Originally posted by TheOrganization
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Lost in Nightmare / Desperate Escape [Spoiler Discussions go here]
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Originally posted by TheOrganization View Postit was too simple, the classic puzzles were always complex and weren't so easy to solve
Now I'm going to seek & destroy the star emblems...
"I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key
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I always wondered why there's the popular belief that the puzzles from the original games were so ingenious that they looked like they belonged from an IQ test or something. They weren't extremely complicated and were quite easy after a few playthroughs. I mean, RE3's water puzzle may have thrown some people off (including me) but you just have to learn or take note of the pattern and you're set.
As for Lost In Nightmares: I really liked it! I wish it was a bit longer but 1:30 is decent enough. Besides, the random weapon and enemy placement sure help a lot to replayabity.
The Keeper of Madness, Guardain of Insaity, w/e his name is haha, sure surprised me in a good way. I just expected him to be an executioner reskin and nothing else but the enemy is a real challenge if you don't plan your strategy well or your partner is not near you because 3 seconds in the air and you're killed with the huge anchor! I almost shitted my pants when I encountered the first one in the stairs. Not to mention those little bats in the Mansion's corridor LOL
This scenario nailed it in terms of mixing horror atmosphere, eerie music, "cheap" scares from the old REs we all love and the new gameplay (OTS camera and co-op). Certainly, this is the direction I'd like the series to move forward.
The files, while not too many, were very good and actually expand RE5's story a bit revealing that Irving worked with Ada in The Organization: something I always thought was possible but it's nice to see an official confirmation.
My only complain of it is the absence of most of the cutscenes seen in the trailers. What happened with Jill falling from the mansion's second floor? When they enter the dinning room? The back-to-back cheessy pose in the Wesker battle? They made such a big deal of the high quality and expensive cutscenes that omitting them makes no sense to me, unless they are triggered by playing in professional (which I'm about to do), but I doubt it. Also, the sewers got a bit tedious after a while. The enviroment was interesting but felt it could have been done better, perhaps going to another part of the area to make it fresh after being there for a while.
All in all, LiN is a great experience that every fan of the series will enjoy because it mixes perfectly, IMO, classic RE with new RE and it's very fun!Last edited by Mr. Rod; 02-17-2010, 04:48 PM.
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Blasted it on Normal in 45 minutes first time so my initial feeling is it's crushingly short, and I just wish the enemy was a couple or three crimson heads or something, the enemy they decided to put in was frightningly dull.
But I'd be lying if I didn't say I loved every single minute of it, it really does feel like the series has completed it's full circle, with Barry/Rebecca in Mercs, the endless references in Lost In Nightmares, but the camera angles really made it incredible - it was just like playing a brand new classic Resident Evil title. (And I swear I nearly had a tear when Jill played Moonlight Sonata).
Fantastic. This was even for a short duration, STARS in a mansion, all over again.Last edited by [STARS]TyranT; 02-17-2010, 07:07 PM.http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
http://twitter.com/STARS_TyranT
Review and contributor for www.thexbutton.co.uk
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Anyone need help finding the emblems? Locations here!
Spoiler:
01 Main Hall - High up above the front door you came in
02 Main Hall - The light fitting above where you use the crank
03 Main Hall - Hanging from a chandelier, reachable from upstairs
04 Dining Room - In the Grandfather Clock on your right upon entry
05 Dining Room - Upstairs, fireplace wall, top right corner. Can be hit from downstairs.
06 Top Floor's Right Corridor - Behind a plate outside the "Password 3 bedroom"
07 Bathroom - Above the urinal
08 Spike Trap - High on the wall you face upon entry
09 Spike Trap - After the locked door has been shot open, on the ceiling to your left.
10 Store Room - In a cage behind a cloth in front of you upon entry
11 First Dungeon Area - After your first drop down, look up above the shelving unit
12 First Dungeon Area - Cell to the right on a shelf
13 First Dungeon Area - Down the stairs, last cell on the right on the floor
14 First Dungeon Area - Before going up the stairs, the cell on the right of the stairs
15 First Dungeon Area - Up the stairs, first cell on the right
16 First Dungeon Area - Where a Keeper knocks the wall down, bottom shelf to the left
17 First Dungeon Area - Where a Keeper knocks the wall down, very first cell to your left
18 Final Corridor - Past the flooded dungeons, on your immediate left in the first corridor
Thanks to TheBatMan for contributions 03 and 14, and to FoxyAreku for ruining the fun of the hunt! hahaLast edited by Stu; 02-17-2010, 07:34 PM.
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Originally posted by TheBatMan View PostAs far as I could tell, there were eight files in all, all of which on the first stage. 7 of them were new, one was an old favourite. Just a one time bug with the file there I imagine.
Also, next time you play examine the main hall front door a few times for a very nice surprise...
Spoiler:
Also i have to say that i loved the files in the scenario. All of the new information of Alex was very facinating. Also i loved reading through possibly the most unerving file in the series (itchy tasty!). I loved reading about Marcus and Alexander in the butlers memoirs. seeing them described so casually and acting like normal every day people was very strange.
However i didnt much like the crank trap part of the scenario. while it was different i just found it a bit dull.
Also is it just me or does the AI seem worse than in the main game? i played through on veteran my first time but hell, the amount of times jill ended up getting crushed by the crank traps was ridiculous!Last edited by I_Am_Nemesis; 02-17-2010, 07:52 PM.
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Haven't read the thread since I don't wanna be spoiled, will be getting the DLC for PS3 tomorrow, but I have a question.
If you play online co-op, is LiN like RE5 where you can't watch the opening cutscene together? Meaning, like when you start a new game in Kijuju, the person who joins the game can't see the scene with Birdwoman and the Uroboros guy, and Chris driving into town in a jeep...when you start out together, you're just standing in Kijuju. Is LiN like this in the same regard?Last edited by Vector; 02-17-2010, 08:46 PM.
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Originally posted by Stu View PostAnyone need help finding the emblems? Locations here!
Spoiler:
01 Main Hall - High up above the front door you came in
02 Main Hall - The light fitting above where you use the crank
03 Main Hall - Hanging from a chandelier, reachable from upstairs
04 Dining Room - In the Grandfather Clock on your right upon entry
05 Dining Room - Upstairs, fireplace wall, top right corner. Can be hit from downstairs.
06 Top Floor's Right Corridor - Behind a plate outside the "Password 3 bedroom"
07 Bathroom - Above the urinal
08 Spike Trap - High on the wall you face upon entry
09 Spike Trap - After the locked door has been shot open, on the ceiling to your left.
10 Store Room - In a cage behind a cloth in front of you upon entry
11 First Dungeon Area - After your first drop down, look up above the shelving unit
12 First Dungeon Area - Cell to the right on a shelf
13 First Dungeon Area - Down the stairs, last cell on the right on the floor
14 First Dungeon Area - Before going up the stairs, the cell on the right of the stairs
15 First Dungeon Area - Up the stairs, first cell on the right
16 First Dungeon Area - Where a Keeper knocks the wall down, bottom shelf to the left
17 First Dungeon Area - Where a Keeper knocks the wall down, very first cell to your left
18 Final Corridor - Past the flooded dungeons, on your immediate left in the first corridor
Thanks to TheBatMan for contributions 03 and 14, and to FoxyAreku for ruining the fun of the hunt! haha
"I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key
Comment
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Originally posted by Stu View PostAnyone need help finding the emblems? Locations here!
Spoiler:
01 Main Hall - High up above the front door you came in
02 Main Hall - The light fitting above where you use the crank
03 Main Hall - Hanging from a chandelier, reachable from upstairs
04 Dining Room - In the Grandfather Clock on your right upon entry
05 Dining Room - Upstairs, fireplace wall, top right corner. Can be hit from downstairs.
06 Top Floor's Right Corridor - Behind a plate outside the "Password 3 bedroom"
07 Bathroom - Above the urinal
08 Spike Trap - High on the wall you face upon entry
09 Spike Trap - After the locked door has been shot open, on the ceiling to your left.
10 Store Room - In a cage behind a cloth in front of you upon entry
11 First Dungeon Area - After your first drop down, look up above the shelving unit
12 First Dungeon Area - Cell to the right on a shelf
13 First Dungeon Area - Down the stairs, last cell on the right on the floor
14 First Dungeon Area - Before going up the stairs, the cell on the right of the stairs
15 First Dungeon Area - Up the stairs, first cell on the right
16 First Dungeon Area - Where a Keeper knocks the wall down, bottom shelf to the left
17 First Dungeon Area - Where a Keeper knocks the wall down, very first cell to your left
18 Final Corridor - Past the flooded dungeons, on your immediate left in the first corridor
Thanks to TheBatMan for contributions 03 and 14, and to FoxyAreku for ruining the fun of the hunt! haha
About Professional mode:
Spoiler:
I have to echo some of the others' thoughts here about Professional being a joke. Only died once during the Wesker battle, and it was the A.I.'s fault. Other than that, it was a breeze.
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Originally posted by ChrisRedfield29 View PostHaven't read the thread since I don't wanna be spoiled, will be getting the DLC for PS3 tomorrow, but I have a question.
If you play online co-op, is LiN like RE5 where you can't watch the opening cutscene together? Meaning, like when you start a new game in Kijuju, the person who joins the game can't see the scene with Birdwoman and the Uroboros guy, and Chris driving into town in a jeep...when you start out together, you're just standing in Kijuju. Is LiN like this in the same regard?
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Originally posted by TheOrganization View Postanyone got advice on getting the wesker achievement, only one i need now
"I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key
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