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  • #91
    There are several pieces of the script in the games missing completely, some things completely lost in translation, some stuff added for no real reason, so on and so forth. All that on top of simply botched translations leading to a bunch of ridiculous errors.
    That sucks. Hard. And what do you all mean by localization?

    Comment


    • #92
      Indeed.

      I kinda like the way certain wikis, such as Lostpedia, has handled facts vs theories when it comes to vague/unclear/unknown stuff. You know, how they basically do stuff like this at the bottom of their entries (along with pointing out all currently unanswered questions):

      Theories;
      -Hannah "was" Hunnigan, but at some point they (writers/editors) realized that'd be impossible with their current scenario...
      -Hannah is a typical Japanese pun of epically lame proportions (Similar names, 'cause they both do the same).
      -Someone rolled with the idea that the "Ingrid" character is just a codename for intel/support.


      Originally posted by 5 Minutes View Post
      That sucks. Hard. And what do you all mean by localization?
      Localization is a process that several forms for media go through when it's being brought from one region to another. The amount of work put into the localization process usually depends entirely on a mixture of the source content and the target market. In general, most localizations are just a straight up translation of the source material. The most well known form for localization is when you apply basic changes to the source content to either better appeal to the new target audience (adapting jokes/puns to the new language or replacing them with the cultural equivalents being the most easily recognizable part) and the most infamous ones involve censorship (usually to match a certain ratings criteria in a region). Another common form for localization is how certain media is subjected to dubbing instead of subtitling. Usually either because the locals frown upon subtitles or because the target audience is of a young age.

      Good samples of video game subjects to look at would be:

      -WW2 games in Germany usually gets all Nazi references stripped out and other violent games often get German/Japan specific "censored" versions with a generally lower rating.
      -The Phoenix Wright series, although story wise is the same between both regions, has the entire setting moved from Japan to the US and a billion cultural and pop culture references have been changed to match the new setting. (And almost all names have been altered to bring across the double-meaning to its new language, without having to rely on knowledge of the source language to see/understand them.)
      -In ye olde days, Alcohol, Sex and Religion were the big "NO, NO and NO!" in western video game localizations. So any NES RPG or Castlevania game w/tits would be a good sample.
      -Resident Evil / Silent Hill, both of which are pretty much just straight up translations, as they were already written around a western setting, utilizing English voice acting in the original version and often also features its own localization crew (or representative) being part of the production of the game and it's English assets from the very beginning.
      Last edited by Carnivol; 06-14-2010, 08:19 AM.

      Comment


      • #93
        Are there anything fans can do to get these info confirmed? I mean, why don't we contact Capcom and ask them about these stuff? I remember I sent some e-mails to Capcom in the past to confirm info and I got some answers so maybe you guys could give it a try, maybe on Capcom-Unity forums and/or e-mailing Capcom staff (specially the ones in charge of Resident Evil stuff).
        I am sorry to enter this discussion without being invited and I don't know you guys very well but arguing like this will not take us anywhere. I administered/moderated RE Forums for almost 10 years and I saw these conflicts many times and they never ended. It's not worth it and I know you guys know that too.
        http://www.residentevildatabase.com
        Follow us on Twitter: @residentevildb

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        • #94
          Certain types of answers are incredibly hard to get properly confirmed, mostly 'cause there are no real answers to them. Best you can do is to try to fill in the blanks with the information available, while at the same time considering how such fill ins may affect other things and whether or not it actually "fits in." I generally like to point at Star Wars' "Holocron" when it comes to determining where something fits in. Adapting a similar structure to Resident Evil isn't hard. It's just a matter of clearly pointing out the origin of certain statements, so that they may be properly revised should ever something that may be C or S canon be overwritten by T or G canon.


          Also, the general contact system for companies aren't what they used to be either. If you're lucky, you can get the odd question through to someone who's not just in PR, but actually someone who's worked on something of relevance, but chances are you'll never really get a proper reply (usually for the better, as it creates less confusion if a consistency issue with such a statement occurs in the future... or somehow collides with already established facts. See stuff like a certain set of infamous Chris Kramer comments.)

          In general, most companies have three types of documents when they work on games. One is their own franchise glossary (their own terminology for the franchise), the company/platform specific guidelines (various pre-written terms and messages for stuff that's not really game specific) and in the case of stuff that's being done in multiple languages; they usually have what's called a "translation memory" (a tool that most of the time ensures that identical terms and strings are translated consistently. Consider this the multi-language version of the franchise glossary, if you want.) Not all companies do a good job at keeping their own glossaries updated, or only update them every once in a while. Some companies also work closely with their localization departments and often treat the English assets as part of what's pretty much considered the "final/gold" version of something (see stuff like Square-Enix Final Fantasy "international" re-releases and Kingdom Hearts re-releases, Konami's Silent Hill series and even random oddities like Tales of Destiny for PS1.)


          In general, all of the above mentioned "tools/documents" are usually available to the game designers, the QA team and the localization team. Usually along with the game designer's own design documents (though, sometimes in severely limited/organized form, depending on whether or not QA and Localization is being done internally, externally and/or what kind of deals/partnership they evt. have with any external service providers.)


          In general, some of this information is also often made available to external partners for the creation of guide books for various games and franchises or the creation of other supplemental content. This often also either in incomplete form, severely limited form or sometimes even in its non-finalized form.

          Comment


          • #95
            Originally posted by News Bot View Post
            Tricell did not have a control Plaga whatsoever as far as the game reveals.
            Apparently, they do:
            After reaching the conclusion that there was nothing more he could do, Irving plotted to escape with his accumulated wealth, but he was soon overtaken by the hooded figure, who provided him a vial containing Las Plagas. This was to be his punishment for failure. He was to administer this on himself in order to fight the two agents.

            This vial contained a Las Plagas variant known as a control Plaga.
            And the "modified subordinate Plagas" seem to be Type 3:
            One week has passed since the initial field test of Type 3 Plagas.

            Type 3 was designed to display dramatically enhanced physical abilities over previous versions.

            The original Las Plagas had a special Plaga known as the control Plaga that would provide a host with enhanced physical abilities.
            These control types were limited in number, and they always caused severe physical changes in the host, and thus it was not always expedient to use them.

            From a business standpoint, this was undesirable.
            The idea was to create super soldiers without any side effects, something consumers wanted.

            Other teams are currently working on developing a similar product to Las Plagas for commercial use, but given the affinity Las Plagas has for human hosts, it seems advantageous to continue to develop it. Other methods may produce superior super soldiers, but if they do not render the host completely controllable, their effectiveness would be limited.

            Taking a subordinate Plaga (the base Las Plagas) and implanting a gene from the control Plaga created a new type of Plaga - the Type 3.
            It is believed that if Type 3 can be perfected, it will become the new standard on the bioweapons market.

            But that day is still in the offing. During a recent field test, a number of issues came to the fore. The chief problem is its ineffectual adherence rate. In adult and adolescent males the adherence rate is approximately 92 percent, the same for normal Las Plagas. For women and young children Type 3 has a 0 percent adherence rate.

            With these disappointing results, it is obvious that in its current state, Type 3 would not render a adequate product.

            In addition, superficial mutations were invariably fatal. This is thought to be due to the dynamic influence of the control Plaga gene.

            The test, however, was not without some favorable results.

            Our goal to realize dramatic physical enhancements were somewhat realized. The jumping power of hosts has shown remarkable improvement.

            Another point is one we hadn't predicted: size increase in the hosts, with some reaching a height of almost three meters.
            This could also be due to the gene from the control Plaga, but it is within acceptable parameters.

            With this field test, we did not achieve all our initial desired results, but the test was not a complete failure. It may be possible to use the information garnered from the current tests and use them to make improvements in any future tests.

            Comment


            • #96
              I bet it's just another botched translation.

              Comment


              • #97
                "When facing Chris and Sheva, Irving injected himself with the "Control Plagas" parasite in the way of solution, and transformed into a giant aquatic creature. Because it has obvious differences in appearance with the parasite used by the chief conspirator in the South Europe Incident, it is believed to be a modified subordinate Plagas parasite similar to those in that incident. However, it also has some characteristics of the Control Plagas. Injecting the parasite won't make the host lose his mind, and makes it possible to control the parasite with the host's will. The new types of Plagas have had other ways to control and command, so the purpose of its development is only to improve its fighting abilities."

                This is from page 272 of the Bio 5 kaitaishinsho about the Irving creature, which is what the whole 'modifield subbordinate plaga' argument thing comes from, courtesy of PU.

                I agree that Field test file does seem to suggest a similar variant, but the type 3 infectees possess wholly different traits to salazar, mendez, krauser etc.
                "I've got 100 cows."
                "Well I've got 104 friends."

                Comment


                • #98
                  Originally posted by TheBatMan View Post
                  "When facing Chris and Sheva, Irving injected himself with the "Control Plagas" parasite in the way of solution, and transformed into a giant aquatic creature. Because it has obvious differences in appearance with the parasite used by the chief conspirator in the South Europe Incident, it is believed to be a modified subordinate Plagas parasite similar to those in that incident. However, it also has some characteristics of the Control Plagas. Injecting the parasite won't make the host lose his mind, and makes it possible to control the parasite with the host's will. The new types of Plagas have had other ways to control and command, so the purpose of its development is only to improve its fighting abilities."

                  This is from page 272 of the Bio 5 kaitaishinsho about the Irving creature, which is what the whole 'modifield subbordinate plaga' argument thing comes from, courtesy of PU.
                  Personally, I think in-game evidence and developer interviews should override books created by non-CAPCOM staffs. Just me, though.

                  Originally posted by TheBatMan View Post
                  I agree that Field test file does seem to suggest a similar variant, but the type 3 infectees possess wholly different traits to salazar, mendez, krauser etc.
                  Type 3 was not stated to be a replicate, so that is only natural.

                  Comment


                  • #99
                    But in game evidence and developer interviews don't answer the question of how wesker got las plagas post re4. So in this case we have to turn to other evidence.
                    "I've got 100 cows."
                    "Well I've got 104 friends."

                    Comment


                    • Originally posted by TheBatMan View Post
                      But in game evidence and developer interviews don't answer the question of how wesker got las plagas post re4. So in this case we have to turn to other evidence.
                      The fact that Irving works for Ada seems to be a pretty good explanation, though. It's certainly a lot simpler, if nothing else.

                      Comment


                      • yeah, it hints. But considering it was Wesker who delivered Las Plagas to Tricell in the first place. "I was surprised Las Plagas was such a success, when you first arrived I had my doubts."

                        And if Ada and The Organisation worked so hard to keep the control plaga from Wesker, why would they just hand it over to a dirty little weapons dealer who is affiliated with the same organisation Wesker is now with?

                        The biggest draw with the subbordinate plaga argument is that it explains that Wesker essentially never knew he was betrayed by Ada, which is perhaps why she agreed to do it and why she still lives to this day.

                        If Wesker knew he'd been betrayed, he's surely have gone after her before he even went to Spencer. Plus that same file in LIN hints that Ada and Wesker still have dealings post RE4.
                        Last edited by TheBatMan; 06-14-2010, 06:56 PM.
                        "I've got 100 cows."
                        "Well I've got 104 friends."

                        Comment


                        • Originally posted by TheBatMan View Post
                          And if Ada and The Organisation worked so hard to keep the control plaga from Wesker
                          I don't think she did.

                          I can only stress this:
                          Originally posted by Prime Blue View Post
                          As said before, until a future game sheds more light on Ada and the "organization", we can only assume that Wesker ended up with the dominant species sample, and probably at least one of the others as well.

                          Comment


                          • Prime, could you please fix the link for this:



                            Also, the reference links we have for your BSAA website translations on Project Umbrella are all dead. (Report_090213 - Report_090227, Research Facility Photo, etc.) Might you be able to provide us with new locations?

                            Lastly, if you have time, could you possibly shed some light on this:



                            Thank you! I appreciate it!

                            Comment


                            • Originally posted by Chimera View Post
                              Prime, could you please fix the link for this:



                              Also, the reference links we have for your BSAA website translations on Project Umbrella are all dead. (Report_090213 - Report_090227, Research Facility Photo, etc.) Might you be able to provide us with new locations?
                              I changed my provider lately, so I lost my free webspace. I'll eventually settle down elsewhere, but I don't feel like taking care of it at the moment...

                              Originally posted by Chimera View Post
                              Lastly, if you have time, could you possibly shed some light on this:

                              http://projectumbrella.net/forum/BSAA-Website
                              After Ryan receives the last message from SOA M. Suzuki, a splatter of blood appears on the screen.



                              All the documents are deleted from his computer.




                              The computer is shut down.



                              On the black monitor, the silhouette of Special Operations Agent M. Suzuki (Ryan's murderer) is reflected.



                              Suzuki was responsible for much of the chaos in Resident Evil 5. The West African Branch of the BSAA was under the assumption that the mission's sole purpose was to arrest Irving. Ryan instead was convinced that it was a highly dangerous bioterrorism incident, but couldn't pass on this information to Chris. He asked SOA M. Suzuki to pass on a warning to Chris, but she didn't do it because she supposedly was a spy from TRICELL. Unless she appears in a future game (which is highly doubtable), we'll never know what her true intentions were.

                              Comment


                              • Originally posted by Prime Blue View Post
                                I changed my provider lately, so I lost my free webspace. I'll eventually settle down elsewhere, but I don't feel like taking care of it at the moment...
                                There's certainly no rush. Whenever you can find time.

                                Thank you ever so much for the B.S.A.A. website information! This is exactly what I was looking for. Well done!

                                Comment

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