Originally posted by Inferno04
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Body damage and clothing was initially an idea for a few of the Capcom games and you can see it in concept designs and promotional images (such as Demento), I'd support it if it's done properly instead of complete sexualization as clothing and/or body damage is used in whatever games' it's been used in.
Originally posted by Voltius
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Essentially, they're somewhat the closest things to remakes of the older games (not counting the Chronicles games as there was reuse on areas practically directly from the Outbreak games, nor does it exactly count aside from being a bastardized retelling of the older games) - being true to them whilst still including some newer features.
The camera doesn't essentially need to be "completely fixed" as with Demento which runs pretty much the same (excluding the online player co-op, AI only offline) that features fixed camera angles that will pan whilst the player is moving the characters along - as some of the fixed ones can be somewhat fiddly to deal with and an OTS camera view isn't really helpful considering that the zombies keep spawning in areas, or that corpses that appear to be dead may pop up after a certain amount is killed - it'd be less than helpful in comparison than being able to see and can keep an eye on your AI and/or partners, as well as enemies instead of having a forced OTS view which has a limited field of vision.
The slightly panning, although essentially fixed camera can work for larger and faster enemies - as I've been discussing with Smiley as he brought up that we need to aim at specific spots on the Ganados/Majini, it can still work with a fixed camera (as mods that have been created for RE4 and by using an invisible Sheva as a camera point) have shown that it's still possible to fight these newer enemies, older enemies and mixtures whilst retaining the older cameras.
There isn't any real need to have a singular camera limitation, when you have a larger field of view and can see what you know your online partner is seeing in contrast to RE4/5 limited vision range. Although, some may say it's easier to aim against faster, larger or enemies with weak points -it's the same, regardless of the camera or if you have a laser sight or not.
Failing that, then the best choice would be an optional camera set as we know it's possible for them to do. It's just that pretty much every other bloody game has an OTS camera style, it's a unique point for the Outbreak games... Just as whenever they use OTS - it ends up being more action, no horror, FPS is a Gun Survivor and/or Rail Shooter so with it - there's bit of an association with the camera styles as I've just mentioned, so after having two games that are essentially the same thing, different story with little to no horror at all - there's a lot more people returning to the origins' of the franchise to get some decent survival horror in contrast to the new stuff.
Of course, I could go on a ramble about that but I'll leave it at that roughly.
Crimson Heads would be nice to have them brought back, this could work if they didn't have the automatic flicker out on the ground.
(Sorry, probably not making sense - sick and dizzy).
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