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Replaying: Resident Evil 1 (Original)

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  • Dot50Cal
    replied
    barry pasbon is actually used in the saturn version ;) For some reason, they went with a more subdued tone for him.

    barry radio is in the game too, if you let richard die, barry gives it to you when yawn makes a hole in the ground before being lowered into the hole with barrys rope.

    reb radio is in game as well, if you let richard die after seeing him with rebecca (wait for the time to expire), she will give it to you when you see her after Plant 42.

    I only looked through the XAS files, but those are what Ive found. Everything else but the ones I mentioned I've come across in-game, so they could very well still be in there somewhere. Though I do agree with you on the rebecca "lets start" thing, it sounds like some kind of dual key turn to unlock some door. Probably removed since I cant think of how they would fit that in. Maybe an alternate way to enter the morgue in the labs? That one locked door that requires you to enter through the airshaft in the poison gas operating room. Some of the ones on Survivhor I haven't come across, so they probably weren't in the .XAS archives, so that reduces the likelyhood they are actual scenes.

    Edit: I'm uploading a video with the audio samples I'm talking about. Maybe someone knows how to trigger them.
    Last edited by Dot50Cal; 04-01-2011, 02:20 PM.

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  • Dot50Cal
    replied
    0015 - Nope, it sounds like Jills variation of finding the Radio on the ground just before the hunter FMV sequence. Chris has this, if you let Richard die before giving him serum (wait 15 min) after meeting him with Rebecca at this side. I can't think of any way to activate this on Jill's scenario though.

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  • imacwesker
    replied
    There are a lot of scenes/dialogues removed from the game itself, but still on the disk ( http://survivhor.biohazardfrance.net...ONS/index.html ). They are mostly removed either because they were redundant, terribly acted or the puzzle was removed/storyline changed.

    Voice0009 - For me, this is like what Barry says when Jill try to exit the dining room for the second time. The result is that the gamer have a lot less freedom to look around.

    Voice0015 - I don't remember this one. Do you mean that Barry gave her the radio? If yes, it was kinda redundant.

    Voice0000 - My understanding of this one is that this dialogue/puzzle was either meant to leave the Mansion or trigger the final lab elevator back to life.
    This puzzle has been removed from the game and reused, years later, at the end of Ø with Rebecca and Billy

    Voice0004 +0005 - For me, they go together and explain both where Rebecca has been doing during the time she disappeared and how to introduce the triggering system of the lab. Nothing really major story-wise like. The way both things are explain in the game are good enough.
    Last edited by imacwesker; 04-01-2011, 02:02 PM.

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  • Dot50Cal
    replied
    I've also been digging into the XAS files to make sure I'm not missing any scenes and I've found two that I have to encounter. They are:

    VOICE1.XAS
    Voice0009
    -Barry and Jill in the Main Hall, he scolds jill about her going to the room he was to investigate. (During Wesker disappearance?)

    VOICE1.XAS
    Voice0015
    -JILL FINDS STARS RADIO ON GROUND

    VOICE5.XAS
    Voice0000
    -Rebecca says "Let me try using both at the same time, please give me a key" "Lets try, ready START" "Its open!"

    VOICE5.XAS
    Voice0004
    -Rebecca meet in the catacombs? (maybe lab power room), sounds like she was attacked by something and came through another "draft hole" to escape (she sounds wounded, saying OUCH).

    VOICE5.XAS
    Voice0005 (this is most likely a continuation of 0004 scene)
    -"By the way, where are we"~Rebecca - "it looks like a power room but im not sure!"~Chris -- Rebecca and chris talking about the triggering system (HOW DO YOU GET THIS!?)

    Any ideas on how to trigger them (if they exist at all?)
    Last edited by Dot50Cal; 04-01-2011, 01:54 PM.

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  • Humor Tumor
    replied
    Originally posted by Dot50Cal View Post
    Started recording again. I'm almost done with Chris now, just a couple more play throughs and I'm finished. But I realized I'll be needing enemy attack footage soon. I seem to recall enemies doing special attacks, can anyone recall them? Heres the ones I know about:

    Hunters:
    -Leaping swipe which cuts your head off, causes your body to go limp and fall backwards slowly.

    Cerberus:
    -Pounce, leading to your neck being ripped out as you struggle.

    Chimeras:
    -Jump on your back, then slice your neck.

    And I seem to recall seeing Spiders holding onto you and killing you that way, as well as the Tyrant giving you a "Wesker" death. Can anyone think of any others? I've heard Gene and some other folks mention the Ticks in the Saturn version have and extending claw attack, but I've never seen it.
    The yawn will swallow you whole. Which irritated me so god damn much. I'm replaying RE1C right now. I got past him the first time perfectly, no shots fired and no hits taken. The next time you meet him....I died about 4 times, each time being swallowed whole.

    It's either the arranged mode making enemies tougher and stronger....or Deadly Silence nerfed them in the classic mode, because arranged is giving me hell.

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  • Guest
    Guest replied
    I've got the Saturn version here although it's PAL. Maybe in a couple of days I'll have a play through and see what I can spot, not sure I could chew it right at this second, I hate 50hz with a pasion...

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  • Darkmoon
    replied
    I seem to recall something about Yawn and Neptune both gulping you down whole. But that might be me going mad.

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  • Dot50Cal
    replied
    Started recording again. I'm almost done with Chris now, just a couple more play throughs and I'm finished. But I realized I'll be needing enemy attack footage soon. I seem to recall enemies doing special attacks, can anyone recall them? Heres the ones I know about:

    Hunters:
    -Leaping swipe which cuts your head off, causes your body to go limp and fall backwards slowly.

    Cerberus:
    -Pounce, leading to your neck being ripped out as you struggle.

    Chimeras:
    -Jump on your back, then slice your neck.

    And I seem to recall seeing Spiders holding onto you and killing you that way, as well as the Tyrant giving you a "Wesker" death. Can anyone think of any others? I've heard Gene and some other folks mention the Ticks in the Saturn version have and extending claw attack, but I've never seen it.
    Last edited by Dot50Cal; 04-01-2011, 10:38 AM.

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  • Scream
    replied
    Lol @ Chris' head again in the second pic. You need to play it at 30 fps to get the full effect.

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  • Zombie Fred
    replied
    Bloody hell, it's like looking into an old filter with crappy old photoshop effects, making you go into an acip trip. Why not try playing that combined with an older sound plugin that has degraded low audio quality and put it through your headphones and enjoy the adventure!

    This is a game that's really playable in its original quality (even for how dated the graphics can be) but it's nice that with the PS1 emulator, you can manipulate the graphics and get some lol-worthy material.

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  • Scream
    replied
    Yeah, I agree some detail is lost. In this screen, Chris' head looks like a minature Butthead (Wesker is Beavis?).

    Spoiler:


    Judging from screenshots online, the shaders work a lot better with games like FF7.

    Here's another weird one.. Sort of like playing it on GBC.

    Spoiler:

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  • Zombie Fred
    replied
    Originally posted by Scream View Post
    Anyone ever play RE on ePSXe with shaders? I'm trying to find a good one, at the moment the cel-shade type shaders make the character models look awesome as well as the blood/liquid effects but the backgrounds are kinda dark. I don't think the background resolution is good enough for the first game...
    I've noticed the effect when I tried it the other month, but I remember feeling like the character model was compressed too much (then again I didn't really tried too much on the graphic configuration settings on the emulator). Speaking of which, I should really continue my megaman legends run through...

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  • leftshoe18
    replied
    Cel-shaded Resident Evil? Sounds interesting.

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  • Scream
    replied
    Anyone ever play RE on ePSXe with shaders? I'm trying to find a good one, at the moment the cel-shade type shaders make the character models look awesome as well as the blood/liquid effects but the backgrounds are kinda dark. I don't think the background resolution is good enough for the first game...

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  • kevstah2004
    replied
    7 and 8 have two combos didn't try NP-003 "Purple" + Water to see if it'd make Umb No. 4 "Green" though, once V-Jolt is made it can't be mixed with anything else, others just dissappear I think, bottles can't be mixed outside that room either, I tried looking for a flag that activates it but no luck, I also tried saving it with the gas leaked with a save anywhere hack but it just reset to normal without the gas , I wanted to see if it had any effect on the cpu characters or enemies health, might try adding some to the rdt instead.
    Last edited by kevstah2004; 10-13-2010, 07:55 PM.

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