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[Hidden-Palace]Biohazard Betas Released

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  • You'll see in this video I rentered the room and changed the loaded AI type after the room had loaded to change it back to the grounds keeper zombie.
    If he had a brain, he'd be dangerous.

    sigpic

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    • I64V.IVM = Green Herb
      I65V.IVM = Blue Herb
      I66V.IVM = Red Herb
      I67V.IVM = Mixed Herbs "Green+Green"
      I68V.IVM = Mixed Herbs "Green+Blue"
      I69V.IVM = Mixed Herbs "Green+Red"
      I70V.IVM = Mixed Herbs "Green+Blue+Red"
      I71V.IVM = Mixed Herbs "Green+Green+Green"
      I75V.IVM = Mixed Herbs "Green+Green+Blue"

      43 = Red Herb
      44 = Green Herb
      45 = Blue Herb
      46 = Mixed Herbs "Green+Red"
      47 = Mixed Herbs "Green+Green"
      48 = Mixed Herbs "Green+Blue"
      49 = Mixed Herbs "Green+Blue+Red"
      4A = Mixed Herbs "Green+Green+Green"
      4B = Mixed Herbs "Green+Green+Blue"
      Last edited by kevstah2004; 04-03-2011, 06:05 PM.
      If he had a brain, he'd be dangerous.

      sigpic

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      • Originally posted by kevstah2004 View Post
        I64V.IVM = Green Herb
        I65V.IVM = Blue Herb
        I66V.IVM = Red Herb
        I67V.IVM = Mixed Herbs "Green+Green"
        I68V.IVM = Mixed Herbs "Green+Blue"
        I69V.IVM = Mixed Herbs "Green+Red"
        I70V.IVM = Mixed Herbs "Green+Blue+Red"
        I71V.IVM = Mixed Herbs "Green+Green+Green"
        I75V.IVM = Mixed Herbs "Green+Green+Blue"

        43 = Red Herb
        44 = Green Herb
        45 = Blue Herb
        46 = Mixed Herbs "Green+Red"
        47 = Mixed Herbs "Green+Green"
        48 = Mixed Herbs "Green+Blue"
        49 = Mixed Herbs "Green+Blue+Red"
        4A = Mixed Herbs "Green+Green+Green"
        4B = Mixed Herbs "Green+Green+Blue"
        Thanks a lot, so it's not new stuff

        Comment


        • I can't remember how you properly extract ITEM_ALL.PIX / ITEM_MIX.PIX files all I get is a BMP with a load of red images where the tim's are. It'd be better if pmdata did pix2tim instead of pix2bmp imo then you can view them properly as multiple tim files.
          Last edited by kevstah2004; 04-03-2011, 06:20 PM.
          If he had a brain, he'd be dangerous.

          sigpic

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          • Originally posted by kevstah2004 View Post
            I can't remember how you properly extract ITEM_ALL.PIX / ITEM_MIX.PIX files all I get is a BMP with a load of red images where the tim's are.
            I've attached them on page 12, btw I've used BIOpix (attached below)

            Anyone know where I can find the 3D models of the characters? (or how I can extract them from the files)
            Attached Files

            Comment


            • Thanks!, Yes use BIOFAT to extract the EMD's :-P by the way how do you load the load the textures into milkshape?

              CHAR10.EMD = Chris S.T.A.R.S. Outfit
              CHAR11.EMD = Jill S.T.A.R.S. Outfit
              CHAR12.EMD = Barry S.T.A.R.S. Outfit
              CHAR13.EMD = Rebecca S.T.A.R.S. Outfit

              EM10?? = Chris Scenario
              EM11?? = Jill Scenario
              ------------------------------------
              EM--00.EMD = Lab Coat Zombie
              EM--01.EMD = Naked Zombie
              EM--02.EMD = Cerberus
              EM--03.EMD = Big Spider Brown/White
              EM--04.EMD = Big Spider Black "Catacombs Spider Battle"
              EM--05.EMD = Crow
              EM--06.EMD = Hunter
              EM--07.EMD = Bee
              EM--08.EMD = Plant root - Mansion???
              EM--09.EMD = Chimera
              EM--0A.EMD = Leach "Courtyard / Catacombs"
              EM--0B.EMD = Neptune / Shark
              EM--0C.EMD = Tyrant "Lab"
              EM--0D.EMD = Snake - Attic battle???
              EM--0E.EMD = Plant 42 base roots - Neptune / Water Tank Area
              EM--0F.EMD = Plant root - Guardhouse???
              EM--10.EMD = Tyrant "Final Battle"
              EM--11.EMD = Grounds Keeper Zombie
              EM--12.EMD = Snake - Fireplace battle???
              EM--13.EMD = Cobweb "Covered catacombs spider battle door"
              EM--14.EMD = Computer Hands "Left"
              EM--15.EMD = Computer Hands "Right"

              EM--16.EMD = Forest "Director's Cut zombie model"
              --------------------------------------
              EM1020 = Chris S.T.A.R.S. Outfit
              EM1021 = Jill S.T.A.R.S. Outfit
              EM1022 = Barry S.T.A.R.S. Outfit
              EM1023 = Rebecca S.T.A.R.S. Outfit
              EM1024 = Wesker S.T.A.R.S. Outfit

              EM1025 = Kenneth S.T.A.R.S. Outfit "Dead" - 1st Varirent
              EM1026 = Forest S.T.A.R.S. Outfit "Dead"
              EM1027 = Richard S.T.A.R.S. Outfit "Dead"
              EM1028 = Enrico S.T.A.R.S. Outfit "Dead"
              EM1029 = Kenneth S.T.A.R.S. Outfit "Dead" - 2nd Varirent
              EM102A = Barry S.T.A.R.S. Outfit "Dead"

              EM102B = Barry S.T.A.R.S. Outfit
              EM102C = Rebecca S.T.A.R.S. Outfit
              EM102D = Barry S.T.A.R.S. Outfit
              EM102E = Wesker S.T.A.R.S. Outfit

              EM1030 = Chris "Made in Heaven"
              EM1031 = Jill "Black top"
              EM1032 = Chris "Brave Bomber" / Director's Cut
              EM1033 = Jill "Red top" / Director's Cut
              EM1035 = Rebecca - Director's Cut
              EM1040 = Chris - Director's Cut
              EM1041 = Jill - Director's Cut
              EM1043 = Rebecca - Director's Cut
              EM104C = Rebecca - Director's Cut
              Last edited by kevstah2004; 04-03-2011, 06:33 PM.
              If he had a brain, he'd be dangerous.

              sigpic

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              • Originally posted by kevstah2004 View Post
                Thanks!, Yes use BIOFAT to extract the EMD's :-P by the way how do you load the load the textures into milkshape?

                Spoiler:
                Thanks, I've already tried BIOFAT and it crashes (Windows 7 64bit) and with Widows XP Mode.

                Yes, it's MilkShape I've also a command line tool but it's too slow to write and convert TMD to LWO.

                Comment


                • Can't you make a batch script for it? so how do use the TIM textures in milkshape? or do you convert them to BMP and load them? whenever I did BMP it stretched the whole image across the model looking messed up. It's why i've done next to no texture / model mods as i've had to do it blindy.
                  Last edited by kevstah2004; 04-03-2011, 06:54 PM.
                  If he had a brain, he'd be dangerous.

                  sigpic

                  Comment


                  • Originally posted by kevstah2004 View Post
                    Can't you make a batch script for it? so how do use the TIM textures in milkshape? or do you convert them to BMP and load them? whenever I did BMP it stretched the whole image across the model looking messed up.
                    I don't know how to do it lol

                    I use BMP, converted with Psicture, then I use the Texture Coordinate Editor (Window menu, or CTRL+T) to stretch the mesh in corresponding of the texture, it's very frustrating to do but it works, also you can export the model to another 3D application and do the UV mapping there, like modo or Cinema 4D.

                    Comment


                    • Yeah it seems more trouble than what's it's worth the texture mapper in 3dsmax / character studio was so much easier but I haven't used it in years v4 or v5 and I don't think anyone ever made a TMD plugin for it, irc it came with a tutorial of how to map a image of a moon and oranage to a sphere.
                      If he had a brain, he'd be dangerous.

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                      • I've just found a weird character size modifier:



                        And I am one step closer to activating the debug menu in the V-Jump Build:


                        Gotta get some sleep now but I'll continue hacking stuff tomorrow!
                        Last edited by Upaluppa; 04-03-2011, 07:31 PM.

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                        • What's in this room again? Sadly it crashes the game...

                          Last edited by Guest; 04-03-2011, 07:54 PM.

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                          • It's the piano room, I think I found the debug menu for the V-jump build Upaluppa but it crashes the game instantly, I searched for 0000001A00000000 in cheat engine to bring me to the same area as the one in full game sample as it only 4 bytes away, I got about 10 - 30 results. Hopefully you can find it for us instead.

                            30006DA9 00??

                            Full Game Sample
                            ePSXe.exe+605CF4 - Debug Menu 1 byte
                            ePSXe.exe+605CF8 - Addess with 8byte 0000001A00000000 - the 1A flicks arounds to other values before bringing up the title screen with B6.
                            Last edited by kevstah2004; 04-03-2011, 08:12 PM.
                            If he had a brain, he'd be dangerous.

                            sigpic

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                            • Is there anything in this room that's required? Of course there's no predicting what might be in here in this build, but how about the retail game? Chris' chapter might not even be completable. :/ Did this room crash in Jill's chapter?

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                              • Try room warping to it instead, that works for me it's called the BAR 10F.
                                I can't exit the room though

                                Last edited by kevstah2004; 04-03-2011, 08:39 PM.
                                If he had a brain, he'd be dangerous.

                                sigpic

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