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RE2: Hidden Gate

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  • #16
    Nice find Enetirnel Looks like I'll have to edit some things lol. How did you have both Brad AND the courtyard zombies? Evertime I've gone to kill brad those two were not around, which is how I'd now if I was successful in unlocking undead vickers. Nice Wesker mod by the way.
    Last edited by REmaster; 01-15-2010, 03:14 PM.
    "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
    Resident Evil/Castlevania/ Silent Hill/Onimusha/Tekken /Dark Souls

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    • #17
      Originally posted by nemesiswontdie View Post
      I remember getting that camera angel when I was young and playing it on the N64. When I seen it I was excited then it wouldnt let me go through. Happiness turned to pissed off in just a few seconds. Only Capcom can do such a thing.
      Same here, I seem to recall seeing this myself before. Still a neat reminder to share.

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      • #18
        I have made a "Tips & Tricks" video on this subject, a few years ago:
        Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

        After killing the 2 zombies once, I entered the RPD and went back to the Phantom gate. Every time I went to the RPD then back to the gate, the zombies wear different textures (random).
        Bloodborne: my Facebook page and my Youtube page

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        • #19
          Originally posted by imacwesker View Post
          I have made a "Tips & Tricks" video on this subject, a few years ago:
          Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

          After killing the 2 zombies once, I entered the RPD and went back to the Phantom gate. Every time I went to the RPD then back to the gate, the zombies wear different textures (random).
          That happens in every room whenever it's reloaded.
          If he had a brain, he'd be dangerous.

          sigpic

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          • #20
            Originally posted by REmaster View Post
            Nice find Enetirnel Looks like I'll have to edit some things lol. How did you have both Brad AND the courtyard zombies? Evertime I've gone to kill brad those two were not around, which is how I'd now if I was successful in unlocking undead vickers. Nice Wesker mod by the way.
            I believe those two zombies on the side of the courtyard are random, I had gone through the PSX version and they were there as well as Brad. When I went through on the PC version, they didn't appear until I went through the R.P.D. *Shrugs* I've seen it happen at least once or twice on the PSX version playing as Leon.

            For the PC footage, it seems that when you check the gate other zombies respawn. Could have been what happened, probably my luck to have the same thing happen on the PC version... ;

            (Thank you, I just need to swap some audio and it'll be complete).
            Last edited by Enetirnel; 01-15-2010, 09:59 PM.
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            Non-blurry Signature Version
            Youtube | Steam | Website (Under Construction)

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            • #21
              It's easy. I made it when I played first time.

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              • #22
                its still an awesome find. Now is someone going to step up and find all the camera angles where you can create the glass screen cracking effects from the shotgun?

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                • #23
                  Originally posted by xfactor View Post
                  its still an awesome find. Now is someone going to step up and find all the camera angles where you can create the glass screen cracking effects from the shotgun?
                  lol count me out, that sounds like a pain in the ass. Also, my video quality is so shit that you wouldn't even be able to see the glass shatter effect
                  "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
                  Resident Evil/Castlevania/ Silent Hill/Onimusha/Tekken /Dark Souls

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                  • #24
                    Originally posted by xfactor View Post
                    its still an awesome find. Now is someone going to step up and find all the camera angles where you can create the glass screen cracking effects from the shotgun?
                    IIRC, I only ever encountered three. Is there really supposed to be more? If so, I never knew.

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                    • #25
                      Yea I don't think there's that many, the main one that stands out in my head is the one located in the s.t.a.r.s. room.
                      "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
                      Resident Evil/Castlevania/ Silent Hill/Onimusha/Tekken /Dark Souls

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                      • #26
                        I saw it happen in REDC too. It happened by luck me thinks.

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                        • #27
                          I remember finding this gate, i was so pleased with myself

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                          • #28
                            Originally posted by REmaster View Post
                            Yea I don't think there's that many, the main one that stands out in my head is the one located in the s.t.a.r.s. room.
                            There is also the hallway with the burning chopper, I had it glass crack a few times on the other side of the secretary's door.

                            As for the phantom gate I found it on my first play through of RE2 years ago. It seemed like the thing to do in old RE games walk around and click on all the surface edges looking for hidden items or text. It's also on the RE2 demo that came with Director's Cut as I'm doing a run of both discs at the moment.*I wasn't aware that this new copy of REC/w RE2 demo has the original soundtrack unlike my other copy that had that terrible RE orchestra. I wonder when Capcom changed the soundtrack and when it was re-released? Was it changed on all copies produced after the RE2 demo copies?
                            Last edited by Harry Mason; 01-21-2010, 12:32 AM.

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                            • #29
                              Does anybody know if there's a reason for moving the cabinets in the passage where the dogs fly out the windows opposite the dining room in RE1?
                              If he had a brain, he'd be dangerous.

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                              • #30
                                To get bullets for the handgun in RE1 and the lighter in REDC
                                Bloodborne: my Facebook page and my Youtube page

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