Well replacing Forest and the Chimera is out of the question as the chimera is larger than forest. Don't know enough about iso's to recompile and all that jazz.
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[Hidden-Palace]Biohazard Betas Released
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Originally posted by Enrico Marini View PostWell replacing Forest and the Chimera is out of the question as the chimera is larger than forest.
I know it's unlikely but if any of the RDT files has a Chimera included for whatever reason I can get it to appear that way!
Also I can't get the model swapping to work via CD Mage. The ISO fails to load after swapping the files.
Another idea is to find out how the enemies are set up inside the RDT files and replace an enemy with the Chimera directly in the RDT file via Hex editing.
But it could be a bit troublesome to find the enemies in the RDT. The file structure seems to be different from that of the final Biohazard 1.Last edited by Upaluppa; 04-10-2011, 04:42 PM.
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Wait a second?!?!?!
Why does Biohazard 2 Beta 2 think it's 10/04? Is this a bug in ePSXe? Surely these two games shouldn't share the same save state slot, right? I had a check by loading up a different game, 01/31, and it has it's own individual saves, I checked again by re-loading Beta 2 and low and behold it still thinks it's 10/04... This is really confusing, this shouldn't be happening, unless they were the same game.
Edit: Yeah, according to ePSXe Beta 2 and 10/04 (edit: and 08/04) are the same game...
Last edited by Guest; 04-11-2011, 02:38 PM.
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Originally posted by geluda View PostWait a second?!?!?!
bio2betaimage...
Why does Biohazard 2 Beta 2 think it's 10/04? Is this a bug in ePSXe? Surely these two games shouldn't share the same save state slot, right? I had a check by loading up a different game, 01/31, and it has it's own individual saves, I checked again by re-loading Beta 2 and low and behold it still thinks it's 10/04... This is really confusing, this shouldn't be happening, unless they were the same game.
Edit: Yeah, according to ePSXe Beta 2 and 10/04 are the same game...
bio1alphaimage...
They both are named after their executable file which is called PSX.EXE!
Since savestates in your emulator rely on the PSX ID to "know" which game they belong to and both games are known under the ID "PSXEXE" in the emulator the program does not notice that the savestates are from two entirely different games.
I wouldn't advise loading a savestate from another game while you still have an ISO loaded into the emulator tough. It might give you "messy" results if you continue playing after loading the savestate!
And keep in mind that you might accidentally overwrite a savestate from one untagged pre-release game in another untagged pre-release game if you don't watch out!Last edited by Upaluppa; 04-11-2011, 02:44 PM.
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The darkened study room 119 was switched with the keepers bedroom 10E and the darkened study crashes after being unlocked with helmet key, also no room warp slots where included for 110 = 1F ELEVATOR and 119 = darkened study, , i'm just calling it the darkened study room I forget it's real name, it's where you pickup the doom book irc.
Last edited by kevstah2004; 04-11-2011, 10:32 PM.If he had a brain, he'd be dangerous.
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Originally posted by kevstah2004 View PostThe darkened study room 119 was switched with the keepers bedroom 10E and the darkened study crashes after being unlocked with helmet key, also no room warp slots where included for 110 = 1F ELEVATOR and 119 = darkened study, , i'm just calling it the darkened study room I forget it's real name, it's where you pickup the doom book irc.
From what version is it?
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Originally posted by SonicBlue View PostWelcome back
From what version is it?
Pickaxe inventory texture is also missing / currupted.
Last edited by kevstah2004; 04-12-2011, 01:20 AM.If he had a brain, he'd be dangerous.
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