the game:




                      i don't remember any breaker in game.. a removed puzzle ?
                      due to the fact that the demo was suppose to be more,it was A switch to activte power to the card lock to the evidence room,see the ripped backgrounds to find this completely no exstent lock.

                      Comment


                      • #12
                        (PSX) Biohazard 2 - Beta Version 2 [SLUS_00748] for some odd reason they gave it the same id as the US dual shock version.
                        (PSX) Biohazard 2 - Trial Edition [SLPS_00999]
                        (PSX) Resident Evil 2 - Preview [SLED_00977]
                        (PSX) Resident Evil 2 - Preview [SLUS_9009]
                        (PSX) Resident Evil 2 "10 minute demo" [SCED_00827]

                        You can do room warps to access any of the hidden rooms in any version just use PEC with epsxe and search for value of the current ROOM.RDT / ROOM.BSS your in and then change it to the one you want to access you don't need any of these fancy pickyeater custom rebuilds the BETA has room warp built into the select or pause menu anyway.

                        Ohh and about the street yes I do believe it was meant to be bigger I seem to remember playing a
                        demo or trial at my friends house where the opening street and bus area was completely different come to think of it I don't remember the gun shop being there either but the area's leading up the RPD where the same as the retail version.

                        Controller 1
                        Select = Debug Menu [In-game]
                        Hold Select = Item Selection [Inventory Screen] Use
                        shoulder buttons to browse items (L1 & L2 = Forwards / R1 & R2 = Backwards).

                        Controller 2
                        L1 = BGM On/Off
                        L2 = Pause On/Off
                        R1 = No Death On/Off
                        Circle = Weapon Mugen On/Off

                        Here's my room list for the BETA
                        ROOM100 = Start Route L
                        ROOM101 = Gun Shop
                        ROOM102 = Back Alley
                        ROOM103 = Police Entrance
                        ROOM104 = Start Route R
                        ROOM105 = Ground Floor Parking Lot
                        108 = Helicopter crash site
                        110 = Hall 2F
                        111 = Cog Room
                        113 = Sherry Encounter
                        ROOM10A = Inside Helicopter Crash Area
                        ROOM10B = Licker Broken Glass Skylight Room
                        ROOM10F = 2F Save Room
                        ROOM115 = STARS Room
                        ROOM117 = Hall 3F
                        ROOM118 = Path / Stairs to Bus
                        ROOM119 = Path to Bus
                        ROOM11A = Bus
                        ROOM11B = Path to Police Station
                        ROOM11C = [Beta] Helicopter Crash Site / Hunk Ending Scene???
                        ROOM11D = Path to Police Station A
                        ROOM200 = Police Station Hall
                        ROOM201 = Police Station Section 1
                        ROOM202 = WEST OFFICE [Marvin Branagh]
                        ROOM203 = Police Records Storage Room
                        ROOM204 = Walkway with window shutters & 1st Licker Encounter
                        ROOM205 =
                        ROOM206 = Meeting Room
                        ROOM207 =
                        ROOM208 = 1F Save Room [Photo Processing Lab + Secret Costume Locker]
                        ROOM209 = Locker Room
                        ROOM20A =
                        ROOM20B = EAST OFFICE
                        ROOM20C =
                        ROOM20D = Press Conference Room
                        ROOM20E = Police Questioning Room
                        ROOM20F =
                        ROOM210 = Police Sleeping Area
                        ROOM211 = Walkway to Arm's Storage, Morgue, Generator Room & Parking
                        ROOM212 = Ladder
                        ROOM213 = Generator Room
                        ROOM214 = Arm's Storage
                        ROOM215 = Morgue
                        ROOM216 = Basement Parking Lot
                        ROOM219 = Walkway to Cells
                        ROOM21A = Dog Cells
                        ROOM21B = Chief Brian Irons Office
                        ROOM300 = Cheif Irons's Dungeon
                        ROOM301 = Prisoner Cells [Ben Bertolucci]
                        ROOM304 = Sewage Network
                        ROOM403 = Surveillance Save Room
                        ROOM404 = First Annette Birkin Encounter
                        ROOM408 = 1F Sewage Pool Bridge
                        ROOM409 = 2F Sewage Pool Bridge
                        ROOM40A = Crocodile Sewage Area
                        Last edited by kevstah2004; 06-13-2009, 02:18 PM.
                        If he had a brain, he'd be dangerous.

                        sigpic

                        Comment


                        • #13
                          Nice kevstah2004 here were some of the rooms on the trail in BSS format(background) thay match almost the names of the rooms RTDs

                          103 RPD Front
                          104 Back Beggining
                          105 RPD Back
                          106 Cabin
                          107 RPD Backpath
                          108 Helipad
                          109 Crow Hallway
                          10A Art Hallway
                          10B Art Storage Room
                          10C 2nd Floor Hallway
                          10D Cheif Hallway(Beta Stage)
                          10F 2nd Floor Save Room
                          110 2nd floor RPD Hall
                          111 Clock Tower(Beta Stage)
                          112 Libary
                          113 2nd Floor Zombie Hall
                          114 Stars Hallway
                          115 Stars Room
                          116 Outside of east office
                          117 3rd Floor RPD Hall(Beta Stage)
                          200 RPD Hall
                          201 Reciption Rooom
                          202 West Office
                          203 File Room
                          204 Licker Hallway
                          205 Barrcaded Hallway
                          206 West Press Confence Room
                          207 Stairway hall
                          208 1st Floor Save Room
                          209 Evidence Room
                          20A East Hall
                          20B East Office
                          20C Yellow Hallway
                          20D East Press Confrence Room
                          20F Hall Leading To Basement
                          210 Officer Breakroom
                          211 Basement
                          212 Basement Outside
                          213 Generator Room
                          214 weapons storage
                          215 morgue
                          216 Parking lot
                          217 Prototype Parking Lot
                          219 Locker Hallway
                          21A Kennal
                          21B Cheifs Office
                          21C Prototype Kennal v2
                          21D Prototype Kennal v1
                          300 Torchure Room
                          301 CellBlock
                          302 Police Parking Lot(Biohazard 1.5)
                          303 Factory Bridgepath(Biohazard 1.5)
                          304 Convayer Belt Room(Biohazard 1.5)
                          305 Factory Main Control Room(Biohazard 1.5)
                          306 Factory Yard(Biohazard 1.5)
                          307 Factory wharehouse(Biohazard 1.5)
                          308 Torchure Room Hallway
                          309 Factory Hallway(Biohazard 1.5)
                          30A Umbrella Office(Biohazard 1.5)
                          30B Wind Tunnel
                          30C Umbrella Lobby(Biohazard 1.5)
                          30D Umbrella Parking Lot(Biohazard 1.5)
                          30E Factory Locker Corridor(Biohazard 1.5)
                          30F Factory Boiler Room(Biohazard 1.5)
                          400 Laboratory Front Corridor(Biohazard 1.5)
                          401 Laboratory Lounge(Biohazard 1.5)
                          402 Elevator
                          403 Laboratory Main Corridor(Biohazard 1.5)
                          404 Laboratory West Corridor(Biohazard 1.5)
                          405 Employees Room 1 (Biohazard 1.5)
                          406 Employees Room 2 (Biohazard 1.5)
                          407 Laboratory Latter(Biohazard 1.5)
                          408 Laboratory East Corridor(Biohazard 1.5)
                          409 Friged Room
                          40A Operation Room(Biohazard 1.5)
                          40B Experment Room
                          500 Test Room A
                          501 Laboratory Computer Lounge(Biohazard 1.5)
                          502 Laboratory Stairwell(Biohazard 1.5)
                          503 Monitor Room(Biohazard 1.5)
                          504 Spiderman Corridor(Biohazard 1.5)
                          505 Super Computer Room(Biohazard 1.5)
                          506 Chemical Room(Biohazard 1.5)
                          507 Shelter Corridor(Biohazard 1.5)
                          508 Test Room B
                          509 Test Room C
                          50A Hanger Corridor(Biohazard 1.5)
                          50B Observation Vile Room(Biohazard 1.5)
                          50C Gate Shutter Path(Biohazard 1.5)
                          50D Prototype Boiler Corridor
                          50E Triggering System Room
                          50F bridge Panel Room(Biohazard 1.5)
                          510 Wired Hallway(Biohazard 1.5)
                          511 Ruined Monitor Room(Biohazard 1.5)
                          512 Ruined Spiderman Corridor(Biohazard 1.5)
                          513 Test Room D
                          514 Ruined Hanger Corridor(Biohazard 1.5)
                          600 Train Room(Biohazard 1.5)
                          601 Train Stairbridge(Biohazard 1.5)
                          602 Train Fueling Room(Biohazard 1.5)
                          603 Train Control Compartment(Biohazard 1.5)
                          604 Train Main Compartment(Biohazard 1.5)
                          605 Train Storage Compartment(Biohazard 1.5)
                          606 4TH Train Compartment(Biohazard 1.5)
                          607 5TH Train Compartment(Biohazard 1.5)
                          700 Basement(Biohazard 1.5)
                          701 Prototype RPD Hall
                          702 Morgue(Biohazard 1.5)
                          703 Sewer Path(Biohazard 1.5)
                          704 Factory Trainstation(Beta Stage)
                          705 City Main Street(Beta Stage)
                          706 Laboratory West Corridor(Biohazard 1.5,Second Copy)

                          all named by me....

                          heres the gameshark code for pEC users

                          Main Location (For the first number)

                          300A49D6 000x

                          Sub Location(for the second)

                          300A49D8 00yy

                          Replace Main Location with first number, and sub with the 2 numbers after.

                          0.00 Start of Game
                          0.01 Kendo Gun Shop
                          0.02 OutSide Gun Shop
                          0.03 Outside RPD
                          0.04 Scenario 2 Beginning
                          0.05 Outside Cabin
                          0.06 Inside Cabin
                          0.07 Outside RPD - Back
                          0.08 Wrecked Helicopter
                          0.09 Crow Hallway
                          0.0A Helicopter Hall
                          0.0B Art Storeage Room
                          0.0C Statue Hallway
                          0.0D Art Room Hallway (untextured room)
                          0.0F 2F Save Room
                          0.10 2F HaLL
                          0.11 Clock Tower Room
                          0.12 Library
                          0.13 Hall Leading to Library
                          0.14 STARS Hallway
                          0.15 STARS Room
                          0.16 RPD Roof
                          1.00 1F Hall
                          1.01 Reception Room
                          1.02 Trashed Party Room
                          1.03 Filing Room
                          1.04 Licker Hallway
                          1.05 Borded UpHallway
                          1.06 Meeting Room
                          1.07 Under the Stairs
                          1.08 Photography Room
                          1.09 Locker Room
                          1.0A Vending Machine Hall
                          1.0B East Office
                          1.0C East Wing Hallway
                          1.0D Press Confrence Room
                          1.0F Yellow Hallway
                          1.12 Basement
                          1.13 Generator Room
                          1.14 Weapon Cache
                          1.15 Autopsy Room
                          1.19 Hallway to Cellblock
                          1.1A Kennel
                          1.1B Chief Irons Office
                          2.00 Torture Chamber
                          2.01 Cellblock

                          fallowing does not work......

                          6.00 Basement(Biohazard 1.5)
                          6.01 Prototype RPD Hall
                          6.02 Morgue(Biohazard 1.5)
                          6.03 Sewer Path(Biohazard 1.5)
                          6.04 Factory Trainstation(Beta Stage)
                          6.05 City Main Street(Beta Stage)
                          6.06 Laboratory West Corridor(Biohazard 1.5,Second Copy)

                          Comment


                          • #14
                            You sure the bottom ones don't work?

                            Comment


                            • #15
                              Actually how does those Location Cheats work?

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