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Biohazard 1 Alpha Version 2 10/4/1995

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  • #76
    Released.

    There is currently no text in this page. You can search for this page title in other pages, or search the related logs, but you do not have permission to create this page.
    If you have Twitter, follow me!. =P

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    • #77
      2 threads below this one - http://the-horror.com/forums/showthread.php?t=8150

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      • #78
        Originally posted by rewak View Post
        Oh... I know, but I just did for closure.
        If you have Twitter, follow me!. =P

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        • #79
          WIP audio fix for the missing voices
          If he had a brain, he'd be dangerous.

          sigpic

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          • #80
            rights guys im really sorry to ask this but what is this? is it available and how do i play it?

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            • #81
              In short yes, yes you can - http://www.the-horror.com/forums/showthread.php?t=8150 - check out this thread for details.

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              • #82
                Playable Character
                300C1261 00??

                00 = Chris
                01 = Jill
                02 = Barry - Barry's model loads without crashing the game but it freazes up before he can he enter the dining room.
                Last edited by kevstah2004; 03-26-2011, 03:08 PM.
                If he had a brain, he'd be dangerous.

                sigpic

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                • #83
                  Update: Enabling the walkthrough walls code allows Barry to complete the room script so he's able to open the Dining room door. Only enable the code once the Main Hall room has fully loaded or it'll crash the game before the Main Hall room loads.

                  Walkthrough Walls - Enabled (L1)
                  D0007572 FBFF
                  800C1260 BFDF

                  Walkthrough Walls - Disabled (R1) - Doesn't work properly with Barry so you'll just have to use the above "Enabled" one all the time keeping an eye on the boundary when opening doors.
                  D0007572 F7FF
                  800C1260 0001
                  Last edited by kevstah2004; 03-28-2011, 04:21 AM.
                  If he had a brain, he'd be dangerous.

                  sigpic

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                  • #84
                    Scenario Modifier
                    300E52DC 00??

                    00 = Chris
                    01 = Jill
                    02 = Jill, Loads up two Barry models, Barry replaces Jill - Use the walkthrough walls code again to allow entry to the dining room.
                    Last edited by kevstah2004; 04-01-2011, 12:19 AM.
                    If he had a brain, he'd be dangerous.

                    sigpic

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                    • #85
                      Originally posted by kevstah2004 View Post
                      Scenario Modifier
                      300E52DC 00??

                      00 = Chris
                      01 = Jill
                      02 = Jill, Loads up two Barry models, Barry replaces Jill - Use the walkthrough walls code again to allow entry to the dining room.
                      Great find!
                      I was hoping for that address to be found!

                      Now we just need a skip intro event hack and we'll be all set!

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                      • #86
                        Originally posted by Upaluppa View Post
                        Great find!
                        I was hoping for that address to be found!

                        Now we just need a skip intro event hack and we'll be all set!
                        This will have to do until I find the event trigger / character co-ordinates, disable it when entering the main hall.

                        D00D6260 0600
                        800D6260 0500

                        Tap left 5 times when the dining room is loaded then walk forward so the camera refollows you.
                        Last edited by kevstah2004; 04-01-2011, 07:19 AM.
                        If he had a brain, he'd be dangerous.

                        sigpic

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                        • #87
                          Thanks for releasing these! Really interesting to see these games early in development. If I may ask, how are you using cheat codes? Are you using an actual console? Or an emulator?

                          One thing I noticed is if you enter the dressing room as Jill the game hangs when you try to leave, at least for me it does... Also in v2 the Spider seemed to be a lot more agressive than in v1, not sure if the AI changed at all but it appeared that way...
                          Last edited by Guest; 04-01-2011, 11:01 AM.

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                          • #88
                            ePSXe v1.70 with cep by Dr. Hell edit the BASEARCH.TXT to include

                            "ePSXe v1.7.0" | $A000E004 | $FFFFF | -256 | $00F00000 | $00001000

                            and the APPLIST.TXT to include

                            ---------- PlayStation ----------
                            "ePSXe v1.7.0" | EPSXE.EXE | 0094C020 | $00200000
                            Last edited by kevstah2004; 04-01-2011, 02:20 PM.
                            If he had a brain, he'd be dangerous.

                            sigpic

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