You'll see in this video I rentered the room and changed the loaded AI type after the room had loaded to change it back to the grounds keeper zombie.
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[Hidden-Palace]Biohazard Betas Released
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I64V.IVM = Green Herb
I65V.IVM = Blue Herb
I66V.IVM = Red Herb
I67V.IVM = Mixed Herbs "Green+Green"
I68V.IVM = Mixed Herbs "Green+Blue"
I69V.IVM = Mixed Herbs "Green+Red"
I70V.IVM = Mixed Herbs "Green+Blue+Red"
I71V.IVM = Mixed Herbs "Green+Green+Green"
I75V.IVM = Mixed Herbs "Green+Green+Blue"
43 = Red Herb
44 = Green Herb
45 = Blue Herb
46 = Mixed Herbs "Green+Red"
47 = Mixed Herbs "Green+Green"
48 = Mixed Herbs "Green+Blue"
49 = Mixed Herbs "Green+Blue+Red"
4A = Mixed Herbs "Green+Green+Green"
4B = Mixed Herbs "Green+Green+Blue"Last edited by kevstah2004; 04-03-2011, 06:05 PM.If he had a brain, he'd be dangerous.
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Originally posted by kevstah2004 View PostI64V.IVM = Green Herb
I65V.IVM = Blue Herb
I66V.IVM = Red Herb
I67V.IVM = Mixed Herbs "Green+Green"
I68V.IVM = Mixed Herbs "Green+Blue"
I69V.IVM = Mixed Herbs "Green+Red"
I70V.IVM = Mixed Herbs "Green+Blue+Red"
I71V.IVM = Mixed Herbs "Green+Green+Green"
I75V.IVM = Mixed Herbs "Green+Green+Blue"
43 = Red Herb
44 = Green Herb
45 = Blue Herb
46 = Mixed Herbs "Green+Red"
47 = Mixed Herbs "Green+Green"
48 = Mixed Herbs "Green+Blue"
49 = Mixed Herbs "Green+Blue+Red"
4A = Mixed Herbs "Green+Green+Green"
4B = Mixed Herbs "Green+Green+Blue"
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I can't remember how you properly extract ITEM_ALL.PIX / ITEM_MIX.PIX files all I get is a BMP with a load of red images where the tim's are. It'd be better if pmdata did pix2tim instead of pix2bmp imo then you can view them properly as multiple tim files.Last edited by kevstah2004; 04-03-2011, 06:20 PM.If he had a brain, he'd be dangerous.
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Originally posted by kevstah2004 View PostI can't remember how you properly extract ITEM_ALL.PIX / ITEM_MIX.PIX files all I get is a BMP with a load of red images where the tim's are.
Anyone know where I can find the 3D models of the characters? (or how I can extract them from the files)Attached Files
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Thanks!, Yes use BIOFAT to extract the EMD's :-P by the way how do you load the load the textures into milkshape?
CHAR10.EMD = Chris S.T.A.R.S. Outfit
CHAR11.EMD = Jill S.T.A.R.S. Outfit
CHAR12.EMD = Barry S.T.A.R.S. Outfit
CHAR13.EMD = Rebecca S.T.A.R.S. Outfit
EM10?? = Chris Scenario
EM11?? = Jill Scenario
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EM--00.EMD = Lab Coat Zombie
EM--01.EMD = Naked Zombie
EM--02.EMD = Cerberus
EM--03.EMD = Big Spider Brown/White
EM--04.EMD = Big Spider Black "Catacombs Spider Battle"
EM--05.EMD = Crow
EM--06.EMD = Hunter
EM--07.EMD = Bee
EM--08.EMD = Plant root - Mansion???
EM--09.EMD = Chimera
EM--0A.EMD = Leach "Courtyard / Catacombs"
EM--0B.EMD = Neptune / Shark
EM--0C.EMD = Tyrant "Lab"
EM--0D.EMD = Snake - Attic battle???
EM--0E.EMD = Plant 42 base roots - Neptune / Water Tank Area
EM--0F.EMD = Plant root - Guardhouse???
EM--10.EMD = Tyrant "Final Battle"
EM--11.EMD = Grounds Keeper Zombie
EM--12.EMD = Snake - Fireplace battle???
EM--13.EMD = Cobweb "Covered catacombs spider battle door"
EM--14.EMD = Computer Hands "Left"
EM--15.EMD = Computer Hands "Right"
EM--16.EMD = Forest "Director's Cut zombie model"
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EM1020 = Chris S.T.A.R.S. Outfit
EM1021 = Jill S.T.A.R.S. Outfit
EM1022 = Barry S.T.A.R.S. Outfit
EM1023 = Rebecca S.T.A.R.S. Outfit
EM1024 = Wesker S.T.A.R.S. Outfit
EM1025 = Kenneth S.T.A.R.S. Outfit "Dead" - 1st Varirent
EM1026 = Forest S.T.A.R.S. Outfit "Dead"
EM1027 = Richard S.T.A.R.S. Outfit "Dead"
EM1028 = Enrico S.T.A.R.S. Outfit "Dead"
EM1029 = Kenneth S.T.A.R.S. Outfit "Dead" - 2nd Varirent
EM102A = Barry S.T.A.R.S. Outfit "Dead"
EM102B = Barry S.T.A.R.S. Outfit
EM102C = Rebecca S.T.A.R.S. Outfit
EM102D = Barry S.T.A.R.S. Outfit
EM102E = Wesker S.T.A.R.S. Outfit
EM1030 = Chris "Made in Heaven"
EM1031 = Jill "Black top"
EM1032 = Chris "Brave Bomber" / Director's Cut
EM1033 = Jill "Red top" / Director's Cut
EM1035 = Rebecca - Director's Cut
EM1040 = Chris - Director's Cut
EM1041 = Jill - Director's Cut
EM1043 = Rebecca - Director's Cut
EM104C = Rebecca - Director's CutLast edited by kevstah2004; 04-03-2011, 06:33 PM.If he had a brain, he'd be dangerous.
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Originally posted by kevstah2004 View PostThanks!, Yes use BIOFAT to extract the EMD's :-P by the way how do you load the load the textures into milkshape?
Spoiler:
CHAR10.EMD = Chris S.T.A.R.S. Outfit
CHAR11.EMD = Jill S.T.A.R.S. Outfit
CHAR12.EMD = Barry S.T.A.R.S. Outfit
CHAR13.EMD = Rebecca S.T.A.R.S. Outfit
EM10?? = Chris Scenario
EM11?? = Jill Scenario
------------------------------------
EM--00.EMD = Lab Coat Zombie
EM--01.EMD = Naked Zombie
EM--02.EMD = Cerberus
EM--03.EMD = Big Spider Brown/White
EM--04.EMD = Big Spider Black "Catacombs Spider Battle"
EM--05.EMD = Crow
EM--06.EMD = Hunter
EM--07.EMD = Bee
EM--08.EMD = Plant root - Mansion???
EM--09.EMD = Chimera
EM--0A.EMD = Leach "Courtyard / Catacombs"
EM--0B.EMD = Neptune / Shark
EM--0C.EMD = Tyrant "Lab"
EM--0D.EMD = Snake - Attic battle???
EM--0E.EMD = Plant 42 base roots - Neptune / Water Tank Area
EM--0F.EMD = Plant root - Guardhouse???
EM--10.EMD = Tyrant "Final Battle"
EM--11.EMD = Grounds Keeper Zombie
EM--12.EMD = Snake - Fireplace battle???
EM--13.EMD = Cobweb "Covered catacombs spider battle door"
EM--14.EMD = Computer Hands "Left"
EM--15.EMD = Computer Hands "Right"
EM--16.EMD = Forest "Director's Cut zombie model"
--------------------------------------
EM1020 = Chris S.T.A.R.S. Outfit
EM1021 = Jill S.T.A.R.S. Outfit
EM1022 = Barry S.T.A.R.S. Outfit
EM1023 = Rebecca S.T.A.R.S. Outfit
EM1024 = Wesker S.T.A.R.S. Outfit
EM1025 = Kenneth S.T.A.R.S. Outfit "Dead" - 1st Varirent
EM1026 = Forest S.T.A.R.S. Outfit "Dead"
EM1027 = Richard S.T.A.R.S. Outfit "Dead"
EM1028 = Enrico S.T.A.R.S. Outfit "Dead"
EM1029 = Kenneth S.T.A.R.S. Outfit "Dead" - 2nd Varirent
EM102A = Barry S.T.A.R.S. Outfit "Dead"
EM102B = Barry S.T.A.R.S. Outfit
EM102C = Rebecca S.T.A.R.S. Outfit
EM102D = Barry S.T.A.R.S. Outfit
EM102E = Wesker S.T.A.R.S. Outfit
EM1030 = Chris "Made in Heaven"
EM1031 = Jill "Black top"
EM1032 = Chris "Brave Bomber" / Director's Cut
EM1033 = Jill "Red top" / Director's Cut
EM1035 = Rebecca - Director's Cut
EM1040 = Chris - Director's Cut
EM1041 = Jill - Director's Cut
EM1043 = Rebecca - Director's Cut
EM104C = Rebecca - Director's Cut
Yes, it's MilkShape I've also a command line tool but it's too slow to write and convert TMD to LWO.
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Can't you make a batch script for it? so how do use the TIM textures in milkshape? or do you convert them to BMP and load them? whenever I did BMP it stretched the whole image across the model looking messed up. It's why i've done next to no texture / model mods as i've had to do it blindy.Last edited by kevstah2004; 04-03-2011, 06:54 PM.If he had a brain, he'd be dangerous.
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Originally posted by kevstah2004 View PostCan't you make a batch script for it? so how do use the TIM textures in milkshape? or do you convert them to BMP and load them? whenever I did BMP it stretched the whole image across the model looking messed up.
I use BMP, converted with Psicture, then I use the Texture Coordinate Editor (Window menu, or CTRL+T) to stretch the mesh in corresponding of the texture, it's very frustrating to do but it works, also you can export the model to another 3D application and do the UV mapping there, like modo or Cinema 4D.
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Yeah it seems more trouble than what's it's worth the texture mapper in 3dsmax / character studio was so much easier but I haven't used it in years v4 or v5 and I don't think anyone ever made a TMD plugin for it, irc it came with a tutorial of how to map a image of a moon and oranage to a sphere.If he had a brain, he'd be dangerous.
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It's the piano room, I think I found the debug menu for the V-jump build Upaluppa but it crashes the game instantly, I searched for 0000001A00000000 in cheat engine to bring me to the same area as the one in full game sample as it only 4 bytes away, I got about 10 - 30 results. Hopefully you can find it for us instead.
30006DA9 00??
Full Game Sample
ePSXe.exe+605CF4 - Debug Menu 1 byte
ePSXe.exe+605CF8 - Addess with 8byte 0000001A00000000 - the 1A flicks arounds to other values before bringing up the title screen with B6.Last edited by kevstah2004; 04-03-2011, 08:12 PM.If he had a brain, he'd be dangerous.
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Try room warping to it instead, that works for me it's called the BAR 10F.
I can't exit the room though
Last edited by kevstah2004; 04-03-2011, 08:39 PM.If he had a brain, he'd be dangerous.
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