Originally posted by Member_of_STARS
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Jun Takeuchi: Resident Evil must target 'Mass Audience' not (small) Hardcore market
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Have you guys seen what they're doing on Capcom-Unity? They actually have this thing going on, where the fans can actually help develop Megaman Legends 3, by inputting their ideas. I haven't looked into the details of this, because I could really care less about Megaman Legends in general, but why can't Capcom do that with a Resident Evil game? We'd all jump on that, that's for sure.Last edited by RetroRain; 10-15-2010, 07:09 PM.
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because they ran out of ideas.LOLLast edited by BrionIrons; 10-15-2010, 11:44 PM.sigpic
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The Castle in RE4 reminded me of Zelda. You even had to solve some puzzles pushing big boxes or crates around like in Zelda. And then fighting the Knights... more to love. As a Zelda fan, I adored the Castle part. I like storming castles.
Salazar's was a creepier castle than the ones you find in Zelda, though. Except maybe for the Sky Temple in TP... those chicken creatures with human faces... Brrrr!
Is Inafune still in charge of Megaman? Maybe they're letting new guys handle this franchise. It surely needs new blood/ideas.Last edited by Pikminister; 10-16-2010, 11:31 AM.Stuff to remember: Avoid forums if you're having a bad day.
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I like Megaman, just not in 3D.
Yes, the castle seemed like the most interesting part of the game. Ironically, it was the most "Resident Evil" about the game. Once you got to the castle, it was a bit of fun. Those castle ganados were certainly more creepier, especially with those laughs.
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