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For those who hate RE4 and haven't touched it since release...

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  • For those who hate RE4 and haven't touched it since release...

    Replay the Wii version.

    I hated RE4 with a passion, I couldn't stand people talking about it because it just wasn't a good RE game.

    So I was like hey, why don't I try out the RE4 Wii port I bought and NEVER put in my Wii.

    A week later and after 40 fucking saves (yah 40+ saves), I'm at the final chapter. I enjoyed the playthrough.

    Here's what I believe.

    RE4 is a fun game, yes, it's a 'decent' RE game, it does have some horror elements.

    The best horror element is the soundtrack. After that, the regenerators, I fucking hate when they breathe and you can hear them and have no idea where they are. The last horror element(s) were some areas such as the sewer and knight.

    Some of the key points Capcom missed in RE4 was:

    -Ganados are everywhere, there is a lack of variation. RE1/2/3 etc. had dogs, lickers, hunters. RE4 had regenerators in one part of the game and those sewer demons in only one part as well. You never saw them again....same with dogs. They were in the beginning, never the end.

    -One giant map. RE4 has different areas, but you never BACKTRACK completely. RE1/2/3/0 had a giant ass map in which you can backtrack, although maybe not completely, you revisited the same areas over and over.

    -Enemies dropping items. You don't need this shit, drop it Capcom.

    -Typewriter needs ribbons. Otherwise you'll save 40 times like me. And I loved the fact in the old games you had limited saves and had to rush sometimes to save.

    -Too much health/buying first aid sprays.

    I also disagree with my previous 'too much ammo' argument because I noticed near the end I've run out of shotgun ammo lol.

    tl;dr: RE4 is a pretty fun game although a decent RE game. It has it's flaws.
    Last edited by Chris' Boob; 02-20-2011, 01:55 PM.
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  • #2
    A lot of what you said I would agree with.

    And although this would kill replayability, I would drop the weapon upgrade system, nothing kills survival horror like knowing you have a pistol with a 50 round clip and high damage to boot.

    Or at least tune it to reasonable levels so the game remains a challenge after upgrading.

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    • #3
      Yah, TMP has a huge ass clip right now (250)...kinda destroys the fact you don't ever have to reload.

      Going to finish the game today and play professional mode...should I ditch the weapons I upgraded already?
      Last edited by Chris' Boob; 02-21-2011, 10:41 AM.
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      • #4
        Originally posted by Humor Tumor View Post
        nothing kills survival horror...
        Wrong game.

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        • #5
          Originally posted by Chris' Boob View Post
          Yah, TMP has a huge ass clip right now (250)...kinda destroys the fact you don't ever have to reload.

          Going to finish the game today and play professional mode...should I ditch the weapons I upgraded already?
          Chicago Typewriter = Game Cleared.
          "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
          Resident Evil/Castlevania/ Silent Hill/Onimusha/Tekken /Dark Souls

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          • #6
            Resident Evil 4 was too action oriented, had the most pathetic scenario possible, grotesque ennemies (seriously, Salazar.........) and had too few cutscenes.

            No way I feel like playing it again. The mercenaries mode was very fun though.

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            • #7
              Originally posted by Rick Hunter View Post
              Resident Evil 4 was too action oriented, had the most pathetic scenario possible, grotesque ennemies (seriously, Salazar.........) and had too few cutscenes.

              No way I feel like playing it again. The mercenaries mode was very fun though.
              I mostly agree with you about everything other than it having "too few cutscenes". I'm pretty sure you could make an hour long movie out of all the cutscenes in RE4. When compared to previous titles in the series, RE4 had a massive amount of cutscenes.
              Last edited by REmaster; 02-21-2011, 11:20 AM.
              "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
              Resident Evil/Castlevania/ Silent Hill/Onimusha/Tekken /Dark Souls

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              • #8
                I'm more inclined to turn on RE4 than RE5. RE4 is a good game, enjoyable. I wouldn't be too worried about the overpowered weapons, since its easy to kill everything with a knife.

                Its not survival horror, but at least if you did run out of ammo, you had two choices. Hope to find more or kill enemies for ammo.

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                • #9
                  i dont hate RE4, gameplay was amazing but the plot was horrible.

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                  • #10
                    Originally posted by REmaster
                    RE4 had a massive amount of cutscenes
                    Yes. Around 1 hour and 30 min of cutscenes. A lot of them are useless, though. (monsters appear, ashley is kidnapped, ashley is retrieved, and so on and so forth...)

                    Major flaws of RE4 for me :
                    -too long
                    -bad scenario

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                    • #11
                      I thought Resi 4 was a good game.
                      Just not a Good Resident Evil game.

                      Pros:
                      New isolated setting.
                      The Mercenaries

                      Cons:
                      Umbrella Falls-In an intro??
                      Too many weapons and ammo. If you couldn't beat a boss, just go buy a rocket launcher.
                      It also did not carry the classic feel of the RE games. Something just wasn't right...

                      Still, the bosses were new and semi-interesting. RE5 had stale reused RE4 bosses so the flavor was stale.

                      Ha.
                      Last edited by wesker566; 02-21-2011, 02:06 PM.

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                      • #12
                        I wasn't keen on the fact that Umbrella were gone by the opening cutscene. There was no epic fall from grace or noble struggle, not like we had been led to believe in the events following CV(X).

                        "It's up to us to stop Umbrella!"

                        Nope, the United States government took care of that themselves.

                        That said, RE4 does have some good moments. The Regenerators often come up in conversation as a genuinely scary part of the game, and I'm certainly inclined to agree. A lot of your points are things that I concur with, Chris' Boob. Items should not be dropped by enemies, there should be a greater variety of enemies and less focus on action. I didn't really have a problem with the dialogue, it was appropriate fare for the series.

                        I hated the fact that the areas were 'themed', like a really dodgy amusement park. You have the village zone, the castle zone, etc. Reminded me of that 'theme park map' from Hot Shots: Part Deux, which you can imagine with names like "Salazar's Spooky Castle". Wish I could find a screenshot of that map, it's hilarious.

                        Which leads me to my next major point - the plot, or lack thereof. You could argue that the games preceding RE4 didn't have a plot either, but they all contributed to an overarching storyline which is still a heated topic of discussion even to this day. How many topics do you see about people talking and theorising about the Umbrella plot? Countless. Yet you see very few discuss RE4, though there are a few who raise questions.

                        I mean, what was Saddler even intending to do? Yes, invade the United States and so forth, etc. But his plan was so outrageously ambitious that it isn't even funny. Again, you could argue that the man was insane but it's an easy excuse to make up for what is essentially a very poor plot.

                        Actually, come to think of it...

                        I do wonder if Saddler wasn't even Saddler at that point. Sure, he was when he arrived at the village but I reckon the moment he took that master plaga into himself, he was no longer the man but rather the hive mind inhabiting the body of a would-be con artist.
                        See you in hell.

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                        • #13
                          Originally posted by Mr. Spencer View Post
                          I wasn't keen on the fact that Umbrella were gone by the opening cutscene. There was no epic fall from grace or noble struggle, not like we had been led to believe in the events following CV(X).

                          "It's up to us to stop Umbrella!"

                          Nope, the United States government took care of that themselves.
                          I agree 100%

                          Here is the thing as well. Bar Code Veronica, Survivor, and Gaiden.

                          This was the first Resident Evil that was A) Departed from the classical control scheme and style. B) More Action oriented. C) NO LONGER IN RACCOON CITY

                          To me that city was the cream of the crop. I always said at the end of RE3 "Well thats it. So much for the series. They launched a nuke and blew up Raccoon City." I think that city was what gave RE the status, to me, of being a classic or even a cult classic.

                          Were all a cult aren't we haha?

                          But It seemed like in RE4 everyone waas like Umbrella's gone but......

                          Krauser: "All for Umbrella's sake..oops almost let it slip."

                          They seemed to be kinda trying to work in a revival plot but thought hey! Lets just through in a lot of other random organizations. Tricell/The Organization/Agency/HCF/Pharma-whatever

                          None of them had the same status of Umbrella Raccoon City or...the...Specer Estate...wasn't it...?
                          Last edited by wesker566; 02-21-2011, 03:20 PM.

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                          • #14
                            Originally posted by Vito View Post
                            [RE4's] gameplay was amazing but the plot was horrible.
                            Ditto.

                            Originally posted by wesker566 View Post
                            Too many weapons and ammo. If you couldn't beat a boss, just go buy a rocket launcher. It also did not carry the classic feel of the RE games. Something just wasn't right...
                            The fact that you could buy anything pretty much negated any survival horror aspect of the game. I thought things couldn't get any less survival horror until I played RE5. Also, enemies dropping ammo and healing items is ridiculous. I understand if they dropped a file or a key, but why the hell would a Spanish villager be carrying a case of mine thrower darts?! Bored at the farm? Gonna go play some "games" with the livestock?

                            Originally posted by wesker566 View Post
                            Here is the thing as well. Bar Code Veronica, Survivor, and Gaiden.

                            This was the first Resident Evil that was NO LONGER IN RACCOON CITY

                            To me that city was the cream of the crop. I always said at the end of RE3 "Well thats it. So much for the series. They launched a nuke and blew up Raccoon City." I think that city was what gave RE the status, to me, of being a classic or even a cult classic.
                            I couldn't agree more. Bar CVX, I believe the series has been on a massive skid since it left Raccoon. I loved the Outbreaks for the fact that they opened the city up and showed us so many new places... I really hope CAPCOM is smart enough to create future games set in Raccoon before the missile strike. If they don't I seriously will lose a great amount of interest in this series.
                            Mass production? Ridiculous!

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                            • #15
                              Originally posted by wesker566 View Post
                              I agree 100%

                              Here is the thing as well. Bar Code Veronica, Survivor, and Gaiden.

                              This was the first Resident Evil that was A) Departed from the classical control scheme and style. B) More Action oriented. C) NO LONGER IN RACCOON CITY

                              To me that city was the cream of the crop. I always said at the end of RE3 "Well thats it. So much for the series. They launched a nuke and blew up Raccoon City." I think that city was what gave RE the status, to me, of being a classic or even a cult classic.
                              Yea Raccoon city was the cat's meow. I was hoping they'd do more with the whole "Umbrella still has a research lab in the crater that used to be Raccoon city" idea from Outbreak.
                              Last edited by REmaster; 02-21-2011, 07:24 PM.
                              "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
                              Resident Evil/Castlevania/ Silent Hill/Onimusha/Tekken /Dark Souls

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