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Yeah, and that's why I don't like Remake Chris : he's too "clean"
"Messy hair", that's exactly what I want to see when I look at Chris, because I think it reflects his "personality" pretty well.
Originally posted by aris13
In CV Chris looked like a Korean pop star especially in the CG cutscenes
lol maybe. But, the problem is that you can hardly recognize Chris in Remake when compared to his previous appearances. There's no such a problem with Jill or Wesker.
lol maybe. But, the problem is that you can hardly recognize Chris in Remake when compared to his previous appearances. There's no such a problem with Jill or Wesker.
Yes but Wesker always had his trademark sunglasses and everyone knows who is Jill, also she had the same haircut for 10 years
There's also another lack of consistence with Chris' eyes color. In RECV he has blue eyes, but in CG cutscenes they are brown (even though it's the same damn game!!) just like in RE5. In Remake they are grey.
Everyone's eyes in RE are blue! Hell, even Manuela's are! Tell me how that is even remotely possible...
hey, wait, why are some of you saying wesker looks totally diferent in RE5 than in other games, I believe he was REALLY well done, he must have the most consistent character model of the entire series! he was like 40-something in RE5, so he wasn't goint to be identical, but still, his face structure is well reproduces, as also is his nose! hahahaha... ok, maybe it's just me who sees him as the most consistent character model
Yeah, if anything his DSC model is the one that doesn't resemble any of his previous appearances, look at his weird face in Krauser's end chapter and what's with those dumbo ears?
Yeah, if anything his DSC model is the one that doesn't resemble any of his previous appearances, look at his weird face in Krauser's end chapter and what's with those dumbo ears?
Exactly, I don't know why the wanted to change his model, he even looks... old and young at the same time, his strange in DSC...
Hi everyone, it has been awhile, good to be back as i would like to mention i am so glad that such a topic exist in this forum.
I would like to say that, probably RE5 has the worst designs in terms of faithfulness amongs the series, with that mentioned, Chris in RE5 is the best example of what ive concluded of this game. Wesker, does yet look different however this can be passed due to the fact he has aged and superior graphics which lead to the developers adding in more details.
I think the best render of Albert Wesker is from REmake, because everything before that he has never had a proper high quality render of his design unlike other characters. Next to this is his design in RE:CV, i think that influenced the more detailed design for REmake as the superior graphics of that generation and for the console gave it a more finalized look of wat they wanted him.
For Chris Redfield, as i earlier stated that in other words, Capcom f**ked him up in RE5, no one who was averagly tonk could mutate that huge like a Tyrant and still be working for same objective. plus he was hardly recognizable when the first footage came out of RE5 until they mentioned his name. With that said, over and done with, like Wesker, he has not had a proper high quality render in RE1 until RE:CV. Now it can be quite hard to make out his design in RE1, but i can confidently say that he looks very faithful when he was recreated in RE2 (Battle Mode) and his high polygon render in RE:CV. The way he looked was extremely faithful and he looked realistic of wat his character was suppose to be, afterall Chris Redfield is a muscular person but not like Stonecold Steve Austin in RE5 (how many times do i have to mention Chris and RE5? it hurts). To conclude on Chris, my favourite was his render in RE:CV in the cutscenes and in promotional images (like the front cover for the Dreamcast) and of course the ingame render model (as they are all identical to eachother).
In relation to Chris, i personally think they really messed up on Claire Redfield (sister of Chris), because when i saw the two models from RE2 and RE:CV, i asked myself, "what the hell happned here?" Now before u lot go on complaining, i am comparing Claire's model in RE2 from the promotional poster and images given, NOT the ingame render and NOT the cutscenes (although both is decent, they both suffer from low polygon count still giving them a blocky look but the design still remains throughout), the reason being is because RE:CV's models are identical both ingame and their high polygon models alike. If u look closely (which u dont really need to) i felt that they certainly dumbed down on Claire's original features alot, body, face etc. You cn really do the judging urself, however the way how i would like to judge Claire's design throughout my years is through this; Claire Redfield to me is known to have a 'big ass' as one can remember in RE2 (whatever medium), it was like nice round and plumbed, typically if wat u can get from a tomboy-ish character, now in RE:CV, all of that is gone, if u played both games with the character but not knowing her name at all, i can easily guess no one can identify her as the same person. This follows on dramatically in Resident Evil: Degeneration, which was wicked for renioniting the characters but was an abomination in their character models, i mean when progressing throguh watching the film, one can maybe tick out that in some scenes her model has been altered slightly in design, giving her slightly different jawline or eye expressions. I do very much like the film but it almost gives me the impression that it was made with the consistent of Capcom but no moral support to keep the autheticity of the characters look alive.
Joining Claire is Leon or vice-versa, he is a more tricky person, cause i cant quite make out if its age or bad model design between RE2 and RE4, cause he does look very faithful but i cant help the fact that something looks very different about him most notably his out of proportion Nose which somehow grew quite large over the years, damn maybe its from just breathing the air of the infacted Racoon City T-Virus, not enough for him to mutate fully but very partially. My favourite model of his is once again his promotional images and not the cutscenes, as mentioned before they looked blocky. The reason why i say the promotional pictures are my favourite is because more time is spent to render a higher polygon count of the model and to me, i say it sthe intented design of wat the characters are suppose to be like, fair enough that is u are having the same character ina a new game that has superious graphics, adding mroe details is totally fine, but no need to give a 'photoshop' job to the model design itself. Im not even going to mention RE: Degeneration, why does Leon look more like an angry asian?
Jill Valentine is pretty easy in my case, like Chris and Wesker, she has not been given a high polygon render of her model, so its abit hard to say, but people forget that maybe the character designs are partially based off their cheesy live-action counterparts and i would believe this would be the case for Jill. with that said, my personal favourite for Jill is definately her high polygon model in RE3. In my assumptions here, i think her redesign in RE3 was somewhat faithful but yet original and new at the same time and was the start of her being strangely attractive and beautiful. At the same time, i do not mind her model in REmake and so on, but not only i think they again redesigned her but what i dont get is, why does all the characters in REmake and so on have to look like people who hasnt slept in donkey years? or made them look malnutriously unhealthy? or even 'zombified' their looks??? I can understand that the new loved look of that Resident Evil was to emphasize the mood or feel of the game genre, but common now.
Ada wong is an easy one, and while many of u will disagree highly, despite her being the most faithful character in design, i still prefer her look in RE2, why u ask? because if u look at her high polygon model in promo pictures, she definately fits the character of a lonely but tough women who is looking for her 'missing' boyfriend, (a journalist), clean, mysterious and attractive. I just think that with her new reused design from RE4 to RE:TUC and RE:TDSC doesnt fit her situation in these games, as they made her 'hoed' up with those netted pantyhose, and highly stylised red dress/miniskirt, whereas in RE2 she probably had darker tights or black leggings if u want to account the present fashion of girls, and a onepiece pinkish/red fabric dress.
I would like to mention Rebecca Chambers but unfortunately i do not know enough about her or played her that much, but i have seen her of course. If i was forced to pick which was my favouite model of hers, it would definately be her design in a photo in RE2 where u develop a film which u can pick up after searching the same desk 50 times in a row.
Joining Claire is Leon or vice-versa, he is a more tricky person, cause i cant quite make out if its age or bad model design between RE2 and RE4, cause he does look very faithful but i cant help the fact that something looks very different about him most notably his out of proportion Nose which somehow grew quite large over the years
That's not exactly true. Leon always had a long nose, even in RE2. Just look at my avatar. Perhaps in RE2 it was less obvious because of the technical limitations, but I don't think Leon's face features changed that much.
I already said that, but I have more issues with his hair color being blond in RE4 for example.
Talking about nose, you forgot to mention Claire's nose in Degeneration. It looked so wrong in that movie
I'm glad to hear something is agreed to what ive said, however on wat u quoted, that was a slight half judgement, cause i do believe Leon is the more faithful character in the series, however i yet need to see him properly in RE:TDSC to make a more finalized judgement. I dont know, his nose was manly big in RE2 i wont deny but i think they personally emphasized that abit in RE4, which is not too bad. I think its also because they made all the characters after REmake look 'zombified' making certain features stand out abit more, for example Jill, her eyes just looks really droopy to me. Wesker on the other hand, just seems healthy throughout, even being stabbed by his own experiment.
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