I also woudn't mind bringing back the virus gauge from the Outbreak games. Only this time, instead of getting infected from the virus from the very beginning with no explanation why, you'll only get infected with from certain types of attacks from special kinds of B.O.W., or introduce a new element of an interactive cut-scene that deals with pressing a button on the contoller to avoid getting attacked resulting in an infection of the virus.
If you happen to unfortunely get infected, you can spend the reminder of the game finding and taking some kind of antidote that only temporarely halts the infection for a brief period of time. Until you get to a point in the game where you're automatically get put into a side-quest where you'll have to cure yourself of the virus permermently. If the virus-gauge reached up to, let's say, 300% (since I picture the game's storyline as being a very long quest of some sort), you'll get treated to a special Game-Over cutscene showing the player-character (Claire Redfield as how I picture as the game's protagonist) succumbing to the effects of the virus and becoming a zombie.
If you happen to unfortunely get infected, you can spend the reminder of the game finding and taking some kind of antidote that only temporarely halts the infection for a brief period of time. Until you get to a point in the game where you're automatically get put into a side-quest where you'll have to cure yourself of the virus permermently. If the virus-gauge reached up to, let's say, 300% (since I picture the game's storyline as being a very long quest of some sort), you'll get treated to a special Game-Over cutscene showing the player-character (Claire Redfield as how I picture as the game's protagonist) succumbing to the effects of the virus and becoming a zombie.
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