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  • #46
    Originally posted by News Bot View Post
    Pretty good?
    Ok, I've said it wrong.

    I like RE5 story and how it wraps the story together and solves plot holes like Wesker's revival.
    However, there are many fans that hated what Capcom did with RE5 story wise - Jill turning into a Wesker's mind-control partner, Wesker killing Spencer, Wesker turning into a madman that wants to save the world by genetically enhancing superior humans, the whole Wesker Project thing and last, but not least, Wesker's death.

    What I meant was that no matter what Capcom does with those characters right now, there's always gonna be a group of fans that won't like it and say that "Capcom ruined character X".
    Last edited by Mr_Zombie; 12-16-2009, 08:12 AM.

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    • #47
      Originally posted by ChrisRedfield29 View Post
      I really wouldn't hold your breath. She's appeared in FOUR series games now(RE1, RE3, RE:UC and RE5...five games if you count REmake), and I think it's just about time that her and Chris retired. Putting her in the lead of another game would be the absolute penultimate form of fanservice wankery.
      Originally posted by valentinesdead? View Post
      Jill's my favorite character, but really, she's had her time. Sure it would be cool to have a whole game where she was a main protagnist, but given her appearence and use in RE5, and not to mention being playbale in the new DLC content, eh, if Chris doesn't come with the package, it simply wouldn't make any sense to use her seperately.

      There is plenty good reason to use her again. Just as an example for a set-up they could do something with her super powered antibodies. Maybe make Sherry the bad guy continuing Weskers legacy, she unleashes a virus on a city or something (protected by her own antibodies created from her G-Virus vaccine or something like that) and Jills unique biology makes her the best/only choice for a mission.





      Originally posted by ChrisRedfield29 View Post
      Say it with me now...


      Versus was fucking GOD-AWFUL in RE5. Tank controls and not being able to run and shoot do not work in competitive multiplayer...case closed.

      Versus was great. Not every game needs you to run and gun. I rather enjoy the fight or flight mechanic Versus gives you since no other game provides it. The enemies being on the loose and attacking while you fight other players is also something very unique.

      My most played multiplayer game in years and I own all the so called greats.
      Beanovsky Durst - "They are not pervs. They are japanese."

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      • #48
        Versus was great. Not every game needs you to run and gun. I rather enjoy the fight or flight mechanic Versus gives you since no other game provides it. The enemies being on the loose and attacking while you fight other players is also something very unique.
        Fighting bots/AI enemies while fighting other players has been in gaming for a long, long time. Nothing unique about it other than how it fits specifically for the certain title. Vs was terrible for what controls limit to how you play in its level design. Worst addition for multiplayer in Resident Evil in my opinion.

        ere is plenty good reason to use her again. Just as an example for a set-up they could do something with her super powered antibodies. Maybe make Sherry the bad guy continuing Weskers legacy, she unleashes a virus on a city or something (protected by her own antibodies created from her G-Virus vaccine or something like that) and Jills unique biology makes her the best/only choice for a mission.

        That's more terrible than some of the worst fan fiction out there for a story to go in a Resident Evil title. I'll skip on that. Whatever Capcom plans to do for the 6th main title it's either going to stray slightly from the previous gameplay mechanics or it's going to change drastically how it's played out. Either way it's up to what Capcom will allow a high or low risk attachment to the development team.

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        • #49
          Originally posted by Zombie Fred View Post
          Fighting bots/AI enemies while fighting other players has been in gaming for a long, long time. Nothing unique about it other than how it fits specifically for the certain title.

          Like what? Bet you could list the good games that do it from this gen of consoles on one hand.


          Vs was terrible for what controls limit to how you play in its level design. Worst addition for multiplayer in Resident Evil in my opinion.
          Again, fight or flight. Limits. Makes you pick and chose what your are gonna do instead of doing them all like 99% of games do. They aren't 'terrible' but force you to be tactical.



          That's more terrible than some of the worst fan fiction out there for a story to go in a Resident Evil title. I'll skip on that. Whatever Capcom plans to do for the 6th main title it's either going to stray slightly from the previous gameplay mechanics or it's going to change drastically how it's played out. Either way it's up to what Capcom will allow a high or low risk attachment to the development team.

          Oh please most of RE stories are fan fiction worthy. The evil scientist injects his monster potion into himself and turns into a monster! Award winning stuff there.
          Beanovsky Durst - "They are not pervs. They are japanese."

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          • #50
            If they re-use Sherry, it would make no sense to have her in opposition to Jill. Claire, at least, she has (had?) some ties to.

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            • #51
              Originally posted by yeahokbanned View Post
              If they re-use Sherry, it would make no sense to have her in opposition to Jill. Claire, at least, she has (had?) some ties to.
              ..and people calling Jills story finished? Claire started RE2 looking for her brother, then found him in CV. Would have ended there if not for the complete coincidence of her getting caught up in Degeneration. That is 3 times she got caught up randomly in a outbreak now, gonna make it a forth? Since she "isn't a fighter".
              Last edited by Dracarys; 12-16-2009, 02:02 PM.
              Beanovsky Durst - "They are not pervs. They are japanese."

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              • #52
                Originally posted by KylieDog View Post
                Like what? Bet you could list the good games that do it from this gen of consoles on one hand.
                Certainly; left4dead, left4dead2, player vs player while having standards enemies/bots being played. Even that's got a sandbox given to the player how they plan and work together, than that crap-fest of a mode with limited playability, for one example of player vs players with bots thrown in the table (even the director AI from the games had the player challenge on most occasions than becoming repetitive quickly).


                Again, fight or flight. Limits. Makes you pick and chose what your are gonna do instead of doing them all like 99% of games do. They aren't 'terrible' but force you to be tactical.

                The only standard tactics was to get the best vantage point and just kill the other players when they come after you, and having the best weapons, while surviving the enemies around you. Nothing much special about it.
                Oh please most of RE stories are fan fiction worthy. The evil scientist injects his monster potion into himself and turns into a monster! Award winning stuff there.
                I guess you don't pay much attention to how the whole lore's played out in the series and the details among the fiction Capcom's created. www.projectumbrella.net something if you want to look up on the details compared to your own summary.
                Last edited by Zombie Fred; 12-16-2009, 02:17 PM.

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                • #53
                  I'm gonna take my list the game challenge as a win since you only listed 2 games and one is just the sequal to the other.


                  Pretty much any games tactic can be dumbed down like you put also. For CoD or Halo or somethign can just say "Stay alive and kill the other guy first". Is more to it in reality though just like there is to Versus.


                  You know how deeply I know the lore also. My example set-up of RE6 was a tiny condensed summary much like I gave of RE2. You didn't think that was the entent of the RE6 story I suggest right?
                  Beanovsky Durst - "They are not pervs. They are japanese."

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                  • #54
                    Oh please most of RE stories are fan fiction worthy. The evil scientist injects his monster potion into himself and turns into a monster! Award winning stuff there.
                    What you speak of is an event, not a story.
                    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                    • #55
                      "The evil scientist injects his monster potion into himself and turns into a monster!"


                      ...and goes about trying to kill people.


                      Now it is a story.

                      edit: See my last post at the bottom.
                      Last edited by Dracarys; 12-16-2009, 02:26 PM.
                      Beanovsky Durst - "They are not pervs. They are japanese."

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                      • #56
                        Yeah, thats an event.

                        I think you need to check your definition of "story" and "plot", because the example you are attempting to use is nothing more than a single event in an overall storyline which, to be frank, is comprised of much much more.
                        Last edited by News Bot; 12-16-2009, 02:30 PM.
                        PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                        • #57
                          Originally posted by KylieDog View Post
                          I'm gonna take my list the game challenge as a win since you only listed 2 games and one is just the sequal to the other.
                          If you read clearly then you know I said for example, giving one (and its sequel) is clear enough. I could go all the way back to Half Life and list many mods that involved PVP with bots. Could also list shadow run on the 360. It's a common feature. I am sure others can list the rest if wanted. I am not going to waste time going into a whole list of games that use that mechanic for this discussion EDIT: Game challenge? What the hell, arrogant at its finest here.

                          Pretty much any games tactic can be dumbed down like you put also. For CoD or Halo or somethign can just say "Stay alive and kill the other guy first". Is more to it in reality though just like there is to Versus.
                          I can list those two titles to having more players to rely on coordination and teamwork, having their environments being a key play to how you survive and win, and then the range of weapons (compared to the standard limited guns and types you had in Vs) then the dynamic gameplay compared to that slug fest of tank controls, it's horrid for tactics and coordination, and others can say the same thing. Vs is very limited and short if you look above the simple meaning above, where those two have a bigger flow chart of options to you.

                          You know how deeply I know the lore also. My example set-up of RE6 was a tiny condensed summary much like I gave of RE2. You didn't think that was the entent of the RE6 story I suggest right?
                          Well you clearly give the other impression on suggesting ideas for RE6 compared to the plot that's occurred in the past, that suggestion, even if to go further, is horrid.
                          Last edited by Zombie Fred; 12-16-2009, 02:33 PM.

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                          • #58
                            Originally posted by News Bot View Post
                            Yeah, thats an event.

                            I think you need to check your definition of "story" and "plot", because the example you are attempting to use is nothing more than a single event in an overall storyline which, to be frank, is comprised of much much more.

                            Look, this is a silly argument I'm not going to continue and I'm not sure why you are trying to hammer the point in when I already explained it was a very tiny summary and term usage has nothing to do with what I was trying to say anyway except maybe as a way to draw discussion away from the real point.


                            To be honest these last few posts (not just by me) are going off topic anyway. I stated what I would like to see and I don't know why people are trying to force my mind another way anyway. I'm gonna stop right here and not reply to ZFs post above in the hopes everyone will stop and go back on topic.


                            I wanna see Jill the star of a new game, I want zombies, co-op (if not survival horror) and I want a Versus mode without any drastic changes to it.
                            Beanovsky Durst - "They are not pervs. They are japanese."

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                            • #59
                              I don't think any of this is off-topic and am not bothered with the direction the topic is taking. Forums are meant for discussion/debate and this is related to RE6 and what people want to see in the game, so I don't see how any of the posts you mentioned do not pertain to the topic title.

                              Anywho, I think to have co-op and Versus in RE6 would be disastrous. I think the entire mechanic had nothing to do with Resident Evil, and although it allowed for some fun gameplay and it was good to be able to play it with your friends, RE isn't about co-op and it most certainly took away a horror element that we couldn't get back. Also, I must say that Versus is the most piece of crap DLC I have ever downloaded (and yes, I've downloaded the Mass Effect Colosseum), and a complete waste of money. I found it boring, not "tactical" in the slightest, and just a waste of time. It's probably the most wasted money I've spent on the RE franchise since 1996. If you want online multiplayer, you can most certainly do a lot better than that.

                              I think Jill's been in plenty of games now, and it's time to see some older characters come back. Jill's story arch has been wrapped up now, so has Chris'. Jill was put in RE5 as fan service and I think to put her in the next installment as well would be a kick in the teeth to a lot of fans. Better to use the game to wrap up plot elements that haven't yet been resolved, such as Ada/The Organization. Either that, or a complete revamp of the series. I honestly think if RE6 was another RE5, it would be disastrous to the franchise.

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                              • #60
                                Well, I'm not sure. I'd like to see what happened with Barry, Claire, and Rebecca, and more action from the Organization, though. The Umbrella story is basically finished, so there would have to be a newer topdog, which the Organization fits perfectly. There still has to be some BOW wielding idiots out there somewhere. The T+G virus from Dead Aim was also cool, too; it would be nice if they actually began (Whoever still has access to some samples, somehow) mixing T-Veronica with G, or fusing the latter into a Plagas sample. Just a wishful idea that sounds cool.

                                It would also be nice to see what's up with Nicholai. I'm sure he's still up to no good...since he's basically implied to be alive.
                                Last edited by Wesker_101; 12-16-2009, 06:15 PM.

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