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I have found this:It shows the remote control.I think in the Betaversion of RE 3 the RC has got an other function,but this item exist in the demos/final game:
Yeah, the same thing happen with the firehose where you was supposed to find an extra piece to connect it to the hydrant:
I don't know if that especific background is on the RE3 PAL demo, I haven't check the .bs files yet. Though I think it has to be in it since it's on the retail one.
I have found this:It shows the remote control.I think in the Betaversion of RE 3 the RC has got an other function,but this item exist in the demos/final game:
Knowing Capcom, if they did keep it, you'd have to trek halfway across the city and use 2 cranks just to get the pair of batteries
No kidding, damn backtracking.
"One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars." Resident Evil/Castlevania/Silent Hill/Onimusha/Tekken/Dark Souls
I never said it was a bad thing. Backtracking was a huge part of the old Resident Evil games that I loved...but that doesn't make it any more fun. The first few times it wasn't bad, but after replaying the games numerous times, backtracking becomes a huge pain in the ass. Looking at the same scenery and running through rooms that you had 'cleared'(before RE3 took that part out) was really lame sometimes.
Also, I don't see how me thinking backtracking isn't fun makes me 'hyperactive.'
Backtracking was a huge part of the old Resident Evil games that I loved...but that doesn't make it any more fun. The first few times it wasn't bad, but after replaying the games numerous times, backtracking becomes a huge pain in the ass. Looking at the same scenery and running through rooms that you had 'cleared'(before RE3 took that part out) was really lame sometimes.
I loved it too, and still do. It gives you more stuff to do, and tings to think about while playing. it makes you multitask kinda while laying it which I liked. If it didn't have backtracking the game would just be a linear strait forward line. I don't want RE to be like that.
Also I don't know what you meant by RE3 took out that. But RE3 still had the same big labyrinth place than RE1 and 2 had in the form of the mansion and the RPD. RE3's was just on a larger and much more open scale. The whole downtown area was RE3's mansion/RPD. You did the same kinda stuff there as in the mansion and RPD in RE1 and 2. But yes, RE3's backgrounds did change which made it more interesting, like how it goes from day to night, and if you go back the beginning of the game at a later stage the backgrounds are all different which I thought was a really cool thing.
Also, I don't see how me thinking backtracking isn't fun makes me 'hyperactive.'
I meant gamers from this generation in general.
Same with films too. Everything has an overload of action but no tension of suspense to build it up really.
I mean when was the last time I film like Alien was made huh? The tension build up in that is a masterstroke. Nothing is like that today.
I never said it was a bad thing. Backtracking was a huge part of the old Resident Evil games that I loved...but that doesn't make it any more fun. The first few times it wasn't bad, but after replaying the games numerous times, backtracking becomes a huge pain in the ass. Looking at the same scenery and running through rooms that you had 'cleared'(before RE3 took that part out) was really lame sometimes.
Also, I don't see how me thinking backtracking isn't fun makes me 'hyperactive.'
Agreed, I've been replaying 1-3 for the past three weeks lol. I never really noticed exactly how much RE3 switched it up by having a lot of enemies pop up in "cleared areas"...and than there's nemesis of course
"One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars." Resident Evil/Castlevania/Silent Hill/Onimusha/Tekken/Dark Souls
Backtracking is fine as long as new stuff happens on the way there. Like the windows breaking and crimson heads in REmake. Or the randomly respawning enemies and Nemesis encounters in RE3.
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