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Best Resident Evil ports?

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  • #16
    Originally posted by MeanBob View Post
    Really? Are the cutscenes actually in-game too? Was curious at, maybe, the costumes would still stick on Leon and Ashley, unlike the PS2 version where it'll go to his original "jacket costume"
    Like the GC version, the Wii version does cutscenes realtime (only the ones in the cutscene gallery uses videos in the Wii version, iirc)

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    • #17
      Personal opinion

      RE1 Original - DS (Extra modes/puzzles/battles)
      REmake - No superior version.
      RE0 - No superior version.
      RE2 - Dreamcast (Nightmare mode, gallery modes, 60Hz mode)
      RE3 - Dreamcast (2 extra costumes...and that is only reason I say this version, otherwise GC)
      CVX - Gamecube (Looks better than PS2 version, contains the extras)
      RE4 - Wii (GC looks but PS2 extra content combined)
      RE5 - No ports.
      Beanovsky Durst - "They are not pervs. They are japanese."

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      • #18
        Originally posted by MeanBob View Post
        Really? Are the cutscenes actually in-game too? Was curious at, maybe, the costumes would still stick on Leon and Ashley, unlike the PS2 version where it'll go to his original "jacket costume"

        If that's the case, RE4 on Wii will be the first on my list so far on the first post of this thread.



        You're lke the second person I've seen say that. Does anyone else agree?
        The main game's cutscenes are done in realtime but in Separate Ways the cutscenes are like on the PS2 (not running in real-time). So you'll notice a dip in quality.

        BTW, the extra content from the PS2 version runs with GameCube assets on Wii version. Not at 100% but a lot of it does. And said mini-game now has the cool water and lighting effects that were in the main game of the GCN ver.

        Here's a quick comparison from way back:

        Geometry loss and gain:


        Polygon/texture difference


        Enemies are not as blocky:


        Still even if they used some of the GC assets, the mini-game doesn't looks as good as the main game. The quality of the workmanship is not as polished.

        Stuff to remember: Avoid forums if you're having a bad day.
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        • #19
          +1 for RE2 on Dreamcast. I don't care for the 'hi-res' and graphical changes, but I love the nightmare difficulty. It's still challenging for someone like me who's played the original release to death.

          But I think this is also available on the PC version?? (I just don't have it).
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          • #20
            The Wii ports of RE and RE0 are both superior as they do not require you to change discs. Also, the FMVs do not have the horrible compression artifacts of the GameCube versions as they used much more space for them (and switched formats from HVQM4 to THP).

            There is no definitive version of RE2: PC DVD has 640x480 FMV encodes, the bonus games and the gallery. PlayStation Dual Shock Version has sequenced and thus uncompressed music. GameCube has the best in-game graphics. Nintendo 64 has exclusive features (randomizer, Ex Files, blood color, superior control system, new costumes).

            RE3 does not have a perfect version either. PC DVD has the best FMV encodes and has the most costumes, GameCube has the best in-game graphics.

            C:VX is best on GameCube: It has the highest quality movie encodes and it doesn't have the graphical shortcomings of the PlayStation 2 port.



            There are more differences, but I think these are the most important changes between versions.

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            • #21
              The Cube version of RE2 does have the best in-game character models but the GCN's low res backgrounds look blurry compared to other versions. IMO the DC version has the best of both worlds in that department.

              @TheSelfishGene The DC version is basically a port of the PC version.
              Stuff to remember: Avoid forums if you're having a bad day.
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              • #22
                I prefer the Wii Bio4, DC Bio2, PC SourceNext Bio3, and Wii Bio/Bio0.
                My Head-Fi Page

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                • #23
                  To steal from KylieDog:

                  MY Personal opinion

                  RE1 Original - DS (Extra modes/puzzles/battles)
                  REmake - Wii Version as mentioned no disc change
                  RE0 - Wii Version as mentioned no disc change
                  RE2 - PC (Arrange mode, gallery modes, Extreme Battle, Modding options; limitless potential)
                  RE3 - GCN (Only downside is tiny little D-Pad on controller I hate analog)
                  CVX - GCN (Looks better than PS2 version, contains the extras)
                  RE4 - Wii (GC looks but PS2 extra content combined and motion controls are decent)
                  RE5 - Argueably PS3 what with the motion control options . . .

                  Bear in mind that the PC versions of all games except CV which didn't get to the PC have the potential to be the so called Best version as with tweaking some minor some major they can all be improved in some way to exceed the other versions . . .
                  Last edited by Rancid Cheese; 07-18-2010, 09:11 PM.
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                  • #24
                    I wish that RE2 for gamecube could have had quick reloads and quick turns added in though. It couldn't be that hard to add those in...
                    My Head-Fi Page

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                    • #25
                      I just played through the N64 version of RE2 and the graphics are really bad. The randomizer and extras make up for it.

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                      • #26
                        Where you playing it with an expansion pak? I heard if you kill all the enemies within a room and go back into that room it'll bump up the background images to a higher res one.
                        If he had a brain, he'd be dangerous.

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                        • #27
                          Originally posted by kevstah2004 View Post
                          Where you playing it with an expansion pak? I heard if you kill all the enemies within a room and go back into that room it'll bump up the background images to a higher res one.
                          I did have the expansion pack. A part of the problem might be my large TV and the low resolution of the n64, but Leon's final fmv was almost too blurred to watch.

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                          • #28
                            Originally posted by kevstah2004
                            Where you playing it with an expansion pak? I heard if you kill all the enemies within a room and go back into that room it'll bump up the background images to a higher res one.
                            Decided to test that and in part it is true.

                            Spoiler:


                            When there are no enemies it uses a 1024x512 bg image rather than the 512x512.

                            However the quality of the background is not better than the playstations 320x240. If you look at the images, they were just rescaled and compressed versions as evidenced by the unsightly blurring and graining.

                            Just to be fair, here is the original PSX 320x240 image scaled to 1024x512 and 512x512. First two are pixel resize, last one is a smart resize.

                            Spoiler:


                            The N64 version could have been better than it was if N64 didn't use cartridges but then again it might have ended up being a lazy port.

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                            • #29
                              Originally posted by Enrico Marini View Post
                              Decided to test that and in part it is true.

                              Spoiler:


                              When there are no enemies it uses a 1024x512 bg image rather than the 512x512.

                              However the quality of the background is not better than the playstations 320x240. If you look at the images, they were just rescaled and compressed versions as evidenced by the unsightly blurring and graining.

                              Just to be fair, here is the original PSX 320x240 image scaled to 1024x512 and 512x512. First two are pixel resize, last one is a smart resize.

                              Spoiler:


                              The N64 version could have been better than it was if N64 didn't use cartridges but then again it might have ended up being a lazy port.
                              Okay, I think that seals the deal: The dumping utility of your Project64 graphics plug-in rips textures to faulty sizes (at least for Resident Evil 2). The prerendered backgrounds are all stored on the cartridge as 320x224 JPEG images, no 1024x512 or 512x512 versions are present (which would of course be insanity as they would never waste space for multiple encodes, not to mention the 1024x512 one is complete nonsense as the resolution with the Expansion Pak is 640x480). Here's the original background from the N64 ROM:



                              I think this also explains why the other textures were different in size despite looking the same in the game.

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                              • #30
                                Okay, I think that seals the deal: The dumping utility of your Project64 graphics plug-in rips textures to faulty sizes (at least for Resident Evil 2). The prerendered backgrounds are all stored on the cartridge as 320x224 JPEG images, no 1024x512 or 512x512 versions are present (which would of course be insanity as they would never waste space for multiple encodes, not to mention the 1024x512 one is complete nonsense as the resolution with the Expansion Pak is 640x480). Here's the original background from the N64 ROM:
                                I stand corrected but I didn't use the texture dumper plugin for the N64, used 3d ripper DX instead. Even 3d Ripper dumps the textures at the same resolution as the texture dumper plugin. So either both programs are dumping incorrectly or the character texture resolutions are that size. I've not known 3d Ripper to dump inaccurate texture resolutions before. But splitting up the texture into smaller squares would reduce wasted pixel space in resolution. Also the textures which are dumped are actually rearranged in a way that RE2's texture is not, e.g. The emblem on leons arm is with the top half of his white sleeve where its on a seperate page in the PSX/PC. Also note that loading claire with the magnum, she'll gain Leon's hand and it will be textured accordingly though in the PSX/PC versions the hand would be textured incorrectly which essentially points to the character textures being split. Thinking about it, maybe 3d ripper had a hissy fit with the BG texture as it wasn't a power of 2(2,4,8,16,32,64,128, 256, 512), which game textues need to be.

                                Well either way the game does bump up the resolution when no enemies present, which is what I was looking at. I know nothing of exploring Rom files so I went for the only tool I knew. Sorry for the misinformation.
                                Last edited by Enrico Marini; 07-19-2010, 07:31 AM.

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