Originally posted by MeanBob
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Best Resident Evil ports?
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Personal opinion
RE1 Original - DS (Extra modes/puzzles/battles)
REmake - No superior version.
RE0 - No superior version.
RE2 - Dreamcast (Nightmare mode, gallery modes, 60Hz mode)
RE3 - Dreamcast (2 extra costumes...and that is only reason I say this version, otherwise GC)
CVX - Gamecube (Looks better than PS2 version, contains the extras)
RE4 - Wii (GC looks but PS2 extra content combined)
RE5 - No ports.Beanovsky Durst - "They are not pervs. They are japanese."
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Originally posted by MeanBob View PostReally? Are the cutscenes actually in-game too? Was curious at, maybe, the costumes would still stick on Leon and Ashley, unlike the PS2 version where it'll go to his original "jacket costume"
If that's the case, RE4 on Wii will be the first on my list so far on the first post of this thread.
You're lke the second person I've seen say that. Does anyone else agree?
BTW, the extra content from the PS2 version runs with GameCube assets on Wii version. Not at 100% but a lot of it does. And said mini-game now has the cool water and lighting effects that were in the main game of the GCN ver.
Here's a quick comparison from way back:
Geometry loss and gain:
Polygon/texture difference
Enemies are not as blocky:
Still even if they used some of the GC assets, the mini-game doesn't looks as good as the main game. The quality of the workmanship is not as polished.
Stuff to remember: Avoid forums if you're having a bad day.
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The Wii ports of RE and RE0 are both superior as they do not require you to change discs. Also, the FMVs do not have the horrible compression artifacts of the GameCube versions as they used much more space for them (and switched formats from HVQM4 to THP).
There is no definitive version of RE2: PC DVD has 640x480 FMV encodes, the bonus games and the gallery. PlayStation Dual Shock Version has sequenced and thus uncompressed music. GameCube has the best in-game graphics. Nintendo 64 has exclusive features (randomizer, Ex Files, blood color, superior control system, new costumes).
RE3 does not have a perfect version either. PC DVD has the best FMV encodes and has the most costumes, GameCube has the best in-game graphics.
C:VX is best on GameCube: It has the highest quality movie encodes and it doesn't have the graphical shortcomings of the PlayStation 2 port.
There are more differences, but I think these are the most important changes between versions.
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The Cube version of RE2 does have the best in-game character models but the GCN's low res backgrounds look blurry compared to other versions. IMO the DC version has the best of both worlds in that department.
@TheSelfishGene The DC version is basically a port of the PC version.Stuff to remember: Avoid forums if you're having a bad day.
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To steal from KylieDog:
MY Personal opinion
RE1 Original - DS (Extra modes/puzzles/battles)
REmake - Wii Version as mentioned no disc change
RE0 - Wii Version as mentioned no disc change
RE2 - PC (Arrange mode, gallery modes, Extreme Battle, Modding options; limitless potential)
RE3 - GCN (Only downside is tiny little D-Pad on controller I hate analog)
CVX - GCN (Looks better than PS2 version, contains the extras)
RE4 - Wii (GC looks but PS2 extra content combined and motion controls are decent)
RE5 - Argueably PS3 what with the motion control options . . .
Bear in mind that the PC versions of all games except CV which didn't get to the PC have the potential to be the so called Best version as with tweaking some minor some major they can all be improved in some way to exceed the other versions . . .Last edited by Rancid Cheese; 07-18-2010, 09:11 PM.sigpic
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I wish that RE2 for gamecube could have had quick reloads and quick turns added in though. It couldn't be that hard to add those in...
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Originally posted by kevstah2004 View PostWhere you playing it with an expansion pak? I heard if you kill all the enemies within a room and go back into that room it'll bump up the background images to a higher res one.
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Originally posted by kevstah2004Where you playing it with an expansion pak? I heard if you kill all the enemies within a room and go back into that room it'll bump up the background images to a higher res one.
Spoiler:
When there are no enemies it uses a 1024x512 bg image rather than the 512x512.
However the quality of the background is not better than the playstations 320x240. If you look at the images, they were just rescaled and compressed versions as evidenced by the unsightly blurring and graining.
Just to be fair, here is the original PSX 320x240 image scaled to 1024x512 and 512x512. First two are pixel resize, last one is a smart resize.
Spoiler:
The N64 version could have been better than it was if N64 didn't use cartridges but then again it might have ended up being a lazy port.
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Originally posted by Enrico Marini View PostDecided to test that and in part it is true.
Spoiler:
When there are no enemies it uses a 1024x512 bg image rather than the 512x512.
However the quality of the background is not better than the playstations 320x240. If you look at the images, they were just rescaled and compressed versions as evidenced by the unsightly blurring and graining.
Just to be fair, here is the original PSX 320x240 image scaled to 1024x512 and 512x512. First two are pixel resize, last one is a smart resize.
Spoiler:
The N64 version could have been better than it was if N64 didn't use cartridges but then again it might have ended up being a lazy port.
I think this also explains why the other textures were different in size despite looking the same in the game.
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Okay, I think that seals the deal: The dumping utility of your Project64 graphics plug-in rips textures to faulty sizes (at least for Resident Evil 2). The prerendered backgrounds are all stored on the cartridge as 320x224 JPEG images, no 1024x512 or 512x512 versions are present (which would of course be insanity as they would never waste space for multiple encodes, not to mention the 1024x512 one is complete nonsense as the resolution with the Expansion Pak is 640x480). Here's the original background from the N64 ROM:
Well either way the game does bump up the resolution when no enemies present, which is what I was looking at. I know nothing of exploring Rom files so I went for the only tool I knew. Sorry for the misinformation.Last edited by Enrico Marini; 07-19-2010, 07:31 AM.
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