I've always said that if there's an RE6, it should involve an outbreak of T-Virus zombies and a civilian main character. It would really be a breath of fresh air for the series. Throw in an NPC that's pivotal to the storyline like Ada or possibly Sherry(lol), and you have something that might work.
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A Logical Arguement for Why Slow Zombies Might NEVER Return in Resident Evil / Slow z
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Put the character in a dark place, take off his red laser aim and I would like to see the player hiting a zombie rushing in his direction directly in the forehead.Last edited by Davi Redfield; 04-26-2010, 12:59 PM.
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If someone, somehow, managed to make the zombies persistent (like, even worse than the necromorphs in Dead Space), as many as in Dead Rising (blocking entire paths), skip on the ammo (each bullet may be your last) and throw in a few really troublesome bastards in the masses at various points (crimson heads or really wonky BOWs, acting kinda like witches/tanks in Left4Dead... or just Nemesis/Mr.X-ish stalking, if you want) and take a heavy dose of inspiration from something that has pulled off tense/suspense horror-ish elements without hardly ever featuring any form for actual combat (Zettai Zetsumei Toshi 1-3 / Disaster Report / SOS - The Final Escape / Raw Danger). Mix it all together, and I think you might be on your way to something... and... oh... Outbreak-ish cast and team work (but with room for improvisation and branching paths)
Somewhere out there... Randomwab might be crying right now...
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Gameplay and cutscenes should never be mixed together. Ganados/Majini are not more resistant than zombies simply because they're still alive. They have way more weak spots.
Zombies on the other hand can only be killed when shooting at their head but in gameplay you can also shoot them and they'll fall anyway.
If they wanted to they could simply make them invincible if you shoot anywhere except the head and even then you'd need to either shoot multiple times or hope for a critical.
If you don't blow their head off they can turn into CH unless burned really fast.
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Originally posted by Carnivol View PostIf someone, somehow, managed to make the zombies persistent (like, even worse than the necromorphs in Dead Space), as many as in Dead Rising (blocking entire paths), skip on the ammo (each bullet may be your last) and throw in a few really troublesome bastards in the masses at various points (crimson heads or really wonky BOWs, acting kinda like witches/tanks in Left4Dead... or just Nemesis/Mr.X-ish stalking, if you want) and take a heavy dose of inspiration from something that has pulled off tense/suspense horror-ish elements without hardly ever featuring any form for actual combat (Zettai Zetsumei Toshi 1-3 / Disaster Report / SOS - The Final Escape / Raw Danger). Mix it all together, and I think you might be on your way to something... and... oh... Outbreak-ish cast and team work (but with room for improvisation and branching paths)
Somewhere out there... Randomwab might be crying right now...
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I only played RE4 once for like 4 hours, I had no problem avoiding guanados or running right through crowds of them. The things that killed me were the push these button combos. I got bored at the castle, idk if it was harder once there. I think the old games still work. Companies just listen too much to the most vocal consumers of anything nowadays.Last edited by The_15th; 04-30-2010, 03:15 PM.
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Ever since the switch of the free moving gameplay compared to the old school gameplay, zombies aren't gonna be much of a threat. People probably demand the return of the zombies out of favoring the horror that RE is suppose to be but RE5 ruined that. RE4 still retains the horror despite the free moving gameplay.
Weskersexycheez is correct on the super zombies IMO.
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Honestly? RE4 didn't have many real horror elements. RE5 just managed to have even less. Which always make me laugh when I see, 'Fear you can't forget.' I suppose it's technically true. You can't actually forget what was never there.
I think the point is that it could work, if Capcom did it right. The question is can Capcom do it right, and will they even bother trying so long as the series makes money hand over fist? Or will the next game be a pure shooter with even prettier graphics?
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If you started off like me with Resident Evil, it didn't matter what it was; if it was trying to get me, it was scary... But once you get used to it, zombies are a mild annoyance at best that you learn a formula to avoid.
I'm thinking about Nemesis and how you had the added factor of if you buggered around too much, he'd come for you. Now I find that scary, because you couldn't always avoid that. A similar thing worked quite well for the invincible necromorph in Dead Space and even the wandering monks in Fatal Frame. Maybe some kind of zombie that operates in a similar way?
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Problem is that games are too sequential. Once a formula has been found out the challenge is broken. RE1 2 and 3, group of zombies, aim up with shotty and blast away.
Ten years ago I would have never concidered attacking Nemesis on Hard with just a pistol, now I do all the time.
Even the same can be said for the Ganados. http://www.youtube.com/watch?v=8AthAH_iQAs. I've pretty much played through all of RE4 with just the knife on Pro. Back, Back, Forward, Forward, L (+X)
Next we have our lovely Capcom. Lazy asses extrodinaire. When I played the RE5 demo at Euro Gamer 2008, a couple of (what seemed like) journalists asked me why I was running around killing everything and its friend with just the butter knife, to which I replied that the Majini are just the Ganados again and their AI is serverely broken. You would have least thought Capcom would have looked into what was broken with the Ganados and fixed it for 5 if they were just rehashing.
Pretty much if Capcom want to truely make something scary again with the flesh eaters, they'll need to scrap everything and start again.
But in my honest opinion, I don't think they are currently capable of it (Prove Me Wrong Capcom). I'll cite Umbrella Chronicles and Darkside Chronicles as my example.
- "So we are going to do another slow zombie game, how do we make it challenging?"
- "Err by making it a rail shooter so the player can't run at all?"
But to be fair the general malaise I feel towards Capcom isn't just towards them. I feel the same about Square Enix and Konami. And to a lesser extent the newer developers.
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