Originally posted by GuardhouseMusic
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I don't see how Ganados or Majini fall into this category. They're excuses to shoot human like things. There is nothing really scary or frightening about them. But they sure are fun to shoot. That's why I quoted Beauregard in the first place, because he claimed those specific sections were it was so far removed from survival horror, but really RE4 pretty much did away with that. RE5 is considered more of an action game than even RE4 to begin with. I thought that RE4 in itself was so "far removed from classic Resident Evil." So what does adding enemies able to wield guns change it anymore than RE4 did. It's more of an evolution. Maybe its heartbreaking for people who don't play shooters much, but, I certainly didn't find anything wrong with it. I very much enjoy those parts the best out of all the entire game. It's a slower, more methodical cover shooting gameplay, but it works well. I figured it would have happaned sooner because it just makes sense in both narrative and gameplay perspective. Those things tend to go hand and hand.
Now, having said that, if Capcom had lived up to their intial trailers which showed you swarmed by so many enemies on screen at one time(instead of just the first chapter), it might be another story. But we didn't get that, unfortuantely.
Originally posted by REmaster
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Originally posted by Darkmoon
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