No your way off the closet addresses I have to it in the (31-01-1996) sample is the walkthrough address and room modifier address.
------------
(31-01-1996)
Debug Menu
300B9CD4 00??
00 = Off
01 = On
Access item chest anytime
D00BC178 0000
300BC178 0001
Inventory
300BC5AC 00??
Off = 00
On = 01
STATUS_FLG (16) - Enable / Disable Inventory and Debug Menu.
300C3001 00??
Walkthrough Walls
300C5120 BFDF
---------------
(04/08/1995)
"Walk Through Walls
800C7158 BFDF
Going by that logic the address should between 300C5 - 300C6 but then again it's missing more data so theres maybe more or less space between them, you've got to also take into account that the STATUS_FLG options don't follow any spacing it's jumbled all over the place around the other menus.
I suggest trying to find the STATUS_FLG for pushing in the spider corridor, it should be the easiest one to find, then we can work from their.
------------
(31-01-1996)
Debug Menu
300B9CD4 00??
00 = Off
01 = On
Access item chest anytime
D00BC178 0000
300BC178 0001
Inventory
300BC5AC 00??
Off = 00
On = 01
STATUS_FLG (16) - Enable / Disable Inventory and Debug Menu.
300C3001 00??
Walkthrough Walls
300C5120 BFDF
---------------
(04/08/1995)
"Walk Through Walls
800C7158 BFDF
Going by that logic the address should between 300C5 - 300C6 but then again it's missing more data so theres maybe more or less space between them, you've got to also take into account that the STATUS_FLG options don't follow any spacing it's jumbled all over the place around the other menus.
I suggest trying to find the STATUS_FLG for pushing in the spider corridor, it should be the easiest one to find, then we can work from their.
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