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It looks great. I've made some custom backgrounds in Maya and I'd like to please know how you changed the room files in RE3, if it isn't too much to ask.
I'll post my backgrounds if you want to give them a shot.
Man, this is fucking amazing! The last part of the video is that part of the 1.5 Warehouse?
Yes.
hey DBH im wondering if you have a photo install manual cause im not really good with text instructions and dun wanna break the game
Sure, I put a picture below, please wait.
It looks great. I've made some custom backgrounds in Maya and I'd like to please know how you changed the room files in RE3, if it isn't too much to ask.
I'll post my backgrounds if you want to give them a shot.
Well, change the backgrounds in RE3 is very easy, just you need to extract "Rofs8.dat" with reevengi tools, here the same:
The result is a folder called DATA_A/BSS with the backgrounds of the game in .JPG images files. Then you should change in the direction of Rofs8.dat in bio3.ini to the folder DATA_A/BSS and go!
The result is a folder called DATA_A/BSS with the backgrounds of the game in .JPG images files. Then you should change in the direction of Rofs8.dat in bio3.ini to the folder DATA_A/BSS and go!
Example:
Rofs8=C:/ResidentEvil3/DATA_A/BSS
I would like to see some of your work.
Does reevengi currupt some of files when extracted like rofs http://z4.invisionfree.com/Resident_...wtopic=563&hl=
or does it work fine? with rofs extractor I had to replace the emd and pld files along with the map texture file as it was garbled and created a glitch underneath the player where the shadow is meant to be, it wouldn't even run without replacing the emd and pld files.
ok but what in those files needs changing? also im running 7 will there be a problem?
Sorry, but I do not understand exactly what you mean is that I speak Spanish. You can be explained better?
Does reevengi currupt some of files when extracted like rofs http://z4.invisionfree.com/Resident_...wtopic=563&hl=
or does it work fine? with rofs extractor I had to replace the emd and pld files along with the map texture file as it was garbled and created a glitch underneath the player where the shadow is meant to be, it wouldn't even run without replacing the emd and pld files.
For me it works well, I did not found any error. As for the extractor that you put in RE Modification, not tested at the moment, but I do.
Ok let me know if you find any problems with it as that thread may want deleting completely as to not create confusion no point mentioning it, if it's faulty and reevengi works perfect.
Well, here's a second part of my project "1.5 Rooms". I've been fixing some camera angles of these rooms that I demonstrated in my last video (http://www.youtube.com/watch?v=2j9ExZQwZBM), I finally got this result, I think it is acceptable.
The only problem with this is that through the walls and go through them... I hope to fix in the future.
Screenshots:
The installation method is within the file (only for the Spanish version).
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