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Replaying: Resident Evil 1 (Original)

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  • #31
    Originally posted by Rombie View Post
    alf717 - That scene is triggered entirely based on if you got the Shotgun by yourself or not at the start of the game. If you don't and Barry saves you then you meet Barry out on the 2nd floor balcony of the mansion because he's shadowing Jill around the mansion looking after her after she almost died. Because of that he's constantly 1 step behind and not doing his own thing.

    If you use the Broken Shotgun and get it yourself, then instead you find him doing his own thing constantly - which includes destroying a file in the researchers bedroom on the 2nd floor of the mansion, and then finally when you reach the Guardhouse - having that conversation with Wesker.
    Ah I see, think I will try this out on one of my playthroughs. I was able to mimick the scene Dot spoke of earlier in both DC (Dual Shock) and the DS version.

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    • #32
      Rombie thanks for that long explanation. It was very interesting and informative.

      Originally posted by GuardhouseMusic View Post
      Huh, I'm not sure if that zombie comes through the door in REmake, but I definitely remember what you're talking about.

      Of course the sunglasses guy is Wesker, plus that burnt file after fighting Plant 42 mentions 3 people at one point...E. Smith, S. Ross, A. Wesker. I'll venture to guess it has to do with security. This is one of my most crackpot and useless "theories" but I also believe "Alias from security" from the Keeper's Diary refers to Wesker. Unless it was a misspelling of Elias that stuck, the name always seemed weird to me. Of course there's nothing to suggest it's Wesker, beyond my idea of someone from security withholding his name and calling himself "Alias."
      I think that's a pretty good theory. The name Alias always got on my nerves, never seemed right, it always stood out. I think maybe it was meant to. There's a good chance it might have been Wesker. Good research man.

      Originally posted by alf717 View Post
      I think it would be a pretty fun idea to put together a list of how to trigger all of the random events throughout the RE series.
      You should do this. I think it's a good idea. Ive played RE1 tons of times and still haven't discovered all it's secrets. So a list should be very helpful and interesting I think.

      Comment


      • #33
        Well I can at least give a list of most of the scene changes in the original game which I wrote for my old guide, some of these are a bit vague though.

        Code:
         // Chris Redfield
        
         1.  Returning to Wesker and Jill before investigating the
             gun shot.
         2.  Opening the door to the outside in the mansions main hall.
         3.  i.  Avoid going into the save room with Rebecca, instead
                 getting access to the hall where Richard is. You'll
                 find Rebecca here instead.
             ii. Doing this will change later scenes in the Piano
                 Room and other scenes.
         4.  Choosing between letting Rebecca following you or not
             will change scenes here, as well as open later scenes
             in the guardhouse and the return to the mansion.
         5.  Telling Rebecca yes/no when she goes to play the Piano.
         6.  Getting (not) poisoned by the snake will change scenes.
         7.  Getting the Radio from Richard earlier or later will
             add or remove additional scenes.
         8.  Visiting Rebecca while in the Guardhouse will reveal
             some more of her character as well as some information
             on the maker of the products in the storeroom.
         9.  Depending on the earlier selections, Rebecca's encounter
             with the Hunter can take place in one of two different
             places.
         10. Staying and killing the hunter, or leaving and returning
             will have effects on scenes with Rebecca.
         11. Visiting Jill in the cells after getting all three pass
             codes but before heading to the B4 lab.
         12. Rescuing or not rescuing certain characters will reflect
             on scenes near and in the ending. (ie. the other endings)
        
        
         // Jill Valentine
        
         1.  Returning to Wesker before investigating the gunshot.
         2.  Wasting time instead of investigating the other rooms.
         3.  Opening the door to the outside in the mansions main hall.
         4.  Not getting the shotgun early will result in many
             changes.
             i.   Barry will be out on the balcony of the mansion
                  with Forest and will give you the Bazooka.
             ii.  You'll find Barry destroying file evidence in the
                  Researcher's room.
             iii. If you get poisoned by the snake you'll have to
                  get the Serum yourself.
             iv.  When you reach the Guardhouse you'll find Barry
                  talking to someone in one of the Room's. He
                  brushes it off as talking to himself in his old
                  age (There is more than this way of getting the
                  scene).
             v.   You'll have to kill Plant 42 yourself.
         5.  Saving the serum for yourself by wasting time will
             remove later scenes with Richard. This will also change
             a scene later on where Barry will give you the Radio
             Richard was supposed to give you.
         7.  Getting poisoned by the Snake or not.
         8.  Using the V-Jolt on Plant 42 before going to fight it.
         9.  Sticking around for Barry or not after he drops the
             rope.
         10. Making various choices in the underground with Barry
             could reflect on your ending and various scene changes.
         11. Visiting Chris in the cells after getting all three pass
             codes but before heading to the B4 lab.
         12. Rescuing or not rescuing certain characters will reflect
             on scenes near and in the ending. (ie. the other endings)
        
         -------------------
         How To Kill Rebecca
         -------------------
        
         How to: Way #1
        
         1. First, do NOT meet Rebecca in the serum room on the 1st
            floor. Instead, get the Armor key first and go to the room
            where you would normally find Richard dead.
         2. You'll see Rebecca treating Richard and she will ask you to
            get the serum from the serum room. Go down to the serum
            room.
         3. Take the serum, but do NOT take it back to Richard.
            Instead, put it in the item box.
         4. Go about the game as normal for a while and then check to
            make sure Richard has died. If Rebecca is still there, just
            do some more stuff to kill time.
         5. Continue through the game as normal until you get to the
            guardhouse.
         6. Do NOT read the Plant 42 report on the bed and do NOT look
            at Plant 42's roots.
         7. If done correctly, when you meet up with Plant 42, it
            should pick you up and just whip you at the ground and you
            have to kill it alone.
         8. Go back to the mansion and after you kill the first the
            Hunter or escape from it, you will hear Rebecca scream! She
            is up in the Library room.
         9. Go in and you'll see Rebecca being attacked by a Hunter. To
            save her, just kill the hunter. To kill her off (her head
            gets chopped off), just leave the room and then go back in.
        
         How to: Way #2
        
         1. When you meet up with her in the serum room where she
            sprays you, tell her to stay put.
         2. Go through the game as normal.
         3. Again in the Guardhouse DO NOT pick up the Plant 42 report
            or see 42's roots.
         4. Defeat Plant 42.
         5. Kill or escape from the first Hunter and Chris will say,
            "What are they?! Monsters?! Rebecca! She's still in the
            house?!"
         6. Go through the small hallway (where the door is that leads
            to the tiger statue) and head to the Serum room
         7. You should find Rebecca being attacked by a Hunter (she
            gets clawed first). To save her, kill the Hunter. To fail,
            just leave the area.
         8. If you killed her off, you should go back (kill the Hunter
            first) and you'll find her in a corner with her head gone
            and Chris will give an Oscar performance of mourning.
        
         How to: Way #3
        
         1. When you meet up with her in the serum room where she
            sprays you, answer her with yes when she asks to go with
            you.
         2. Go through the game as normal.
         3. Defeat Plant 42.
         4. Go back to the mansion and after you kill the first the
            Hunter or escape from it, you will hear Rebecca scream! She
            is up in the Library room.
         5. Go in and you'll see Rebecca being attacked by a Hunter. To
            save her, just kill the hunter. To kill her off (her head
            gets chopped off), just leave the room and then go back in.
        
        
         ----------------
         How To Kill Barry
         ----------------
        
         To kill Barry is all dependent on your actions in the
         Underground. However keep in mind this is ONLY the case for
         killing him outright. To stop him from being killed overall
         you need to wait for him when he first drops the rope. If you
         want to kill him, don't wait for him then do the following:
        
         How to: Way #1
        
         1. When he first asks if you want to go with him, say no.
         2. Don't agree to stay there either.
         3. After he leaves properly, you'll hear shots. Don't follow
            him. Instead head the opposite direction and go see Enrico.
         4. When you arrive back at the entrance you'll find him dead.
        
        
         How to: Way #2
        
         1. When he first asks if you want to go with him, say yes.
         2. Tell him to take the lead.
         3. When he leaves and the shots are fired, don't follow,
            instead go the other direction to Enrico.
         4. Continue as normal. When you are near the finish of the
            game Barry won't return to deal with Wesker, instead he'll
            be near the Lab B2 Item box near death.
        
        
         How to: Way #3
        
         1. When he first asks if you want to go with him, say no.
         2. Agree to stay there.
         3. Barry leaves.
         4. Continue as normal. When you are near the finish of the
            game Barry won't return to deal with Wesker, instead he'll
            be near the Lab B2 Item box near death.
        Last edited by Rombie; 08-29-2009, 08:32 PM.

        Comment


        • #34
          alf, I'm pretty sure it just depends on which wing (East or West) you explore. I played through the game around 10 times a year ago in a row and got all the cutscene variants before I had HDMI capture. Exploring the West Wing lets Barry do his own thing, as Rombie mentioned. Perhaps its a combination of the two (not getting saved by him).

          I had a list like that already made, but I just want to re-confirm it before we go live, since I forgot some small details.

          Ridley, Yep, I already have about 5:30 sitting on the HDD, lol. I didn't realize it, but I need the map section done before I can get rid of the footage. So right now I'm re-creating the maps in a style similar to RE3. Where you have large objects defined on the map itself. We still have to experiment with how it'll look with textures and such though, so its a changing process. Thus far I have the 1F and 2F of the mansion completed.

          Nope, I havent started on the beta section yet. First comes retail, then I scour beta stuff to find differences ;)

          Rombie, I tried aiming up at P42, but failed miserably. Not sure why

          Also, whats with the scene where the zombie comes into the dining room supposedly making the game easier? It certainly seems to make it harder imo, since you don't have Kenneths 2 clips to rely on.

          About the shotgun, I don't think all those scenes are tied to that specifc event. I'll have to experiment more, but getting the shotgun was the very last thing I did on this play though (after exploring the West wing fully first), and I didn't encounter Barry anywhere at the optional scenes.

          Any idea how long you have to wait for Richard to die? I sat there for 10 minutes and he was still "alive". Maybe its only in Directors Cut?

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          • #35
            Originally posted by Rombie View Post
            Well I can at least give a list of most of the scene changes in the original game which I wrote for my old guide, some of these are a bit vague though.
            That's a good list. Are all the RE1 and Remake alternate cutscenes available on Youtube? I don't have enough time to play through the game about 10 times over to see them all.

            Originally posted by Dot50Cal View Post
            Ridley, Yep, I already have about 5:30 sitting on the HDD, lol. I didn't realize it, but I need the map section done before I can get rid of the footage. So right now I'm re-creating the maps in a style similar to RE3. Where you have large objects defined on the map itself. We still have to experiment with how it'll look with textures and such though, so its a changing process. Thus far I have the 1F and 2F of the mansion completed.
            So are you recording this all? And the cutscenes? And making maps too? That's awesome, good work.

            Comment


            • #36
              Originally posted by Dot50Cal View Post
              Any idea how long you have to wait for Richard to die? I sat there for 10 minutes and he was still "alive". Maybe its only in Directors Cut?
              I am 100% sure you can "kill" him in the original version. I used to play the original (PAL version) with a friend when the game came out (so it wasn't the Dir. Cut, which was the first game I got myself), and we once made him die, to our frustration. "Now we won't get the radio, so we can't complete the game! We have to restart. "

              (We used to play up to the star crest puzzle, which we could never solve. We had no idea what that one word meant in English (we were 12). Infant, whut? Knowing me, I probably thought that was something in the army.)

              Anyway, I remember "20 minutes". I think we doodled around for 20 minutes that time, don't ask me what we were doing all that time. So, leave it on, have a sandwich, work on the map...


              EDIT: Oops, I think it works a bit differently. That 20 minutes thing was from when he first tells you to get the serum, but it may work slightly differently. I think I've found him, for the first time, already dead - so no chance to talk to him whatsoever. It may be that he dies after a set time after starting the game, not that you have a certain amount of time to get the serum after first talking to him.


              I felt sure about this a few minutes ago, but now I start to notice that it's been a few years (since I played like a total ass anyway, taking ages to get there).
              Last edited by Anders; 08-29-2009, 10:38 PM.
              lostreleases // demopals

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              • #37
                Barry also you gives you the Bazooka later on the landing if you don't go and check on Forest.
                I'm sure you all know taking the Bazooka off Forest in Director's Cut turns him into a zombie too.
                Also I'm not sure which versions it's in it may just be the trial version but hear a zombie coming down the stairs when you go inside the chemical save room he appears outside when you exit the room.
                Last edited by kevstah2004; 08-29-2009, 11:50 PM.
                If he had a brain, he'd be dangerous.

                sigpic

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                • #38
                  I wouldn't be surprised if the wing exploration altered situations, but I think it all depends on almost like an internal program that logically takes a certain amount you do to trigger events. You say you left the shotgun till last and didn't see Barry, I did it as soon as possible and instead I got the scenes listed... so my theory is based entirely on the game relying on you doing things. Or really waiting a long time maybe. *shrugs*

                  Unfortunately the list above I wrote the notes for in like 1998 or 1999, so so my memory is hazy on how much I explored, but at the time doing the order I did definently got the cutscenes as listed. I suspected you would be building your own list to make sure you captured everything.

                  But, much as it seems I did mention in regards to the Barry/Wesker scene in the Guardhouse, there appears to be multiple ways to get these to work sometimes as you've mentioned - and I assume that depends entirely on the order.

                  I definently got the dead Richard scene in the original release too, but as mentioned in the guide I went off and did other things in the mansion that I could rather than just nothing. Standing around doing nothing didn't work for the shorter time I left it. So thats also why I believe the game uses certain events as triggers. Still fairly amazing that the game is now over 13 years old and it's not entirely clear how some of these things take place.

                  I think your P42 issue is perhaps perspective and aiming. With no auto-aim, you can definently miss the thing (I easily remember doing so) but I just eventually worked out the right angle to aim upwards. I guess when you get around to particular versions you'll have better luck with that.

                  I also don't believe that the zombie coming into the dining room makes anything easier at all. But if I've ever said that anywhere else, then I'm horribly wrong and I dunno what I was thinking because it definently stops you from getting the extra ammo.
                  Last edited by Rombie; 08-30-2009, 03:22 AM.

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                  • #39
                    Can we expect justin TV live streams of your endeavors through the series's original titles Dot ?

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                    • #40
                      Originally posted by Rombie View Post
                      Well I can at least give a list of most of the scene changes in the original game which I wrote for my old guide, some of these are a bit vague though.
                      Thanks for the info.
                      sigpic

                      Comment


                      • #41
                        Originally posted by missvalentine View Post
                        Oh Man! HAHA An M249, that would take all the challenge out of the game though. It's got like a 100 bullet drum mag. it would blow everything away. I guess a MAC 11 would be ok though, since it would be just like the RE2 machine gun.

                        Can't wait to see all this Dot.
                        here are pictures of the two pc bonus weapons i made years ago,

                        The item menu pictures:



                        and ingame, the costumes are custom made and not included in th PC versions.. i think enrico made them




                        a funny thing i noticed about these weapons is, that they both share the same sounds when fired, whats kinda stupid..
                        Last edited by TheMortician; 08-30-2009, 10:11 AM.

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                        • #42
                          Aj, maybe. It would have to be through webcam since I'd be using the capture card to record. I suppose I'll put up a stream when I start playing again (Just finished B1 Mansion, now working on the Courtyard).

                          I will say, the maps do go together fairly well. The only problem I have run into so far is the B1 Mansion. The stairs from the Kitchen and the elevator line up, but the hole/ladder from Trevor's grave doesn't at all. Its too far north, which kinda sucks. But oh well

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                          • #43
                            I played Resident Evil for a bit last night, up to the Guardhouse. Really forgot how enjoyable this one is, it's been years since I last played it like this, the original release on Playstation, and I've been trying to pay attention to everything, reading all the files and trying to take it slowly, as though this is the first time I'd played this and I don't know everything that will eventually follow.

                            It's weird though, it's made me realise that I've developed this run of a few of the games that I can't help but follow, like the most efficient way to play by doing things in a particular order. Usually the first thing I do with Jill after Wesker disappears is to grab the shield and get the Armour key. With this playthrough, I forgot to do that, and it started to annoy me that I had some needless backtracking at a later point to get the key again.

                            It's also interesting reading most of the files for the first time in years, as I usually skip reading them with replays. I never realised the game tried to hint toward Wesker being in on the incident with the Researcher’s Will file, when it mentions how the researcher (I think his surname was Crackhorn) couldn’t speak of his work with his lover Alma due to the man in the sunglasses. It’s made me curious now to see what other hints I may have missed.

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                            • #44
                              How are the run's going?
                              Sorry to be impatient i'm just looking forward to your updates
                              Last edited by Itchy...Munch!; 09-03-2009, 03:18 PM.

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                              • #45
                                Been busy with the maps. Just finished the basic layout now, colors will change though. But here, check this out. I hate these inconsistencies in the game
                                Attached Files

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