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1.5 Map Confusion
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Mmm.. Since I already have a topic open, I may as well ask here. Does anyone know what the "Anti-virus bomb" is in RE2? it looks kind of like those bombs in RE3 that are on the wall, but I can't use it :/ unfortunately.
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Alzaire, the beta artwork of the RPD comes from the Archives book, and was used in the RE3 part of the book.
I am not sure if it was created for RE1.5, RE2 or RE3.
A bigger size can be seen here:
Previous pages show other tests for the RPD.
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Wow guys O.o quite a discussion you got going there . I looked at the doors you posted, and it looks like the first image is sort of shaped... strange o.o.
At first I thought this...
But then when you try to line any of the rooms and hallways up, they don't fit. So I suppose that part isn't in the RPD basement? By the way, about that ladder... I was wondering how you get up onto that platform just above the burning truck, and you jump down onto the crate. There isn't a door up there? at least I didn't see one.
Edit: I just noticed that the wall in the first image is the same as that of the 1st floor... the walls in the basement are tiled, where as the walls on the 1st floor have a concrete boarder at the bottom and tile flooring. >.>
Yeah, the service ladder makes sense to me, It's hard to work out, but I can't see many ways of getting onto the balcony of the RPD. Like with the flaming truck... Unless Leon could do parkour I can't see any way up onto that balcony >.>.Last edited by Linzuki; 07-27-2009, 02:43 PM.
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So 1.5 has no garage to begin with apart from the basement parking lot?
makes sense considering the garage serves no purpose in re2, seems like it's just a botched reuse of assets from the 1.5 umbrella facility "police cars" they where too lazy to move the cars from there current positions all they did is re-texture the background, switch up the camera angle slightly, changed the door co-ordinates and then renamed the .RDT / .BSS room files to fit in with re2 filelist.
It was me who did the room angle comparison hence the reason I still have the image, lol.Last edited by kevstah2004; 07-27-2009, 03:18 AM.
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Originally posted by kevstah2004 View PostIn the retail version doesn't the rpd courtyard on the right hand side back onto the helipad area the wall that you see when coming down the stairs? in the retail version the helipad is on the 1st floor and as soon come down the stairs your on the ground floor you go through the generator room and your in the car park near the B scenario starting point.
So how come with a little altering of angles it perfectly matches the rpd car park? where did the idea of a Umbrella Factory come from? and why would it contain police cars?
I see what you're getting at with those images, but those are just camera angle comparisons done by someone (I forgot who) to just show how there are similar camera angles in parts. It doesn't support anything. There are other similar camera angles of perspective between 1.5 and 2, but they are unrelated.
Where did I get the idea of a Umbrella Factory (better word would be facility)? I guess you are unaware, but we have the entire backgrounds for the latter half of the game for everything past the sewers and have them mapped out to pretty crisp accuracy. Your areas in question are part of the management building of the Umbrella facility, which is directly connected to Umbrella Warehouse and the production area of the facility. These areas are mapped out to pretty much full accuracy. The location is beyond the sewer portion of the game and has nothing to do with the RPD at all, including the helipad and garage.
The reason the police cars are there is apparently because they attempted to raid the Umbrella facility recently. This also helps explain why there are still a few cop zombies in the Umbrella Lab section of the game even in the final build where white labcoat zombies exist in there as well. The Labs are accessed through the Umbrella Warehouse, which is part of the Umbrella facility I described.Last edited by Alzaire; 07-27-2009, 02:56 AM.
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In the retail version doesn't the rpd courtyard on the right hand side back onto the helipad area the wall that you see when coming down the stairs? in the retail version the helipad is on the 1st floor and as soon come down the stairs your on the ground floor you go through the generator room and your in the car park near the B scenario starting point.
Originally posted by Alzaire View PostThe image you posted comparing the RPD Helipad stairs to the other 2 images is way off base. The stair with the Umbrella sign and the room with glass doors and cop cars outside are parts of the Umbrella Factory. Unrelated to the RPD at all.Last edited by kevstah2004; 07-27-2009, 02:38 AM.
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Originally posted by kevstah2004 View PostUghh i'm confused now between the relationship between the rpd carpark and the helipad.
In the concept artwork the staircase is going to a 2nd floor room instead of bottom of the car park.
In the videos we have it's going down onto the ground floor opposite some fence with doors either side which I guess is meant to be the glass divide between the car park?
The RPD Helipad is on the roof of the building and the stairs (posted in my video screenshots a couple posts up) lead onto the top floor of the RPD and one of those doors leads into a staircase (the green sign above the door indicates so) and the other door leads into an area of the top floor. The stuff on the other side of the fence in the helipad stair area seems to be maintenance stuff and there's what seem to be water tanks underneath part of the helipad.
The image you posted comparing the RPD Helipad stairs to the other 2 images is way off base. The stair with the Umbrella sign and the room with glass doors and cop cars outside are parts of the Umbrella Factory. Unrelated to the RPD at all.Last edited by Alzaire; 07-27-2009, 02:02 AM.
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Ughh i'm confused now between the relationship between the rpd carpark and the helipad.
In the concept artwork the staircase is going to a 2nd floor room instead of bottom of the car park there's no seating area either.
In the videos we have it's going down onto the ground floor opposite some fence with doors either side which I guess is meant to be the glass divide between the car park? all the angles are wrong though enough though the same door appears to be behind the stairs going downwards.Last edited by kevstah2004; 07-27-2009, 01:58 AM.
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Originally posted by kevstah2004 View PostWith the retail version do you mean the staircase that comes out the office? or the actual helipad?
Are you asking if the possible stairs that go down where the stacked crates are are like one of the ones in retail 2? If so, I don't know because there's no 1.5 footage of it.
I wouldn't use the concept art that I posted and you referred to later as too much of a large basis. As I said, I don't know if that concept art is from 1.5 or if it's from retail RE2. The only reason I believe the concept art is possibly from 1.5 timeframe is because of the buildings design being similar to the basic concept of 1.5's RPD building design, but only loosely.
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With the retail version do you mean the staircase that comes out the office? or the actual helipad?
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There's already 2 doors from exiting the helipad, and you can't really go by that concept art. I'm not even sure if it's from 1.5 conception or retail RE2, just that it seems more based off 1.5 structure (since the RPD was more compact and square, with a door leading out the upper west corner like in the concept and such).
These are the 2 doors that exit off the roof/helipad area. They both lead into the RPD highest floor. But there's no media of anything that would explain where exactly those doors lead once inside.
If there is anything past the crates blocking that spot on the helipad, I'd venture the most likely guess would be an outside fire-escape or maintenance path. It probably somehow connects to the RPD Front Balcony in some way. But there's no media to show how it does so.
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There's nothing to suggest anything leading to a roof exit / steam escape room either as seen in the concept sketch? there's no info about the 2nd or 3rd floor?
I thinking something like this
Last edited by kevstah2004; 07-26-2009, 10:58 PM.
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Originally posted by kevstah2004 View PostI corrected my roof map with update 3 what do guys think about about a service ladder being behind the crate? in the video footage and pictures we have?
and the idea that they originally wanted to have a roof exit room?
Last edited by Harry Mason; 07-26-2009, 10:32 PM.
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Originally posted by kevstah2004 View PostI corrected my roof map with update 3 what do guys think about about a service ladder being behind the crate? in the video footage and pictures we have?
and the idea that they originally wanted to have a roof exit room?
Harry, I was editing my last post on while you made your last post. So go back and look at my post before this one for more explanation and information on the forensic room theory.
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I corrected my roof map with update 3 what do guys think about about a service ladder being behind the crate? in the video footage and pictures we have?
and the idea that they originally wanted to have a roof exit room?Last edited by kevstah2004; 07-26-2009, 09:10 PM.
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