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PS2 Code Veronica X Censored?

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  • #16
    I liked the game even though it was dumbed down on the gore.

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    • #17
      No magnum pops was just wrong. I'm not sure how realistic it is that a head completely explodes when shot with a magnum, but you NEED that satisfying sound when you waste a magnum bullet on a zombie.
      Last edited by Anders; 08-08-2009, 11:43 PM.
      lostreleases // demopals

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      • #18
        well it does depend on what size the bullet of the magnum it is.

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        • #19
          Originally posted by nemesiswontdie View Post
          well it does depend on what size the bullet of the magnum it is.
          Plus how close you are to the person.

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          • #20
            Originally posted by Vixtro View Post
            This is the first I've heard and I still find it hard to believe because A) there's no indication of Sega having anything to do with the game on the case or in the manual, B) why would the game be published by Edios? Wouldn't Sega publish it like all other first-party titles?
            If you look at all the concept art they did for the locations and such in RE: Archives for Code: Veronica it might change your mind. I thought there were far too many things different in the games mechanics, and speculated about it on our Code: Veronica podcast The fact that the entirety of the games locations are mapped out in concept art kinda shows that Capcom really didn't have all that big of a hand in creating the environments.

            As for the magnum, it still produces the spray of gore and pop sound. The only thing different is the head not coming apart.
            Last edited by Dot50Cal; 08-09-2009, 12:35 AM.

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            • #21
              Originally posted by Helegad View Post
              Hmm, yeah, I'm just realizing now how repetitive and boring CVX is. Sure, I'll play it to completion, but it really isn't reaching anywhere near RE3's level on my list.
              RE3 is faster and enjoyable. I just played CV once. It was dull and predictable. I don't like it at all. Though In my opinion it's not the worst in the series, it's not better than the disaster of Zero.

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              • #22
                I could be wrong, but I don't remember ever seeing a Bandersnatch pop Claire's head off and interact with her corpse, in both versions.

                I've played CV a few times and gameplay wise, it's not my favourite. I find the level of backtracking repetitive and I think it's a difficult game when compared to the others. I love the story though and it's definitely one of my favourites, just not my favourites to play.

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                • #23
                  I thought that Alexia and Alfred were nice villains added to the series.

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                  • #24
                    Vixtro - Aside from the Nextech stuff, Sega provided other program middleware and technical skills and staff into getting Code Veronica running. There is actually a credit section in the credits showing as much where a bunch of people from Sega of Japan are credited for their support work.

                    Eidos was Capcom's European publisher between 1999 and 2002 (Virgin Interactive prior to this and EA post for all until they set up their own distribution and European offices in the UK and Germany). Capcom still currently sub-distributes it's games in Europe via EA in countries other than the UK and Germany and via Atari in Australia and New Zealand.

                    The "censorship" was self imposed in the wake of the media coverage on violent material in entertainment in Japan reported on in early to mid 1999. The impact of this overall was the system in Japan which was retooled into their now used CERO rating system from 2002 onwards. If you watch earlier beta video material you see far more bloodier killing effects.
                    Last edited by Rombie; 08-09-2009, 05:51 PM.

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                    • #25
                      Wow, I'm surprised at the general amount of dislike for what is in my opinion one of the top games of the series.

                      What CVX lacked in gore, it made up for with its incredibly dark story. Predicable? Perhaps. But in general I found it to be a lot creepier than any other RE game, sans Remake (and that was more environment than story). I don't know, I guess I don't need to see my character's head pop like a balloon or see them get sawed in half to enjoy a game.

                      However, I will admit that the lack of exploding zombie heads was a bit of a disappointment. Especially with the shotgun. You shouldn't be wasting your magnum rounds on zombies, anyway.
                      Mass production? Ridiculous!

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                      • #26
                        getting head chopped off by lickers and and hunters was epic and most awesome! CVX was awesome, agreed that it should have head popping, exploding action...!

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                        • #27
                          You could pop the backs of the spiders off in CVX...XD

                          Then the legs could cling to your face until you die, how is THAT not creepy? ><

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