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Resident evil 1.5 Unique Zombie A.I

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  • Resident evil 1.5 Unique Zombie A.I

    I kept looking at the zombie A.I in 1.5 and ive got to say they defintely made zombies even more stupider in re2 like shaun of the dead stupid so in 1.5 zombies they defintely come in more larger backs they crawl threw small objects and climb up and down stuff while in other games zombies throw up on your shoe -_-. They even walk faster which resident evil 3 eventually picked up on so I just wondered why make the zombies stupider in re2 and not keep the re 1.5 zombies. Not to meachin the diversity in zombies in 1.5

  • #2
    Originally posted by belmont1997 View Post
    I kept looking at the zombie A.I in 1.5 and ive got to say they defintely made zombies even more stupider in re2 like shaun of the dead stupid so in 1.5 zombies they defintely come in more larger backs they crawl threw small objects and climb up and down stuff while in other games zombies throw up on your shoe -_-. They even walk faster which resident evil 3 eventually picked up on so I just wondered why make the zombies stupider in re2 and not keep the re 1.5 zombies. Not to meachin the diversity in zombies in 1.5
    It wasn't really that the A.I. was that much better.

    Capcom decided to just scrap that kind of zombie to environment interaction. It wouldn't have worked in RE2's environment.

    Climbing over stuff might have, though.

    And besides, giving the RPD a modern look might undermine the story, considering the fact that Raccoon City was founded in a time where that kind of architectural design would've fit in.

    Overall, 1.5 would probably have not been as good RE2 if released the way it is. Capcom knew what it was doing and scrapped it for those reasons and more.

    Of course, to get our hands on the demo...

    Now that is something none of us would mind.

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    • #3
      Originally posted by WeskerIncarnate View Post
      Overall, 1.5 would probably have not been as good RE2 if released the way it is. Capcom knew what it was doing and scrapped it for those reasons and more.
      While I don't have a solid belief that 1.5 was better than retail 2 (Can't know that without the game), I think this kind of thinking is probably not that good either. I don't think anyone will know if it was good or bad, better or worse than retail, without playing it ourselves. Putting blind faith in Capcom over the decision is pretty silly. They're a money making company that can't even tell you the true reason it was scrapped. Well, more like they could never get their story straight. There's almost half a dozen reasons they gave, some of which contradict each other. In the end, tidbits from their reasons indicate the most likely candidate is the direction 1.5 was going in was not milkable into a long-running franchise and had less to do with quality. Which is a good decision business-wise, presuming they handle it well (if they did is up to personal opinion).

      Anyway, back on main topic.

      Zombie behavior in 1.5 was pretty neat in my opinion. I liked how some zombies would make a sudden dash at you after you shoot them. I also liked how they could climb up on things as well.

      Actually, there aren't that many more variant of zombies in 1.5 compared to retail:
      1.5
      Civilian
      Cop
      Fat Cop White
      Fat Cop Black
      Female Zombie
      Lab Coat Zombie

      Retail
      Civilian Black Shirt
      Civilian Yellowish Shirt
      Civilian Female
      Cop
      Lab Coat Zombie
      Naked Zombie

      I think that's it. So in fact they have the same amount of zombies. This is assuming the 1.5 Female Zombie was intended to be in the final product. She appeared in an early build, but was missing in any and all future build media.
      Last edited by Alzaire; 07-31-2009, 03:13 AM.
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      • #4
        I like the retail RE2 AI more because, when the zombies are properly placed, it allows for some strategic movement across the room. In RE2, just about any room can be done without firing a single shot or taking damage, wich seems impossible in 1.5 due to the rushing zombies and claustrofobic rooms. Plus, the whole climbing and crawling stuff seems scripted to me.
        Last edited by Rock it.; 07-31-2009, 03:45 AM.

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        • #5
          Seems you don't like a challenge, do you play games with infinite lives / ammo too?
          The only reason you'd have for not liking 1.5 is because you can't easily speed run it wtf that has to the shittiest reason ever.
          If he had a brain, he'd be dangerous.

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          • #6
            Ah, 1.5. I've always dreamed of Capcom one day releasing a disc with demos of all the unreleased games (yea right lol). I'd love to play 1.5 but I'd really be interested in playing 3.5 ( especially the last build where Leon supposedly fought zombies ) and even getting to see where they were going with "evil may cry", before they decided to turn it into a whole new franchise. I thought the zombie a.i. was very creepy in RE2, and it really looked a bit harder and scarier which is probably a good thing. Personally, one of the biggest things I miss about 1.5, is the gore. LOOK AT IT lol.
            "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
            Resident Evil/Castlevania/ Silent Hill/Onimusha/Tekken /Dark Souls

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            • #7
              You can do that in RE2 with the shotgun too but it hardly ever happens don't forget the female bus crawl either that seems to be reused from the zombie in re1 near the 1st floor statue area.
              The main thing I miss gore wise is seeing the bone in the arms of certain zombies that you see during the Elza videos in the lab.
              If he had a brain, he'd be dangerous.

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              • #8
                Originally posted by kevstah2004 View Post
                You can do that in RE2 with the shotgun too but it hardly ever happens
                Actually you can dismember zombies pretty easily with the upgraded shotgun.
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                • #9
                  Originally posted by aris13 View Post
                  Actually you can dismember zombies pretty easily with the upgraded shotgun.
                  Whoa the upgraded shotgun does a little more than just dismember More like takes 1/3 of the zombie out

                  I think the zombie AI is interesting in 1.5 it certainly looks relentless.
                  Last edited by Harry Mason; 07-31-2009, 11:50 AM.

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                  • #10
                    Originally posted by Alzaire View Post

                    Zombie behavior in 1.5 was pretty neat in my opinion. I liked how some zombies would make a sudden dash at you after you shoot them. I also liked how they could climb up on things as well.

                    I think that's it. So in fact they have the same amount of zombies. This is assuming the 1.5 Female Zombie was intended to be in the final product. She appeared in an early build, but was missing in any and all future build media.
                    When you push away one of them, they walk backwards to acquire stability, in Resident Evil 2 they just drift (@ ~0:10). The zombies from 1.5 also are designed better, they look dead, not only human with blood in their face (Resident Evil 2).

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                    • #11
                      Yeah and I don't know if you guys saw the George A Remero movies but those zombies seem to be just as good as they were like when you play resident evil who gets killed by a zombie in 1.5 you can actually get worried when big packs of them come like that

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                      • #12
                        Originally posted by kevstah2004 View Post
                        Seems you don't like a challenge, do you play games with infinite lives / ammo too?
                        The only reason you'd have for not liking 1.5 is because you can't easily speed run it wtf that has to the shittiest reason ever.
                        Dude, you don't know what you're talking about, or who you're talking to, so chill. Also, my reason is MY reason, it's not up to you (of all people) to judge it.

                        I was talking about how careful examination of the RE2 rooms would reveal a path that the player could take to avoid wasting ammo and taking damage, and this path is not always that clear, sometimes requiring baiting the enemy or knocking it down. Having zombies rushing at you the moment you shoot them would not make things more challenging, just a lot more frustrating.

                        If you think the game's not challenging as it is, PLEASE, be my guest and do try to finish RE2 using only the knife or taking no damage, just like I frickin' do.

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                        • #13
                          Originally posted by Rock it. View Post
                          Dude, you don't know what you're talking about, or who you're talking to, so chill. Also, my reason is MY reason, it's not up to you (of all people) to judge it.

                          I was talking about how careful examination of the RE2 rooms would reveal a path that the player could take to avoid wasting ammo and taking damage, and this path is not always that clear, sometimes requiring baiting the enemy or knocking it down. Having zombies rushing at you the moment you shoot them would not make things more challenging, just a lot more frustrating.

                          If you think the game's not challenging as it is, PLEASE, be my guest and do try to finish RE2 using only the knife or taking no damage, just like I frickin' do.
                          So 1999
                          Last edited by kevstah2004; 08-01-2009, 12:02 AM.
                          If he had a brain, he'd be dangerous.

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                          • #14
                            c'mon kevstah that response was so Valley Girl like lmao

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                            • #15
                              I think Resident Evil 2's Nightmare mode should be challenging enough for anyone

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