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Losing interest in the series

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  • I kinda lost interest after RE4 and RE5. RE5 really killing it for me as it was a generic action game. Sure it's fun to play, but that's not why I bought it. I bought it for the Resident Evil aspect and they really killed it for me. I think it's a great game, but not a great RE game. RE5 feels rushed and really offer no upgrades over RE4 to me, except for the nice graphics.

    CAPCOM will have to do something new for RE6. I think it should go back to the roots of the series and reintroduce the T-Virus or even a new virus. They can't use Plagas forever and the Plagas are boring as hell. They all act the same to me.

    I would just like to see a Zombie oriented RE game come out again, even if it has the RE5 controls I wouldn't mind but it needs more atmosphere and needs to be more gloomy with very limited ammo should be brought back.
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    • I think the number one thing that Capcom needs to do is fire the RE5 writer, the RE5 director, and RE producer Jun Takeuchi.

      I only played a little of RE5 previously(just finished chapter 1 way back when) and I was incredibly underwhelmed and disappointed by what the finished product was.

      So I got off my ass and played a friends copy from the beginning and over the course of two play throughs I got halfway through the game at chapter 3-1. This was about... 2hrs and 45 minutes of play time(and 7 deaths, 1 a hilarious glitch)

      I opted to try to give the game a serious play through, instead of just finished 1 chapter like I did in 2009. Much to my surprise it actually went from mediocre, to worse because of the AI's behaviors.

      From shooting dynamite Majini's at point blank range, to me trying to snipe an enemy from a distance only to have Sheva proceed to shoot at the same Majini I was trying to snipe causing me to waste ammo, to stealing all the landmines I needed to defeat the Giant BatBug boss the AI's behavior went from bad to worse.

      Even though I've yet to finish this game and probably wont touch it again after getting to the halfway point in a pitiful 2hrs and 45 minutes, I just cant get through the mistakes in gameplay mechanics.

      The shitty control scheme and slow reactions from Chris, the poor AI design, the lazy Level design and the fact that so much of RE4 was copy and pasted into this game really just made me fully realize how little Capcom care about this game.

      Aside from the graphics, the graphics still are beautiful.

      But these 3 men need to be removed from the series if its ever to recover at all. They managed to take everything in RE4 that worked, and ruin it.

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      • Originally posted by Wrathborne View Post
        I think the number one thing that Capcom needs to do is fire the RE5 writer, the RE5 director, and RE producer Jun Takeuchi.


        Considering that RE5 is the best-selling RE game, I don't think that's going to happen. It would be great, though.

        Originally posted by Wrathborne View Post
        They managed to take everything in RE4 that worked, and ruin it.
        I completely agree. The single-player experience, the grid inventory, the atmosphere (better in the old games but far worse in RE5)... all was thrown away for trendy co-op gameplay. It's like every game nowadays needs to have multiplayer content to sell well at all. Pathetic.
        Mass production? Ridiculous!

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        • Oh, and Chris is better than Leon.
          See you in hell.

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          • lol no need in firing Takeuchi he left Capcom stating something along the lines in that Capcom games are stuck in the same old pattern and are not really evolving with the times
            "Admit it, you're going to miss this ass" - Chloe Frazer

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            • ^That was Inafune.
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              • Oops my bad I always get names mixed up
                "Admit it, you're going to miss this ass" - Chloe Frazer

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                • I always thought from a story perspective, Resident Evil changed with Code Veronica for a few reasons. The game series, up to that point, had been pure survival horror. You're dropped in a hellish situation, and you have to escape. The main "villain" of the series was Umbrella. I think it resonates that there's this faceless corporation that's developing bioweapons with a profit motive. An accident results in biohazardous leak, and your character is inserted into it and needs to survive. The story is minimal, but can be made interesting through the character interactions. That's the draw of zombie stories: the interactions of the survivors in response to the situation.

                  After three games that were pretty similar in formula and story, Capcom made Code Veronica, which essentially added a story to the existing formula and backstory. Unfortunately, they made the villain one dimensional with a "world domination" motive, revived a dead character and gave him superpowers, as well as giving the aforementioned villain superpowers. Marcus followed with his "revenge" motive and superpowers, and then we got Saddler with "world domination" and superpowers, and Wesker with the double whammy of "revenge AND world domination" and superpowers.

                  I guess to some extent that does carry over from the first three games, in the sense that Wesker and Nicholai were villains, but then they also had the believable profit motive guiding their actions, and they didn't have superpowers. It was a simpler story, but it was sufficient for the game. I thought the "villain with superpowers" aspect took the "horror" out of the story as well. The zombies and BOW became obstacles for the protagonist in his or her attempts to stop the villain, and became mundane. The chief motive of the protagonist ceased to be mere survival.

                  I thought the Raccoon City setting allowed vast storytelling potential simply in terms of character interactions in that environment, and I thought the Outbreak games had a lot of potential when I believed there was an actual story to them. I remember reading about how there would be a ton of characters in the game, including inmates from the RPD, and just thinking of how they would be used in the plot; look at the convicts in Dead Rising, for instance.

                  I feel like the series peaked around 98-99, and that's over a decade ago, so I'm not really expecting a lot from it anymore. I'm kind of hoping that RE6 would be a reboot. I think taking the basic premise of the first game, or even the first two games, and re-imagining it with the capabilities of this gen, or next gen, would be extremely interesting. It would definitely re-invigorate my interest in the series.

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                  • Well said, Barringer! It's hard for me to set aside my love for CV(X), but I can see what you mean with the villains and superpowers theme becoming more and more prevalent.
                    Mass production? Ridiculous!

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                    • i understood RE3 way more now than i did before. and i even got better at it quickly compared to RE2. i got an A ranking, with no saves, with a time of just under 2 hrs 40 mins, but i did use an infinite ammo weapon. i even found out there's an S ranking in RE2 which is new to me, and i wonder if there's one for RE3. and for the first time ever, i got an A ranking with Mikhial and saved all the civilians, the other two characters i'll spend a lifetime practicing with. but i'm confused, cause i read that there's also an S ranking for this too and the requirements are fuckin' strict.
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                      • I find that Resident Evil has evolved. I mean they can't do the whole you're trying to survive in order to escape forever, at one point they had to have you survive in order to kick the villains ass. Re4 and re5 did that except Re5 was more bland. I like the direction RE is heading in but they need to seriously get rid of tricell and focus on The Agency for now. They need to reveal HUNK, he can't stay a mystery forever, the times will roll over him and leave him behind. Also WHERE THE HELL IS ALEX WESKER, I mean I know wait for some game to reveal him but before we do that how bout a tie in product like a official book or comic series leading up to whatever RE he'll be in.
                        "Movies don't make psychos, movies make psychos more creative!" Billy Loomis

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                        • Oh, I agree that the formula used in the original "trilogy" couldn't be sustained forever, but I think that when they started writing villains a larger role in the plot, they did so poorly. I used Wesker in RE1 and Nicholai as examples of it done right. They're both doing it for the big bucks, not world domination or mindless revenge. And they're ordinary humans that just have a handle of what's going on, not superpowered.

                          The premise of the first game is very believable to me, that a corporation would illegally develop bioweapons for profit by selling them to governments. With RE5 and spinoff materials, now Spencer wanted world domination for which Umbrella was a front. That's just cheesy. I also didn't like that the BOW went from being these virally infected, mindless monsters à la the xenomorphs from the Alien films, and became the villains themselves and highly intelligent, albeit with garbage world domination motives. It took it out of horror and more into fantasy.

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                          • I always thought Weskers role in the shadows as a super human character worked out well, as did him re-creating Umbrella in his own image. But they dropped that in RE5 and just made him a Bond villain out for total domination in a really lame gamble with the inferior Uraburos virus.

                            Uruburos was the least interesting virus as all it really looks like is the Leech man from RE:O taken up a few notches. The nice thing about the Plagas virus from the previous game was the large variety in monster types. The Ganados, Giants, insect men, and bosses all were unique visually.

                            Everything is almost goopy oily tentacles with Uraburos and in the end it just feels like a novelty to me.

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                            • Originally posted by Wrathborne View Post
                              I always thought Weskers role in the shadows as a super human character worked out well, as did him re-creating Umbrella in his own image. But they dropped that in RE5 and just made him a Bond villain out for total domination in a really lame gamble with the inferior Uraburos virus.

                              Uruburos was the least interesting virus as all it really looks like is the Leech man from RE:O taken up a few notches. The nice thing about the Plagas virus from the previous game was the large variety in monster types. The Ganados, Giants, insect men, and bosses all were unique visually.

                              Everything is almost goopy oily tentacles with Uraburos and in the end it just feels like a novelty to me.
                              Plagas wasn't a virus; it was a parasite. But I agree - the Uroboros virus was by far the least interesting virus in the series. And yes, we had seen similar before in RE0 and RE Outbreak.

                              Although I liked the parasite, I honestly don't know why they brought plaga-based enemies back in RE5. RE4 tried something new with them, and the game had a eerie, almost alien-like atmosphere to it. The plagas were dormant for a long time but inhaled in spore form by the villagers underground, which to me is really creepy. I realize why plaga-based enemies were brought back for story purposes (Ada stealing the plagas sample), but while actually playing RE5 it just felt like more of the same. For some reason in the old games, zombies appearing in every title just never got old for me. Plagas did, real fast.
                              Mass production? Ridiculous!

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                              • Originally posted by Wrathborne View Post
                                I always thought Weskers role in the shadows as a super human character worked out well, as did him re-creating Umbrella in his own image. But they dropped that in RE5 and just made him a Bond villain out for total domination in a really lame gamble with the inferior Uraburos virus.

                                Uruburos was the least interesting virus as all it really looks like is the Leech man from RE:O taken up a few notches. The nice thing about the Plagas virus from the previous game was the large variety in monster types. The Ganados, Giants, insect men, and bosses all were unique visually.

                                Everything is almost goopy oily tentacles with Uraburos and in the end it just feels like a novelty to me.
                                Wesker takes over Spencers role in RE5, Spencer manipulated things in the shadows, TriCell was like a new Umbrella for Wesker, Spener always had a plan for mass infection, this wasn't something cooked up in RE5 either, Weskers Report II has Wesker commenting on Spencer and why he built the mansion where it was, like he wanted an outbreak.
                                Beanovsky Durst - "They are not pervs. They are japanese."

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