Originally posted by Mr. Rod
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Lost in Nightmare / Desperate Escape [Spoiler Discussions go here]
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Originally posted by zomBD View PostThanks Stu and those who helped/made this list. I was pissed off because on my second playthru I couldn't find three of these little buggers. But they'll learn the hard way that payback is a bitch!Originally posted by xdeadpan View PostThank you very much! Played through multiple times today, and I kept missing the last four or five. I think I'll give another playthrough later on Amateur to collect these stars. Greatly appreciated. :]
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Originally posted by TheOrganization View Postanyone got advice on getting the wesker achievement, only one i need now
Basically, you need to either co-operate with your partner or be good at QTE-dodging.
Spoiler:
When he attacks you (in a QTE-way), you need to dodge and attack him from behind (attacking from the front/sides will usually just make him block).
If you've got a co-op player this is much easier.
Also, you can trigger QTE attacks from him (the ones that shows tiny cutscene like things of him where he gets ready to rush up to you) by either just gaining a distance from him or by gaining a little distance from him and shooting at him 3 times (the third bullet/dodge should trigger it towards the person who shot the third shot).
Once you've done enough, he'll drop a Score Star and you'll also get the achievement. It'll also automatically deplete any remaining time, so it'll trigger the ending cutscene.
(Beware of his evil instant kill attacks and triple combo/execution. Though, if you suck at QTEs, your partner "can" interrupt them + sometimes also prevent you from losing health, even if you got hit )
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By the way, I love all the differences between the difficulties. Man, they didn't cut themselves some slack when it came to making sure you wouldn't know how everything works when changing difficulties.
Also, random note, in the Piano room;
Spoiler:
Jill doesn't have to play the entire song. She only needs to play it long enough for Chris to be able to shoot the button to the right of the shield (which will force the door to instantly fully open)Last edited by Carnivol; 02-18-2010, 06:09 AM.
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Story spoiler
Spoiler:
Am I right in saying that this Alex character that Spencer mentions is another Wesker child? They're really using the Wesker children, and this is a possible setup? Fuck you Capcom, I'm out!
Other than that, I really enjoyed Lost in Nightmares. It basically confirmed what I want them to do for REmake 2, Resident Evil 4 style with slow pacing, it could work. Pity that'll never happen though.
I had kind of hoped that there was only one of those enemies, and he would be persistent like Nemesis, or they had maybe two or three different models or variations on him. That, or they could have just filled the level with zombies. That'd have been nice.
I really wish this was in the retail Resident Evil 5 now. If they didn't mention this level at all, and halfway through the game you were thrown into this classic Resident Evil style section, a ton of people would have been blown away.
I might play the exploration part of LiN tonight, and when I need to go through the door under the stairs, I'll swap out and load 4-1 from the retail, and imagine that the area under the stairs led to an Umbrella lab. It'll feel so right.
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Originally posted by Stu View PostAnyone need help finding the emblems? Locations here!
Spoiler:
01 Main Hall - High up above the front door you came in
02 Main Hall - The light fitting above where you use the crank
03 Main Hall - Hanging from a chandelier, reachable from upstairs
04 Dining Room - In the Grandfather Clock on your right upon entry
05 Dining Room - Upstairs, fireplace wall, top right corner. Can be hit from downstairs.
06 Top Floor's Right Corridor - Behind a plate outside the "Password 3 bedroom"
07 Bathroom - Above the urinal
08 Spike Trap - High on the wall you face upon entry
09 Spike Trap - After the locked door has been shot open, on the ceiling to your left.
10 Store Room - In a cage behind a cloth in front of you upon entry
11 First Dungeon Area - After your first drop down, look up above the shelving unit
12 First Dungeon Area - Cell to the right on a shelf
13 First Dungeon Area - Down the stairs, last cell on the right on the floor
14 First Dungeon Area - Before going up the stairs, the cell on the right of the stairs
15 First Dungeon Area - Up the stairs, first cell on the right
16 First Dungeon Area - Where a Keeper knocks the wall down, bottom shelf to the left
17 First Dungeon Area - Where a Keeper knocks the wall down, very first cell to your left
18 Final Corridor - Past the flooded dungeons, on your immediate left in the first corridor
Thanks to TheBatMan for contributions 03 and 14, and to FoxyAreku for ruining the fun of the hunt! haha
I could use it for my playthrough later when I get the DLC.Last edited by Guest; 02-18-2010, 09:18 AM.
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Yeah. Would've been awesome if they could've crammed it in there somewhere. But the main "problem" I see is the casual idiots that frown upon character swaps and all that.
Was indeed surprised to see there was only one real enemy duplicated all over the place (though, you had those conveyor-belt zombies hanging around, wanting to grab you at the least troublesome times)
There were a few nice surprises playing through it on the various difficulties, though.
But, yeah, would've been a bit more awesome if he was more Nemesis-like.
Originally posted by randomwab View PostStory spoiler
Spoiler:
Am I right in saying that this Alex character that Spencer mentions is another Wesker child? They're really using the Wesker children, and this is a possible setup? Fuck you Capcom, I'm out!
How many of those bastards were there anyway? What's with all the "Al-names" and what's Spencer up to...?Last edited by Carnivol; 02-18-2010, 09:33 AM.
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When i played through hunting last night...in the first dungeon area where a Keeper smashes through the wall...right before he does that, there's a shelf, and i swear there was an emblem there!
I checked another guide, and there's an emblem on the ceiling right before the emblem in the cell in the guy's hands on the floor.
I'm well confused.
Are they spawning randomly through different difficulty levels i wonder.
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