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Resident Evil 2 - Nintendo 64 version

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  • #16
    @MarkGrass There are many (perfectly good) reasons for using containers in the way Resident Evil does. The main reason is loading and seek time and the secondary reason is just to keep things slightly more organized (since, although RE is not the prime sample of it, building massive folder trees is just stupid). On a horrible disc based system like the PS1, you'd much rather use the disc space to duplicate data several times to decrease seek time than add unnecessary loading time by having the game fetch "some here and some there." Even if they're assets that should always be in memory and only fetched once.

    Another thing about recycling assets and all that is disc layout. I don't really think many companies had their own in-house experts on this subject back then (and some don't do to this date either... stupidly enough), but you can see how important the file layout on a disc is by comparing the original release of Front Mission 2nd with the re-prints (Front Mission History and the latest wave of budget re-releases). The original release pretty much looks like a copy and paste of everything the game needs, while the re-release has the files arranged in a very specific order, which significantly decreases the absurd load times the game was infamous for having.


    Also, I don't think it was a PR stunt of any kind the way they did RE2, but the 2 disc thing surely is a selling point. Sort of. But if you check the disc IDs for the US version of the game, you'll see that the game obviously wasn't meant to be two discs in the first place. Probably a minor 1.5 left-over (where I guess the game did indeed only sport one disc, while RE2 expands it to two discs, mainly 'cause of its heavy amount of FMVs).

    The way they split the game on two discs makes sense from a design perspective. Obviously the game wasn't gonna get infinite development time either, and I don't think anyone would be able to come up with the wizardry needed to pull off the game on one disc and still reach a reasonable deadline for a game that'd already been scrapped once. If you wanna see something that blatantly doesn't utilize its space, at all, I suggest looking at Lost Odyssey. It is on 4 discs, but could've been just 3 (which they could've easily pulled off... amazingly enough, for a JRPG with over a handful of audio languages and lots of FMVs. Kinda puts the disaster of a 360 port that FFXIII got into a new perspective too, doesn't it?)


    As for Final Fantasy VII and its use of duped data on all discs?
    The entire game is present on all 3 discs and the only major difference between each is a tiny fracture of story related FMVs. If a game was slapped on multiple discs just for the heck of selling it on as many discs as humanly possible, it was probably FFVII. I'm sure that if you even sit down and make a study out of it, fitting it on 2 discs shouldn't be too much of a problem. (A single disc would be a piece of cake if you were allowed to change the formats used for things too.)

    The PS1 sure suffered a lot of wasted space thanks to developers' reliance on creepy ass 1994 formats all the way till the end. Fortunately, by the next console generation, other options/codecs and middleware started to pop up. <3

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    • #17
      After SO MUCH real life responsibilities, I've finally finished the commentary for Part 9! The weekend is coming for us and now I gonna start doing Part 10! I'm definitely not gonna stop at this run anytime soon, so check back and see me some time!

      Originally posted by Carnivol View Post
      Don't think there's ever been any extensive in-depth talk on the subject. A lot of sources suggests that Angel Studios originally wanted to do Final Fantasy VII for SquareSoft, but Square supposedly rejected the idea as it'd reflect badly on them if a 3 disc game was fit on a tiny cartridge (in all honesty, FFVII would've probably been an equal challenge to RE2... if not even easier. The amount of duplicate data between each disc in FFVII is ridiculous.)
      That is definitely interesting. I actually read a Square official somewhere that if FFVII was released on the N64, it would have come in about an absurd amount of cartridges.

      Originally posted by Carnivol View Post
      some sort of improved compression routine is probably applied to the backgrounds (so they no longer rely on the use of a basic 1994 video compression routine),
      And what exactly was that? I'm curious now. Did they actually went and recompressed the master BG images or something? I ask cause I remember the BGs actually looking better in some places than in the PSX version.

      Originally posted by Carnivol View Post
      With today's tech and software, you could probably achieve a much better result on the same amount of space.
      Well if you can fit RE1 in a DS game card, than surely RE2 is possible then right?
      Last edited by OKeijiDragon; 05-08-2010, 01:55 AM. Reason: DOH!!! Broken URL!
      If you have Twitter, follow me!. =P

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      • #18
        Originally posted by OKei View Post
        And what exactly was that? I'm curious now. Did they actually went and recompressed the master BG images or something? I ask cause I remember the BGs actually looking better in some places than in the PSX version.
        Haven't bothered checking how the backgrounds are stored. Never really done any comparisons either to see which ones look the cleanest. It's of course very possible that they might've used higher quality master renders (or re-renders) for the N64 version, but it's worth noting that the PS1 version at least uses a shitty old video codec for storage of its background renders (and, if memory serves me right all the way, the way it stores them makes them always take a certain amount of disc space, regardless of whether or not all the space is actually needed for them.)


        Originally posted by OKei View Post
        Well if you can fit RE1 in a DS game card, than surely RE2 is possible then right?
        Funny thing there is that the NDS version of Resident Evil 1 is roughly twice the size of Resident Evil 2 for the N64.

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        • #19
          I see this is starting to become a weekly thing. The commentary for Part 10 has been completed, and it's a shorter part this time around! Wait till Part 11 for some crazy commentary shit!

          But also...

          A lot of sources suggests that Angel Studios originally wanted to do Final Fantasy VII for SquareSoft, but Square supposedly rejected the idea as it'd reflect badly on them if a 3 disc game was fit on a tiny cartridge (in all honesty, FFVII would've probably been an equal challenge to RE2... if not even easier. The amount of duplicate data between each disc in FFVII is ridiculous.)

          Do there exists any sources for that? I included this fact in the commentary for Part 10, sounded too interesting and entertaining to pass off easily. Don't get me wrong, I'd take your word for it but I think some good internet sources would suffice as well.

          Tried to Google "Final Fantasy VII port for Nintendo 64" and such but no luck.
          If you have Twitter, follow me!. =P

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          • #20
            Does anyone else really like the randomizer option in this version? I wish all the old RE's had that... gives the game higher replay value.
            Mass production? Ridiculous!

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            • #21
              Part 11 commentary for RE2 N64 is already done! Potentially NSFW! Seriously, don't watch this outside your home!

              I'm not trolling you with the video title. Keep in mind that the dialogue in the commentary is blown out of proportion intentionally to entertain the mature audience. =P

              Originally posted by Det. Beauregard View Post
              Does anyone else really like the randomizer option in this version? I wish all the old RE's had that... gives the game higher replay value.
              That is a feature I really liked in the N64 port. I'm surprised it wasn't retained in the GameCube port, but I guess that would have meant additional reprogramming for the port. It was made to pull a quick buck out of people. =P
              Last edited by OKeijiDragon; 05-16-2010, 11:52 AM.
              If you have Twitter, follow me!. =P

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              • #22
                About time! I'm done with Part 12's commentary. Expect Part 13 to be done with shortly, and the rest of the Claire A parts very soon!

                Expect to see quite a bit of trivia in this part. Stay tuned for the rest later!

                Originally posted by doomed View Post
                The videos were encoded at a very low resolution (I think it was 160x100), the audio was heavily compressed and resampled and all the duplicate data (audio, video, backgrounds, etc - which are many, basically the PSX version is like having the same game on 2 different CDs!) were stored only once.

                I can remember that something similar - to an extend - has happened to other games as well.

                Baldur's Gate was originally a 5-CD game, and it was later rereleased as a 3-CD game by using better compression.

                The same with Planescape Torment that was a 4-CD game and later it was rereleased as a 2-CD game by using better compression and storing only once all the duplicate data.

                The Longest Journey that was a 4-CD game was later rereleased as a 2-CD game by using better audio & video compression (different codec, no quality loss).

                Looking back the PSX version sure is bloated (by today's standards).
                I guess this would explain the later ports of the game coming in a single CD for the Dreamcast and GameCube versions, though that's just because of the larger disc space of the two.
                If you have Twitter, follow me!. =P

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                • #23
                  The Dreamcast version is still two GD's ;). But the DC version is the superior version amongst all the ports.

                  I'm still amazed they fit all of RE2 onto a 64MB cart! Man that's some insane compression algorithm!

                  I just beat the N64 version using infinite ammo and infinite health (all button cheats) and I must say that it's a great port! I wonder how RE3 would have been if they ported it, or even RE1....
                  Last edited by Zombie_X; 05-22-2010, 08:34 PM.
                  My Head-Fi Page

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                  • #24
                    Originally posted by Enrico Marini View Post
                    Fraid to say that they did. The RE2 N64 models are of a lower Poly count/Texture size vs the original PSX version. Its just Angel Studios just put more effort into lowering the texture sizes and model size whilst keeping as much quality as possible.



                    *note* the N64 textures were split up into many smaller images, claire's head is split because the n64 texture was split.

                    The N64 version was good for what they had to work with.
                    Enrico, how'd you managed to rip theese Textures from RE2 for N64 ???
                    Do you know how to rip other files like Sound Files, FMV Cutscenes ???
                    Choosing the main cast is absolutely awesome!

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                    • #25
                      Project64 emulator can dump textures with a specific driver. Can't remember which though.

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                      • #26
                        Part 13's commentary is now completed, and with improved annotation presentation (Now each window comes in different colors to blend better with what's on the screen)! In this part, I find Annette Birkin and her crazy husband's sob story and encounter that Giant Alligator. Check out the empowering trash-talk commentary from yours truly.

                        Originally posted by Zombie_X View Post
                        The Dreamcast version is still two GD's ;). But the DC version is the superior version amongst all the ports.

                        I'm still amazed they fit all of RE2 onto a 64MB cart! Man that's some insane compression algorithm!

                        I just beat the N64 version using infinite ammo and infinite health (all button cheats) and I must say that it's a great port! I wonder how RE3 would have been if they ported it, or even RE1....
                        My mistake, but two GD-ROMs, really? But there's more space inside a 1.2GB GD-ROM disc, and RE2 came in one GCN disc on GameCube, and someone here pointed out how easy it would have been to keep everything in one disc. Capcom was sure confusing back then.

                        Also, how is the DC version better then the rest, aside from all the extra art gallery features? I wanna buy!

                        As for RE1 and RE3 on N64, I bet both would have been even easier to put it on N64 than RE2. I'd go far as to say that both individually would have come in a 256 Megabit cart.
                        Last edited by OKeijiDragon; 05-26-2010, 09:49 PM.
                        If you have Twitter, follow me!. =P

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                        • #27
                          Originally posted by Enrico Marini View Post
                          Project64 emulator can dump textures with a specific driver. Can't remember which though.
                          Thanks I will have to find out myself.
                          Choosing the main cast is absolutely awesome!

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                          • #28
                            Originally posted by OKei View Post
                            Part 13's commentary is now completed, and with improved annotation presentation (Now each window comes in different colors to blend better with what's on the screen)! In this part, I find Annette Birkin and her crazy husband's sob story and encounter that Giant Alligator. Check out the empowering trash-talk commentary from yours truly.


                            My mistake, but two GD-ROMs, really? But there's more space inside a 1.2GB GD-ROM disc, and RE2 came in one GCN disc on GameCube, and someone here pointed out how easy it would have been to keep everything in one disc. Capcom was sure confusing back then.

                            Also, how is the DC version better then the rest, aside from all the extra art gallery features? I wanna buy!

                            As for RE1 and RE3 on N64, I bet both would have been even easier to put it on N64 than RE2. I'd go far as to say that both individually would have come in a 256 Megabit cart.
                            Well the backgrounds look better for one, the bonus galleries is second, third is Hard and Nightmare mode. Man those two modes are insane. I takes like 30 handgun bullets to kill a zombie! It takes 7-8 shotgun shells to kill a zombie!! That's nuts man and all enemies do more damage and there are less herbs and ammo! Thankfully there is a infinite ammo code that can be put in ;)

                            Get Bio2VP, it's about $20 for a mint copy (I have four of them) and you can pick up a DC Game Converter Boot CD for $10 off amazon.
                            Last edited by Zombie_X; 05-27-2010, 10:03 PM.
                            My Head-Fi Page

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                            • #29
                              I'M FREAKING BACK BABY, I never forgot! The commentary for Part 14 is now complete!

                              YouTube video:

                              Sorry it took this long to produce. I've been stuck with mash-ups, and other stuff. Well, now I've returned with this, and this part includes trivia, comments... just watch.

                              Check back for Part 15's commentary in the VERY near future this time!

                              Originally posted by Zombie_X View Post
                              It takes 7-8 shotgun shells to kill a zombie!
                              ...Unless you aim for there heads right? That's nightmare for ya.
                              Originally posted by Zombie_X View Post
                              Get Bio2VP, it's about $20 for a mint copy (I have four of them) and you can pick up a DC Game Converter Boot CD for $10 off amazon.
                              Or I could just easily download and burn it on a CD-R with Alcohol 120% to play it. It's not the cleanest way to play it, but it's just THAT easy to do (I'm not even counting the ISO download, please), and it's all Sega's fault! But that's a different story for another thread.
                              Last edited by OKeijiDragon; 06-22-2010, 03:19 AM. Reason: FINALLY, I understand the YouTube tags here!
                              If you have Twitter, follow me!. =P

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                              • #30
                                You could do it that way but that's still piracy and I don't like that idea. The game is cheap enough so just buy it and download a copy of the Utopia Bot CD.
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