Greetings, ladies and gentlemen. *pauses*
As the Halloween passed, we came up with the promised on the last night of October. *sight* And now we are (almost) proud to present you something we were working on for a long time. Not a game or a trial demo so far. For now it's only a technical demonstration, a test run of our engine wich is far from completion yet.
So, here you go! http://biohazard.net-live.ru/files/demo/BTP-0.1.0-b.zip
In return I would love to see some comments from you. We know most of it's glitches and things yet unfinished or even untouched. No need to speak about how bad the animation, character models or room design is - it's all raw and unpolished. More important thing is how it feels and works. And don't mension the room placement - it's just random. Most of the rooms were put there just to be somewhere, and we even put a warehouse where an office is supposed to be. No need in trying to map thing out for there is NO solid consistancy at all for now. Just a pile of random rooms put together, ok?
A few words about our little project:
We are mostly from Russia at the moment (forgive my bad english BTW) and we are trying to recreate a BIOHAZARD 2 Prototype game in owr oun way - somewhere close to the original and somewhere completely different. The key thing about our project is that we are building a Game Development Kit usable for creating RE-like games easily in the future. If anyone is interested in our project he may take part in it - we need modellers, animators and artists badly. All we do is completely fan-based, so no payment ever. =)
P.S. Special thanks to Alzair for patience and given knowledge, yet not really used so far.
P.P.S. If you can't take life anymore - use X+D for suicide.
As the Halloween passed, we came up with the promised on the last night of October. *sight* And now we are (almost) proud to present you something we were working on for a long time. Not a game or a trial demo so far. For now it's only a technical demonstration, a test run of our engine wich is far from completion yet.
So, here you go! http://biohazard.net-live.ru/files/demo/BTP-0.1.0-b.zip
In return I would love to see some comments from you. We know most of it's glitches and things yet unfinished or even untouched. No need to speak about how bad the animation, character models or room design is - it's all raw and unpolished. More important thing is how it feels and works. And don't mension the room placement - it's just random. Most of the rooms were put there just to be somewhere, and we even put a warehouse where an office is supposed to be. No need in trying to map thing out for there is NO solid consistancy at all for now. Just a pile of random rooms put together, ok?
A few words about our little project:
We are mostly from Russia at the moment (forgive my bad english BTW) and we are trying to recreate a BIOHAZARD 2 Prototype game in owr oun way - somewhere close to the original and somewhere completely different. The key thing about our project is that we are building a Game Development Kit usable for creating RE-like games easily in the future. If anyone is interested in our project he may take part in it - we need modellers, animators and artists badly. All we do is completely fan-based, so no payment ever. =)
P.S. Special thanks to Alzair for patience and given knowledge, yet not really used so far.
P.P.S. If you can't take life anymore - use X+D for suicide.
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