If there are a few things I had to pick a bone with Resident Evil 4, it all boils down to simplifying some design choices prior to other Resident Evil titles. For all the tense and purposes the fourth instalment brought to the table back in 2005, it become a shallow experience for me compared to Remake (even 0) for its survival horror experience and plot line.
The game- play back then completely blew my mind with the village and the Ganado’s attacking for the first time. You are honestly having to fight of this intelligent horde which is a first experience given compares to the zombies and other biological weapons from Umbrella in the past, and now you have Bag head (Dr Salvador) coming out to get you with a chainsaw as you block up the house! The design and pacing around this was fantastic, it’s sure given that this was a nice step up, but I think that as the game got further it started to bring a high level of action elements into the game. This caused to make feel more of an arcade experience than a survival horror title compared to the others, when you consider how much 4 had little, and the series history was built and is known for its scares and its mental changes. I think they got knocked on the head a few times on this choice.
Coming to the puzzles we got given (...) I think only literally one could stand up by its own (Leon and Sherry surviving in the castle from many of Salazar’s traps) but the rest fall to only please the capacity off a main stream audience, when you think of the complexity how puzzles worked compared to the others. This element was the start of rubbing salt in the open wounds.
Character development, Ok, I will admit, I did like Leon’s Cocky attitude when I first played the game; His audacity was smooth and calm on how he tackles the situation given to him. But he shouldn’t give up his day job and not be a comedian act with his one line talk during the course of the game, with sayings such as “No thanks Bro” or “your right hand comes off” , it breaks the feeling of isolation and density when you think of him back years ago during the Raccoon City incident; rookie cop to time travelling ninja in a few years alone shows how bad-ass you can be for the president, “Are you bad ass enough to rescue the president’s daughter?!” the main objective of the story can be easily compares to the 80s own penny action games for crying out loud.
Ada Wong however did a nice touch, even getting Sally Cahill back to reprise her role, to the game to blend with Leon’s mission. I was glad that they did separate ways to tell her side of the story bridging on more depth for the whole scenario; las plagas parasite, Wesker, Krauser, biology, all of this helped filled the void what little plot 4 had compared to the others.
I think the game was a magnificent experience, but not the experience it should of been for a Resident Evil title considering its legacy.
The game- play back then completely blew my mind with the village and the Ganado’s attacking for the first time. You are honestly having to fight of this intelligent horde which is a first experience given compares to the zombies and other biological weapons from Umbrella in the past, and now you have Bag head (Dr Salvador) coming out to get you with a chainsaw as you block up the house! The design and pacing around this was fantastic, it’s sure given that this was a nice step up, but I think that as the game got further it started to bring a high level of action elements into the game. This caused to make feel more of an arcade experience than a survival horror title compared to the others, when you consider how much 4 had little, and the series history was built and is known for its scares and its mental changes. I think they got knocked on the head a few times on this choice.
Coming to the puzzles we got given (...) I think only literally one could stand up by its own (Leon and Sherry surviving in the castle from many of Salazar’s traps) but the rest fall to only please the capacity off a main stream audience, when you think of the complexity how puzzles worked compared to the others. This element was the start of rubbing salt in the open wounds.
Character development, Ok, I will admit, I did like Leon’s Cocky attitude when I first played the game; His audacity was smooth and calm on how he tackles the situation given to him. But he shouldn’t give up his day job and not be a comedian act with his one line talk during the course of the game, with sayings such as “No thanks Bro” or “your right hand comes off” , it breaks the feeling of isolation and density when you think of him back years ago during the Raccoon City incident; rookie cop to time travelling ninja in a few years alone shows how bad-ass you can be for the president, “Are you bad ass enough to rescue the president’s daughter?!” the main objective of the story can be easily compares to the 80s own penny action games for crying out loud.
Ada Wong however did a nice touch, even getting Sally Cahill back to reprise her role, to the game to blend with Leon’s mission. I was glad that they did separate ways to tell her side of the story bridging on more depth for the whole scenario; las plagas parasite, Wesker, Krauser, biology, all of this helped filled the void what little plot 4 had compared to the others.
I think the game was a magnificent experience, but not the experience it should of been for a Resident Evil title considering its legacy.
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