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Replaying: Resident Evil 1 (Original)
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Originally posted by Karui View PostI know this will sound stupid, but how do you find Barry on REDC with Chris?Last edited by Darkmoon; 01-10-2010, 09:28 AM.
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What about using the knife? Since RE4 I've been more cheeky in RE games. Killing stuff with a knife. Though I wouldn't take on a hunter with a knife, that'd be silly. My favourite is putting cerberus out of his misery with a knife. Though shooting them once then run up and knife works like a treat. I killed Yawn in the piano room with the knife cos he was being silly on DS. Kept circling me, I couldn't move but his head couldn't get me so I knifed away.
I know this will sound stupid, but how do you find Barry on REDC with Chris?Last edited by Enrico Marini; 01-10-2010, 09:28 AM.
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I know this will sound stupid, but how do you find Barry on REDC with Chris?
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Originally posted by randomwab View PostI did a Jill run on Rebirth DS. I didn't use the grenade launcher once, and by the end I had so much ammo for everything. I was able to run through the labs killing everything using the magnum. The amount of ammo that mode throws around is really unbalanced.
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I've tried running mine both ways. It works and is playable but I find sometimes it will speed up a tad for a few seconds. Really annoying when it comes to the end timer.
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I did a Jill run on Rebirth DS. I didn't use the grenade launcher once, and by the end I had so much ammo for everything. I was able to run through the labs killing everything using the magnum. The amount of ammo that mode throws around is really unbalanced.
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There already is an RE2 PC demo which pretty much follows the same path as the PSX version though
Enrico, I didn't have any issues if I ran it in 95 compatibility mode along with SILENCE.wav from Markgrass in the background.
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I believe HecRPD is doing both. Though I do not know the legal ramifications for doing such a mod.
Well there will be a few things that will trouble the PC DC mod. One would be camer angles, two would be forests AI and thirdly would be the scenario scripts.
Most of the enemy/item data can be ripped from the DC RDTs and the PC version can handle 10+ enemies on screen at a time but truth be told I think the PC version is pretty dead. Its hard to get it to run perfectly. Even running something in the background to slow it, it still will speed up and slow down. Then there is the annoying timer going down too fast at the end.
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I meant the demo that comes with the Director's Cut, so there's a PC version if you will. That's all Dominion is helping with. I have no idea about the rest of it though.
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I thought it was Directors Cut for RE1 PC? I honestly don't see it happening though. DC has a lot more features like many more enemy placement changes depending on where you enter the room, as well as up to 5 zombies in one room at a time (re1 was limited to 4 max). The main feature would be the arrange/advanced mode, which would take a lot of effort to do properly.
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Yeah, I heard back from him a day or so ago. He is, as you said, doing a few small modifications to make the RE2 Director's Cut version for PC.
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Originally posted by Darkmoon View PostNot especially. He and I don't really see eye to eye. He insulted a few members and I found him...less than receptive to reason when he was here. I even recall something posted about me on BioHaze once, but I can't remember if that was Hec or just in a thread he was involved in.
Besides, I work directly for Dominion on Dark Biohazard, so I asked him instead.
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The nasty and sinister "ping-pong" effect. It's devious and shows up in most of the games, if your unfortunate enough to fall into the evil trap, curl up into the fetal position and cry for mommy, because your SOL!!!
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Originally posted by randomwab View PostI got hit by the wrath of zombies being pushed back not pushing other zombies near them back too. I accidently ran into a pack of them in the basement tunnel as Jill in DS Rebirth mode, the first one bit me, then they sort of circled me and each time I pushed one off, the other was straight onto me.
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