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RE 3 Beta Item "remote control"

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  • RE 3 Beta Item "remote control"

    I have found this:It shows the remote control.I think in the Betaversion of RE 3 the RC has got an other function,but this item exist in the demos/final game:



    What did you mean??

  • #2
    sounds like a stupid puzzle where you had to find the battery in order to view the TV commercial, thank god they didn't use it.

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    • #3
      Knowing Capcom, if they did keep it, you'd have to trek halfway across the city and use 2 cranks just to get the pair of batteries

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      • #4
        Yeah, the same thing happen with the firehose where you was supposed to find an extra piece to connect it to the hydrant:



        I don't know if that especific background is on the RE3 PAL demo, I haven't check the .bs files yet. Though I think it has to be in it since it's on the retail one.

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        • #5
          there's also a fake precinct key beta item can't remember half the stuff there was but there's quite a few.

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          • #6
            Originally posted by Robert_Kendo View Post
            I have found this:It shows the remote control.I think in the Betaversion of RE 3 the RC has got an other function,but this item exist in the demos/final game:



            What did you mean??
            lol @ the batteries: "Mighty Zeed"
            Originally posted by JcFFx View Post
            Knowing Capcom, if they did keep it, you'd have to trek halfway across the city and use 2 cranks just to get the pair of batteries
            No kidding, damn backtracking.
            "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
            Resident Evil/Castlevania/ Silent Hill/Onimusha/Tekken /Dark Souls

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            • #7
              oh I HAVE to use this video in here...

              Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

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              • #8
                Originally posted by JcFFx View Post
                Knowing Capcom, if they did keep it, you'd have to trek halfway across the city and use 2 cranks just to get the pair of batteries
                or thay can trick you,like thay did with the lighter,give you the batteries on the spot then go halfway across the city just to charge them up.
                Last edited by pickyeater; 07-17-2009, 12:05 AM.

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                • #9
                  Originally posted by JcFFx View Post
                  Knowing Capcom, if they did keep it, you'd have to trek halfway across the city and use 2 cranks just to get the pair of batteries
                  But that's what makes RE fun. I don't know why they kept this out of the game.

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                  • #10
                    Massive amounts of backtracking is not fun. It's what made Resident Evil Resident Evil...especially in Code: Veronica.

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                    • #11
                      Originally posted by ChrisRedfield29 View Post
                      Massive amounts of backtracking is not fun. It's what made Resident Evil Resident Evil...especially in Code: Veronica.
                      I never had a problem with the backtracking. I liked RE's puzzles. And I liked RE's style of doing things.


                      Backtracking is not always a bad thing I don't think. Every game back in the old days had backtracking.

                      You newfangled hyperactive gamers have to be constantly moving or doing something or you lose interest. It's sad.

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                      • #12
                        I never said it was a bad thing. Backtracking was a huge part of the old Resident Evil games that I loved...but that doesn't make it any more fun. The first few times it wasn't bad, but after replaying the games numerous times, backtracking becomes a huge pain in the ass. Looking at the same scenery and running through rooms that you had 'cleared'(before RE3 took that part out) was really lame sometimes.

                        Also, I don't see how me thinking backtracking isn't fun makes me 'hyperactive.'

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                        • #13
                          Originally posted by ChrisRedfield29 View Post
                          I never said it was a bad thing.
                          Not you, but most people in general.

                          Backtracking was a huge part of the old Resident Evil games that I loved...but that doesn't make it any more fun. The first few times it wasn't bad, but after replaying the games numerous times, backtracking becomes a huge pain in the ass. Looking at the same scenery and running through rooms that you had 'cleared'(before RE3 took that part out) was really lame sometimes.
                          I loved it too, and still do. It gives you more stuff to do, and tings to think about while playing. it makes you multitask kinda while laying it which I liked. If it didn't have backtracking the game would just be a linear strait forward line. I don't want RE to be like that.

                          Also I don't know what you meant by RE3 took out that. But RE3 still had the same big labyrinth place than RE1 and 2 had in the form of the mansion and the RPD. RE3's was just on a larger and much more open scale. The whole downtown area was RE3's mansion/RPD. You did the same kinda stuff there as in the mansion and RPD in RE1 and 2. But yes, RE3's backgrounds did change which made it more interesting, like how it goes from day to night, and if you go back the beginning of the game at a later stage the backgrounds are all different which I thought was a really cool thing.

                          Also, I don't see how me thinking backtracking isn't fun makes me 'hyperactive.'
                          I meant gamers from this generation in general.

                          Same with films too. Everything has an overload of action but no tension of suspense to build it up really.

                          I mean when was the last time I film like Alien was made huh? The tension build up in that is a masterstroke. Nothing is like that today.

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                          • #14
                            Originally posted by ChrisRedfield29 View Post
                            I never said it was a bad thing. Backtracking was a huge part of the old Resident Evil games that I loved...but that doesn't make it any more fun. The first few times it wasn't bad, but after replaying the games numerous times, backtracking becomes a huge pain in the ass. Looking at the same scenery and running through rooms that you had 'cleared'(before RE3 took that part out) was really lame sometimes.

                            Also, I don't see how me thinking backtracking isn't fun makes me 'hyperactive.'
                            Agreed, I've been replaying 1-3 for the past three weeks lol. I never really noticed exactly how much RE3 switched it up by having a lot of enemies pop up in "cleared areas"...and than there's nemesis of course
                            "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
                            Resident Evil/Castlevania/ Silent Hill/Onimusha/Tekken /Dark Souls

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                            • #15
                              Backtracking is fine as long as new stuff happens on the way there. Like the windows breaking and crimson heads in REmake. Or the randomly respawning enemies and Nemesis encounters in RE3.

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