Originally posted by killer7ITA
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[Hidden-Palace]Biohazard Betas Released
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Oh yeah, this make more sense. I've not follow the 2007 "incident" very well, I know only the basics, he got the game we not.Originally posted by Alzaire View PostJust as a note, since someone mentioned it above, this screenshot isn't supposed to be in 16:9 quality. It's a cutscene and the black bars are cropped out of the image by someone. The original picture Curator had posted has them.
By the way, the text on that picture is already been translated?
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マーヴィン! これは・・・Originally posted by Alzaire View PostYes. There was some argument about the direct translation at the time, but essentially it says something like "Marvin! These are RPD officers aren't they!?"
ラクーン警さっの警かんじゃないか!
or
マーヴィン! これは・・・
ラクーン警さつの警かんじやないか!
I think we should take as good that translation, since this statements doesn't make much sense
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Yeah, the direct translation I came up with was something like:Originally posted by SonicBlue View Postマーヴィン! これは・・・
ラクーン警さっの警かんじゃないか!
or
マーヴィン! これは・・・
ラクーン警さつの警かんじやないか!
I think we should take as good that translation, since this statements doesn't make much sense
Marvin! These are...
Raccoon Police Policemen is it not?!
The english voices never say exactly what's in the JP subtitles, so w/o the audio, best to just come up with something more grammatically acceptable in english than the literal translation, in my opinion.sigpic
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Agreed. Even with a well educated Japanese translator, English > Japanese still comes out with gramatical nuances. Unless you actually know what was, or would have been scripted in English, the best you can do is generalize the phrase into something that makes more sense to us. It would be nice to know what Capcom scripted, but it doesn't really matter for now as they all have the same meaning in the end, it's just worded slightly differently.Originally posted by Alzaire View PostYeah, the direct translation I came up with was something like:
Marvin! These are...
Raccoon Police Policemen is it not?!
The english voices never say exactly what's in the JP subtitles, so w/o the audio, best to just come up with something more grammatically acceptable in english than the literal translation, in my opinion.
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Sorry, but Chimera not work in game.That's great! So you know how to replace enemies by hacking the RDT files in the 10/04 build!
Have you tried whether the Chimera works yet?
I'd love to see a mod which let's you battle the early version of the Chimera! (If the Chimera enemy is actually working in the 10/04 sample, of course)
I made a video with the enemies that if work in game:
Download of this hack coming soon!
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Lol, that's hillarious!Originally posted by Dark Biohazard View PostSorry, but Chimera not work in game.
I made a video with the enemies that if work in game:
Download of this hack coming soon!
I love how the Shark is just laying randomly on the floor... Good job on unlocking the Yawn fight though!
Last edited by Guest; 04-12-2011, 11:32 PM.
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We definitely have to find out what all of them are used for!Originally posted by kevstah2004 View PostMaybe who knows the STATUS_FLG has 64 in total though, you can turn on/off any option in any of the 8 blocks, each block has 256 combinations.
1st option in block = 80 = ON all others OFF.
2nd option in block = 40 = ON all others OFF.
3rd option in block = 20 = ON all others OFF.
4th option in block = 10 = ON all others OFF.
5th option in block = 08 = ON all others OFF.
6th option in block = 04 = ON all others OFF.
7th option in block = 02 = ON all others OFF.
8th option in block = 01 = ON all others OFF.
It was me who cut the black bars...Originally posted by Alzaire View PostJust as a note, since someone mentioned it above, this screenshot isn't supposed to be in 16:9 quality. It's a cutscene and the black bars are cropped out of the image by someone. The original picture Curator had posted has them.
I did so to save a bit of space in my post since the bars added nothing to the picture.
I have the original, unedited one on my website: Biohazard 1.5 Review Backup
I also have a variant of the same picture with "Please translate the text below!" written on it in the transparent PSM watermark style somewhere on my harddrive.
A shame that the Chimera is not working but I know it's not your fault.Originally posted by Dark Biohazard View PostSorry, but Chimera not work in game.
I made a video with the enemies that if work in game:
Download of this hack coming soon!
Hey, thanks a lot for giving it a try!
Awesome video, too! There sure are a lot of enemies included which are never shown in the sample!
I'll be sure to download your mod as soon as you release it!
I didn't expect Rebecca to be included in this build.
I wonder why the character modifier does not work with her.Last edited by Upaluppa; 04-14-2011, 02:24 PM.
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CHAR13.EMD - Stage1 - Jill Player Model
CHAR23.EMD - Stage2 - Jill Player Model
EM1013.EMD - Stage1 - Rebecca Cutscene Model
EM1017.EMD - Stage1 - Rebecca Cutscene Model
EM1023.EMD - Stage2 - Rebecca Cutscene Model
EM1027.EMD - Stage1 - Rebecca Cutscene Model
You want to make Rebecca playable? ok extract any of her above models to get her .TIM texture and .TMD model, then extract Jill's playable model CHAR13.EMD or CHAR23.EMD and use Jill's data as a doner to remake a working Rebecca playable model and replace it over CHAR13.EMD and CHAR23.EMDLast edited by kevstah2004; 04-13-2011, 02:44 PM.If he had a brain, he'd be dangerous.
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Nice edit, so that's what happens if you use the other Yawn model 0D?Originally posted by Dark Biohazard View Post
0C = Tyrant, 07 = Bee, 09 = Chimera don't work?If he had a brain, he'd be dangerous.
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