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(RE0:Beta debate) My theory for what the Pink herb does

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  • (RE0:Beta debate) My theory for what the Pink herb does

    remember that debate about the pink herb striped from RE0's beta? if it was meant as a healing item than I think I have an Idea

    in outbreak pink was the color of bleeding status. And some enemies including the special leech covered zombie spammed this status effect

    think about it...

    its possible they may have been experimenting with bleed status mechanics in RE0's development, and the Humanoid Leech & other monsters may have inflicted it.

    thats my theory at least, that speed crippling bleed status was an interesting 2nd status problem exclusive to outbreak. It would fit pretty well with the game's leech theme, but adding a fourth herb would probably screw up the mix chart.
    In outbreak however, bleed status was cured by hemostat, one of the pills you could make with the medkit. The first aid spray could also cure it, plus it wares off after a minute or so. Outbreak introduced me to this series and I kept wondering why poison was the only status problem the main series had.

    Bleed status in resident evil is a lot like getting paralyzed in pokemon. it slows you to a limping crawl regardless of remaining health, and in outbreak another player could carry you to safety. (picture billy carrying Rebecca or vice versa)
    I also wish zero had a co-op... the dual player mechanics just tease you with it. Now after playing RE5 its impossible to look at zero without viewing it from that angle.
    17
    Hemostat (cures bleeding)
    35.29%
    6
    Recovery Medicine (heals HP)
    11.76%
    2
    Anti-Virus (freezes your infection % meter temporally)
    47.06%
    8
    Antidote (cures Poison)
    5.88%
    1
    Last edited by Joey3264; 02-10-2011, 08:37 PM.

  • #2
    makes alot of sense
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    www.unitedstateslines.net

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    • #3
      I have a theory they just didn't darken the red herb enough.
      Beanovsky Durst - "They are not pervs. They are japanese."

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      • #4
        one of the most interesting things about outbreak for me was the capsule-based healing items, especially how the med kit can convert herbs into different results, I still have the chart memorized:

        Antidote (cures poison) G=1 GG=2 GGG=3
        Hemostat (Cures Bleed status) R=1 GR=3
        Recovery medicine (heals 800HP) B=1 RB=3
        Antivirus (freezes your virus meter, in other words boosting the scenario time limit) GB=1 GGB=2 GRB=3

        it was kinda funny how it could turn green herbs into antidotes, and blue herbs into HP recovery. needless to say George was my favorite character.

        as for zero, if Rebecca's medkit could do that same thing.. then bleed status could be possible (only problem is what the white pills should be?) in outbreak 2000HP was the default Max health so by doing the math... Recovery medicines would heal 40% health if they were in the main series plus you could hold up to 9 capsules in one item space

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        • #5
          That's pretty interesting. I do think that if the series returns to a more survival based roots (Revelations seems to point this way but RE6 will be the real definitive answer), I think different status effects should be added to make managing and surviving situations more tense.

          Dino Crisis did this as well with a hemostat, and it worked fairly well in creating a tense rush to get a hemostat if you didn't have one. And for some enemies, like you said the leeches, it makes perfect sense.

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          • #6
            Its a status problem that only lasts 2-5 minutes, Bleed status would usually just be an annoyance, however when fighting fast enemies or worse yet a boss... thats when it starts to get dangerous

            Poison status is designed to hurt you, but Bleed on the other hand is designed to make you vulnerable

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            • #7
              IIRC, the bleed status in Outbreak would also attract the leech covered monster and also make you more likely to get attacked by on of the free roaming leaches that would jump at you.

              In Zero, the "bleed status" could have attracted all sorts of enemies, from plague crawlers to perhaps even more instances of the humanoid leech...

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              • #8
                Originally posted by Project Omega View Post
                In Zero, the "bleed status" could have attracted all sorts of enemies, from plague crawlers to perhaps even more instances of the humanoid leech...
                I might have to look at the strategy guide again i'm not sure... but in outbreak: it slows the survivor to a painful limp, each step you take while bleeding causes 5 pts of (very little) damage (0.0025% default health), and according to the file#2 guide... it lasts anywhere from 40 seconds to 2.5 minutes, i even noticed while playing that you could get inflicted with both Poison and Bleed at the same time!

                if it was in the main series I think it should only be a temporary status that slows the character and can be combined with Poisoned. in my opinion thats all the effects it needs to have, its potential is crazy enough without it having a "Boomer Bile" effect on leeches and insects
                Last edited by Joey3264; 02-20-2011, 08:44 AM.

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                • #9
                  so what do you guys think about this Bleed status & capsule-based healing items idea.
                  I want to know what you all think of it
                  Last edited by Joey3264; 10-21-2011, 04:36 PM.

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                  • #10
                    I think it's a pretty good theory, especially seeing as how DC1 and DC2 both have a bleeding mechanic and those came out before RE0. I guess they decided against using that game mechanic in RE0 and instead tried it for RE in Outbreak?
                    Fission mailed.

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                    • #11
                      I now added a poll to this thread just for fun

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                      • #12
                        You might want to add an option for "other" in case someone has another theory?
                        Fission mailed.

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                        • #13
                          The anti-virus, definitely. Not so much for its infection rate-pausing effect, but more so because launching them into enemies with George's pill shooter was both fun and challenging.

                          Originally posted by KylieDog View Post
                          I have a theory they just didn't darken the red herb enough.
                          Mass production? Ridiculous!

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                          • #14
                            the recovery meds were always my favorite (way superior to green herbs)
                            seriously, if this stuff was in the main series games I would probably collect B+R herb mixtures just to convert and stockpile them.
                            I would have so much fun exploring areas wile carrying up to 9 HP40% recoveries in a single item space.

                            (I'm still baffled that the capsules, Bleed, & herb-to-capsule conversion was only available in Outbreak )
                            Last edited by Joey3264; 10-26-2011, 10:34 PM.

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                            • #15
                              I suspect they were things Capcom wanted to test, and when Outbreak went tits up sales wise they decided those ideas weren't good. Yes, it's a slight jump in logic, but Capcom does that now and then it seems.

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