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  • #46
    It was nice to be able to share the game with a friend or partner, but the fact it was forced took a lot away from the experience for me. If you didn't have anyone to play with, it made the game a whole lot worse. It would have been much better if some chapters were edited a little so you could have the option of playing as one character, and another player could jump in if you wanted to do 2 player. Having an AI partner forced on you for the whole game deteriorated any replay value for me whatsoever in single player. I've completed RE5 about 3 times as opposed to 20+ times on RE4.

    CR29, you had Rosetta to play with, and on my first couple of runthroughs, I went through with Gareth. On my singleplayer run, I found Sheva made the game feel like a chore and I found myself getting more annoyed at the game than anything.
    Last edited by Alexia_Ashford; 01-08-2010, 04:48 PM.

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    • #47
      Originally posted by Det. Beauregard View Post
      Everyone wants a remake of RE2, so it would be just like Capcom to ignore the fans' cries and instead make a Gaiden remake!



      It's always good to know that others feel the same.



      Why do you feel this way? I'm curious because aside from RE5, RE3 is probably my least favorite main series title. I thought the story was decent, but the gameplay simply wasn't as addicting as RE2's. I also felt that Capcom could have expanded on Raccoon City, creating many areas that were off the beaten path and optional (e.g. exploring an entire building only to find ammo and healing items), but instead they kept it pretty linear. Also, although everyone seems to love Nemesis so much, I found him annoying as hell.



      If they ported Dead Aim to the RE4 Wii engine, made the game much longer, and improved the voice acting so you could actually hear it, I would purchase it. Seriously, though, Dead Aim was really short - Separate Ways was like twice as long as it.
      It was too open planned for me at least with re2 you where hemmed into smaller rooms so it's harder to run away from enemies whilst having a larger environment than re1. Nemesis constantly chasing after you got old too nothing but a cheap scare that and the fact the story didn't really entice me the only character I shined to was Nicholai, Carlos was nothing more than a bad Antonio Banderas impression.
      Last edited by kevstah2004; 01-08-2010, 04:49 PM.
      If he had a brain, he'd be dangerous.

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      • #48
        Originally posted by Alexia_Ashford View Post
        I've completed RE5 about 3 times as opposed to 20+ times on RE4.
        It's the opposite for me.

        Originally posted by Alexia_Ashford View Post
        CR29, you had Rosetta to play with, and on my first couple of runthroughs, I went through with Gareth. On my singleplayer run, I found Sheva made the game feel like a chore and I found myself getting more annoyed at the game than anything.
        Well, yeah, of course. If you have a great partner to play with like I do, then the game is still really fun. I have never, not once, completed the game with an AI partner, and I have no desire to. The game was meant to be co-op and that's the way I always play it.

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        • #49
          Originally posted by ChrisRedfield29 View Post
          It's the opposite for me.



          Well, yeah, of course. If you have a great partner to play with like I do, then the game is still really fun. I have never, not once, completed the game with an AI partner, and I have no desire to. The game was meant to be co-op and that's the way I always play it.
          Exactly. That's my beef with it. If you don't have a friend to play it with, you're fucked, pretty much. The game is very harsh in the fact that if you have no one, the poor AI makes the game tedious and fairly frustrating experience. You can't use any tactics because Sheva does what the hell she wants (apart from very basic commands such as "Wait", "Give me ... <insert item here>".. etc. I find there's more babysitting Sheva in RE5 than babysitting Ashley in RE4. Then there's the fact you have to manage your items between two inventories because of a lack of an item box/attache case, and you can get a dumbass AI partner using a green herb when you're both on red and you're standing 15 yards away from her. Or, like I said before, being battered by Majini, you're dying and walking towards Sheva, and she does bugger all but keep shooting Majini. The game was meant to be co-op, and it is unforgiving to anyone who ever wanted to play a Resident Evil game in single player.

          This, to me, is a much bigger flaw to a Resident Evil game than a slight abundance of ammo. It wasn't as if you were fighting for survival and running around enemies for a lack of ammo in RE5, either. I found ammo was in as much abundance in RE5 as there was in RE4, on top of the fact there were two guns shooting this time round.

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          • #50
            Originally posted by Alexia_Ashford View Post
            I think you just missed every point I made in my last post. Your points are moot

            This is not how you have a discussion and expect be taken seriously and to earn a reply, thus I will not waste anymore time attempting to do so. Good day to you.
            Beanovsky Durst - "They are not pervs. They are japanese."

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            • #51
              Originally posted by KylieDog View Post
              This is not how you have a discussion and expect be taken seriously and to earn a reply, thus I will not waste anymore time attempting to do so. Good day to you.
              Don't like the truth? Fair enough. You have yet to make any points other than your personal opinions (which I might add you throw about as fact) as to why RE4 is a bad game. I don't expect to take time to write a post, only to have someone completely ignore everything in it and say the same thing over and over. You've also yet to say why not being in a desperate struggle for ammo makes a game bad, and is a bad gameplay element and makes the game "bullshit". If you can't back yourself up in a debate, then continue to not back it up and ignore every counter-argument put to you and can't handle it when you're told that every point you're making about it being a "bullshit game" is your own personal opinion, thus the points are invalid/moot, why enter into a debate in the first place? It's hardly genuinely bad, is it? Like framerate issues?

              Quite obviously, the ammo is there for a purpose. RE4 is a more action orientated game, and it wouldn't have been able to maintain the pace it did if you were constantly scavenging for ammo like the previous entries to the Resident Evil series. If you can't handle the heat, don't put your hand in the fire.

              Again, I'll add that I have no problem with people's personal opinions as to like/dislike of a game. What I do dislike is someone taking their personal taste and saying that therefore makes the game shit. That is closed-mindedness and ignorance. Hell, I could say COD: MW2 is a shit game because it's not my cup of tea, either.
              Last edited by Alexia_Ashford; 01-08-2010, 05:55 PM.

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              • #52
                Fine, since in poor taste you wanna keep going after I walk away and make hollow claims.

                RE4 is not some FPS like Call of Duty with countless enemies running at you in masses. That is the sort of game where ammo is meant to be plentiful because you are constantly shooting enemies and not much else. RE4 actually tries to give different classes of weapons to tackle different enemies best but it rather pointless because any given weapon can have enough ammo dropped for it that even if it isnt the best weapon of choice you can just pummel through.

                In RE4 you have half a dozen or not much more enemies and enough ammo to wipe out 4 times that amount, is like having a infinite rocket launcher to wipe out a single ganado, only RE4 is slightly more subtle. That is not good gameplay since gameplay should have some sort of challenge.

                "Quite obviously, the ammo is there for a purpose. RE4 is a more action orientated game, and it wouldn't have been able to maintain the pace it did if you were constantly scavenging for ammo like the previous entries to the Resident Evil series. If you can't handle the heat, don't put your hand in the fire."
                This comment falls flat on itself when you take into account RE5 is even more action orienated than RE4 yet manages to have less ammo drop, less health drop, stronger enemies, less inventory room, less ammo carried per inventory slot and so forth without negatively affecting the game. They actually tried to balance gameplay, probably after realising RE4 had too much of everything in players favour. That is not me thinking there is too much space/ammo/health in the game, that is evidence by Capcom creating a very similar yet harder game with less of everything.

                Maybe people not very good or just average at games don't notice just how imbalanced the game is, but I am good and I do. A clearer example maybe are scrubs in fighting games who cannot combo or do half the characters moves, they probably think the game is balanced for all fighters yet anyone competitive will know what fighters have far better combos or damage or stamina and so forth and see imbalances.

                You had two inventories. Yours, and your AI partner. In order to be able to carry weapons, healing items, ammo, a lot of the time you had to utilize your AI partner to be able to take it all at once because you had no item boxes
                You didn't think maybe you are not meant to carry every weapon or bit of ammo and health you find?

                If you cannot see the difference between your inventory and Shevas maybe try and realise Sheva acts independant of you, she will find items and fill her inventory herself, she will use items herself, she is in effect another player, and quite often is if you play online or splitscreen, or when you play 2 player do you demand the second player act like a item mule and nothing else? You can give or request an item but she isn't additional carry space for Chris, if she uses it then it is because it is now hers (same as if she was another player). If you don't want her using a particular healing item then keep in on yourself. "But only 9 slots and some of that is weapons and ammo?", Yeah, is part of the balance, no more mobile multitask arsenal.

                It isn't just Shevas AI making the game hard for you, is the fact you cannot just power through every enemy anymore with whatever weapon you want with oodles of health you can access by pausing the game world while using the inventory screen at leisure.

                Half your reply don't even relate to what I say at all. Example I say the game isn't balance and you say "The game made innovations, revived a stale series and brought a lot of new audiences to the series." What kind of reply is that? Ok, game game made innovations, yeah I said that already, it revived the RE name and built up a larger audience, yeah. What does this have to do with balance of gameplay? Nothing. I see people do this sort of thing all the time on forums, rather than tackle an issue they instead try to shift focus on somethign else and be dismissive of the actual issue. "This game is only an hour long and costs £40" "But it looks amazing and is full 1080p" type stuff. Is why I didn't want to bother replying, in 90% of cases is a waste of time which I'm guessing this post will end up being.
                Beanovsky Durst - "They are not pervs. They are japanese."

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                • #53
                  For me the first I played was the german director's cut version of resident evil, with that nasty intro movie it's still my favorite followed by re2.

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                  • #54
                    Come on guys, both RE4 and RE5 suck because of their relative failings.

                    4 is pretty much too easy even on Pro, and not because of the "too much ammo" dropping, more because its pretty much too easy to knife everything to death. All you got to do is learn the AI patterns.

                    RE4 after one play through became totally easy. My first play through back in 2005, there was just about enough ammo to get me through the game on Normal without customising weapons. But after a once through and customising weapons, it became a doddle. Especially after learning the AI patterns.

                    RE5 sucks totally because of the AI. I got fed up of hiding from the rocket launcher majini only for Sheva to stand next to me in the open and taking the rocket to the face, taking me with her. Then there is her ability to misappropriate items and ammo that annoyed me. I ended up giving her a machine gun and no other weapon as I didn't want to use one. At least with a 2nd player you can tell them not to waste the stuff but AI Sheva just loves to waste your items. And they are your items. You have to provide the AI with a weapon, customise the weapon and keep her stocked up without her using everything. In 2 player, you both got the gold, so again making things easier.

                    Then there was Sheva's AI when it came to assisting Jill. I pretty much had to knock jill to the floor to remove the device as Sheve wouldn't grab her.

                    Then there is the good old chapter select which makes things all too easy. Find yourself short on ammo in RE5, just replay chapter 1-1 and rake in the gold/ammo/herbs.

                    Out of both games I've played RE4 15+ times and RE5 twice. I just can't stand to play RE5. Its my personal preference that I prefer 4 over 5, more than likely 4 had nothing to do with the main story arc so its absurdness was tangable but 5 was ment to tie up loose ends but was heavily influenced by 4. Only the Lickers were the only T-virus monsters in the game.

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                    • #55
                      Fine, since in poor taste you wanna keep going after I walk away and make hollow claims.
                      "In poor taste"? Lolol. It's a forum, missus. If I want to reply, I will do. So are you now telling me you're NOT bitching, saying RE4 is a shit game and the only reason you've made up so far is that there's "too much ammo"?

                      RE4 is not some FPS like Call of Duty with countless enemies running at you in masses. That is the sort of game where ammo is meant to be plentiful because you are constantly shooting enemies and not much else.
                      Er... Yes it is. The gameplay elements in RE4 are not much different from a FPS, except for the fact that you can see your character on screen, and you shoot over the shoulder. In RE4, you are constantly fighting through one wave of enemies to the other, and there are only a few times where you aren't up against any enemies at all. What else did you do in RE4 besides shoot enemies to progress from one area to the next then, other than in 5% of the game pick up an item which didn't require you to think at all, and move to the next area? The game is an ACTION GAME. As such, it has more ammo than requires you to go hunting for it in say.. Resi 2. Such an element in RE4 wouldn't have worked.

                      RE4 actually tries to give different classes of weapons to tackle different enemies best but it rather pointless because any given weapon can have enough ammo dropped for it that even if it isnt the best weapon of choice you can just pummel through.
                      It gives you an option to choose your weapons, but it doesn't really require you to use any. However, it would have been a bit naff if you could only use a handgun and shotgun throughout the entire game and all the weapons from the previous REs had been removed. A lot of players enjoyed the Merchant system in RE4, and I still don't see why any of this makes the game "shit", as you think.

                      In RE4 you have half a dozen or not much more enemies and enough ammo to wipe out 4 times that amount, is like having a infinite rocket launcher to wipe out a single ganado, only RE4 is slightly more subtle. That is not good gameplay since gameplay should have some sort of challenge.
                      Which you could unlock in... let's think. RE1, RE2, RE3, and RE5. They must be "bullshit games", too! So having an infinite rocket launcher or more ammo than required makes a game shit. Listen to yourself. There is a lot of ammo in CVX. There is a lot of ammo in RE2. There is a fuckton of ammo in RE3, and you can even customize your ammo to make different types of rounds. Stop comparing apples to oranges.

                      This comment falls flat on itself when you take into account RE5 is even more action orienated than RE4 yet manages to have less ammo drop, less health drop, stronger enemies, less inventory room, less ammo carried per inventory slot and so forth without negatively affecting the game.
                      Yes it does negatively affect the game, and the enemies aren't stronger in RE5, they just do more damage per hit on a higher difficulty setting. The AI isn't better, and they're not more difficult to manoeuvre around. A lot of players didn't like the inventory system in RE5, myself included. I've already said how the necessary use of Sheva's inventory can mean the game can be absolutely retarded at times, and RE5's abundance of ammo didn't make the game worse, IMO. RE5 had more or less as much ammo as RE4. I never once found myself struggling for ammo with it, especially given that you can upgrade any items before or after any chapter you've played through. The weapons were also more powerful in RE5, bar the P.R.L.

                      They actually tried to balance gameplay, probably after realising RE4 had too much of everything in players favour. That is not me thinking there is too much space/ammo/health in the game, that is evidence by Capcom creating a very similar yet harder game with less of everything.
                      No. They tried to make a game based on co-op, hence they gave us two inventories which we could access in quick-time to swap around items with your partner. A Resi 4 style attache case would not work in a game where you're playing with a friend, as it would take too long and they'd have to wait and their screen would be paused while you flick through your items. Obviously they'd reinvent the inventory system when the entire game was based around co-op and RE4 wasn't. So doesn't back up your "points" at all. Might also be worth noting that RE4 got a lot more positive feedback than RE5 and many people feel RE5 was a let down. The inventory system wasn't all to blame for that, but it was one of many contributing factors. Ammo or not, RE4 had a more "survival horror" atmosphere than RE5 did at any stage. If I want to be crouching and shooting at stuff which is shooting at me, I'll play Gears of War.

                      Maybe people not very good or just average at games don't notice just how imbalanced the game is, but I am good and I do. A clearer example maybe are scrubs in fighting games who cannot combo or do half the characters moves, they probably think the game is balanced for all fighters yet anyone competitive will know what fighters have far better combos or damage or stamina and so forth and see imbalances.
                      Lololol. Don't give me this bullshit. I've seen enough of this on other sites. "I'm too good for this game, so I know more about it than you because I'm better!". Stop trying to sound so elitist. Everyone on this site is "good at RE". I've been playing RE games since I was 6 years old and I've played RE4 many a time, and completed it on Pro without too much trouble. I've yet to see any of these "imbalances" you speak of. Please enlighten me about imbalances, like I asked you to in my last post, because all you've done so far is continue to repeat points from previous posts, and continue to say the game is "imbalanced" without saying why. What's imbalanced about it? You're ploughing through waves of enemies, on your own, so the game gives you enough ammo to get through it. You don't need as much firepower in Resi 5 (although you still get it), because there's two of you to get through the enemies.

                      You didn't think maybe you are not meant to carry every weapon or bit of ammo and health you find?
                      But you can. You have two inventories, which adds up to 18 slots in total for each relatively short chapter. At the chapter screen once you've finished, you can just store it away in the inventory to use at a later time, or to free up more slots to pick up more ammo. You can still horde ammo like crazy, you just can't carry all of it with you at any one time; you can still carry enough to make the game too easy, though. It's exactly the same as Resi 4, it just uses item slots as opposed to an attache case. 18 slots is still a lot more than any previous RE game, and it didn't make the game harder.

                      If you cannot see the difference between your inventory and Shevas maybe try and realise Sheva acts independant of you, she will find items and fill her inventory herself, she will use items herself, she is in effect another player, and quite often is if you play online or splitscreen, or when you play 2 player do you demand the second player act like a item mule and nothing else?
                      No, because I don't play with retarded people. The AI however, is retarded. With a 2nd player, you can decide what you want to carry between the two of you and how to delegate certain items to whose inventory and agree to only use them at a specific time. With Sheva's AI, "independent" or not, you still need her to carry items as you can't carry everything yourself. When she uses these items at the complete wrong time, it makes the game feel frustrating. Simple fact is, Sheva's AI is not a human and cannot think like a human. The game's forced co-op takes away any horror element of it and you're forced to go through a game with a dumb AI who you cannot give proper commands other than the basics.

                      You can give or request an item but she isn't additional carry space for Chris, if she uses it then it is because it is now hers (same as if she was another player). If you don't want her using a particular healing item then keep in on yourself. "But only 9 slots and some of that is weapons and ammo?", Yeah, is part of the balance, no more mobile multitask arsenal.
                      If she was another player, all items on both players would be used to benefit both players. That is the point of the game. Co-op, and working together. Not "this herb is mine so I'll use it on me", or vice versa. The fact is, AI Sheva doesn't work like that. She works of her own accord, without taking the other player into consideration. I found AI Sheva ignoring me when my health was low, and even dying. No other player would do that. The fact this is forced on you makes the game an overall frustrating experience.

                      It isn't just Shevas AI making the game hard for you, is the fact you cannot just power through every enemy anymore with whatever weapon you want with oodles of health you can access by pausing the game world while using the inventory screen at leisure.
                      No, it's the fact that Sheva's AI acts without care for the other player and is not up to scratch as most human players, and you cannot get rid of her. Ammo and health wasn't an issue. I never really found myself scratching about for either. If you knew there was a tough chapter coming up, you just take some larger firepower out of the inventory to take in with you. As I've said before, there's not a lot of difference in RE4 and RE5's inventory system, all that's really changed is the amount you're allowed to take into a chapter with you at once, for the sake of keeping item swapping/usage to a minimum time limit. That way it doesn't feel stale while one player is waiting for the other to use an item or hand one over. Because it is a co-op game. Resi 4 wasn't.

                      Half your reply don't even relate to what I say at all. Example I say the game isn't balance
                      Yet you don't even say what you mean by "unbalanced" gameplay. It's a single player action shooter. There's a lot of enemies. Shock, horror, there's ammo! My god!

                      What does this have to do with balance of gameplay? Nothing. I see people do this sort of thing all the time on forums, rather than tackle an issue they instead try to shift focus on somethign else and be dismissive of the actual issue. "This game is only an hour long and costs £40" "But it looks amazing and is full 1080p" type stuff. Is why I didn't want to bother replying, in 90% of cases is a waste of time which I'm guessing this post will end up being.
                      Nothing to do with skirting around the issue, it's trying to make sense of a reply which makes no sense at all. Your posts consists of "the game is unbalanced", and "there is too much ammo". I reply saying okay, why is it "unbalanced", and you reply again saying "Omg ur in poor taste for replying, the game is unbalanced, there's a lot of ammo!". It's an action game, there's one player and it's not designed around a co-op feature. The game provides enough ammo to get through the game and it's only on later playthroughs that there becomes enough to really stack out your inventory. In the first playthrough, it is "balanced". The game allows you to play back through the game with the inventory from the previous playthrough and with the opportunity to unlock even more powerful weapons for replay value, which it did, because a lot of players enjoyed the opportunity to go back through the game and be able to blast through it with more weapons and costumes. Again, I'll make the point of saying your only criticism of RE4 is there being too much ammo, which is your opinion. I think the ratio of ammo:enemies was on track, especially in the first runthrough. Obviously the unlockable infinite weapons do not factor into this as every Resident Evil has always had this feature after completing the main game. I've asked you to come back and give me proper reasons as to why RE4 is "shit" other than your ammo complaint, you've still failed to do so. If a little more ammo than needed is enough for you to brand such a brilliant game as "shit", then I feel sorry for you.

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                      • #56
                        Originally posted by KylieDog View Post
                        This is not how you have a discussion and expect be taken seriously and to earn a reply, thus I will not waste anymore time attempting to do so. Good day to you.
                        Yeeeah. It is terrible when someone decides to nullify every last thing you believe in isn't it?

                        Seriously hilarious thread!

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                        • #57
                          Originally posted by KylieDog View Post
                          Well I did, I found that you could carry far too many weapons at once, almost one for every type, not to mention the rate at what ammo drops was far too common and meant you had as good as infinite ammo (plus the room to carry so much of it). The same goes for health items, you got way too many too often and could carry too many of them also. The enemies were not powerful enough to stand a chance against you, not even on Pro. Plus the game world froze everytime you did anything related to picking up or using or combining anything, killing any pressure. Story issues I thought were the least of the games problems.
                          Considering RE4 is *not* a survival horror game, but a pure action shooter, the abundance of ammunition and weapons is a standard. I find it amusing that you think RE4 sucks and RE5 is great based on the inventory slots alone. They are both action games and the different toys in RE4 added much more fun/bang value to the game.

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                          • #58
                            This is not how you have a discussion and expect be taken seriously and to earn a reply, thus I will not waste anymore time attempting to do so. Good day to you.
                            Nice to see how you completely ignored the relevant discussion and went ignorant folded with your elitist attitude on the debate. Keep up the good work, you will fit yourself home here! Not this elitist shit again, or the the opinion =fact! please.

                            The best things about Resident Evil 4 and 5, the gameplay gives you the room to experiment with the sandbox choice of weapons and gameplay mechanics to play how you want to play, in terms of arsenal or items carried. Or you can increase the difficulty on both and set your own personal goals. "Balance" can be to a players own accord, from difficulty to AI, or even to the weapons and ammo. And by no way that the ammo/enemy ratio is "unbalanced" when compared to the pacing/objective of the game.

                            Resident Evil 5 is set around CO-OP (AI or human otherwise) and the inventory may differentiate to 4, the fundamental core is still the same; fighting horde of enemies in a specific surrounded environment, with another player, picking up ammo from corpses or the level itself. And then having to reach the end of the stage together. This is just a pure copy from Resident Evil 4 but the only difference is having the extra player, but the ammo/enemy ratio is set for two players and not 1. It's the same principles for 4. You can always go and play mercenaries for both games (select one person) and see how the ammo ratio is the same if it was with 4, other than the technical/engine changes.

                            To say the game in "unbalanced" because of ammo is just a personal opinion, like many others here discuss than pointing them as fact. I could say after several playthroughs on other titles of the series, I got too much ammo and a huge arsenal of weapons (or the extra bonuses for completing the game), and what would the difference be if this is the same issue with the fourth and fifth installment?

                            It's why I love the series. YOU can play with your own personal sets and goals, you don't even have to pick up the ammo (change the ratio drop by selecting the hardest difficulty) until the very last clip; mix it up with the gameplay open to you. You can play to your own accord and make things more interesting. The replay value is there for it, you don't have to limit yourself with silly points that have been there since the beginning.

                            Apples to oranges. Opinion to opinion. Fact to fact.
                            Last edited by Zombie Fred; 01-09-2010, 07:13 AM.

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                            • #59
                              whoops I guess this wasn't a list your favorite game thread because I tried that..it's a fuck you and your resident evil 4-5 thread, ok FUCK RESIDENT EVIL 4 it sucks, you call a midget running around in purple trousers spitting out one liners a great story, no it sucks,lol. But the village all the way to the front gate of the castle was a great game and
                              RE5 I don't enjoy the setting at all but the 2player co-op is sweet and the story was decent.

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                              • #60
                                Originally posted by Harry Mason View Post
                                you call a midget running around in purple trousers spitting out one liners a great story
                                Who said a midget running around made it a great story? I missed the part of the thread.

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