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[Hidden-Palace]Biohazard Betas Released

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  • There's no file .TIM's / .PIX's in that build only map .TIM's.
    If he had a brain, he'd be dangerous.

    sigpic

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    • Originally posted by kevstah2004 View Post
      There's no file .TIM's / .PIX's in that build only map .TIM's.
      That's a shame...
      I never looked into the disc's contents so I didn't know that.
      Last edited by Upaluppa; 04-15-2011, 04:56 PM.

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      • Originally posted by kevstah2004 View Post
        Flag 127 of COMMON_FLG is the radio.

        STATUS_FLG's

        00 = Blured character rendering
        01 = Backgrounds
        02 = Rendering
        03 = ?
        04 = Inventory
        05 = Cutscene black bars
        06 = Door opening
        07 = You died
        --
        08 = ?
        09 = Options
        10 = ?
        11 = Camera switch
        12 = ?
        13 = STR player
        14 = ?
        15 = Add black bars
        --
        16 = Inventory / Debug Menu
        17 = Inventory
        18 = place/discard item
        19 = Item box
        20 = Recieve item last selected [optional]
        21 = Recieve item last selected [forced]
        22 = Recieve Map Update
        23 = Recieve Document
        --
        24 = Z / X axis movement
        25 = Play local animation
        26 = ?
        27 = ?
        28 = ?
        29 = Enables/Disables camera transitional cutscene
        30 = ?
        31 = Crashes ?
        --
        32 = Resets game
        33 = ?
        34 = ?
        35 = ?
        36 = Timer
        37 = ?
        38 = Shadows
        39 = ?
        --
        40 - 47 = ?
        --
        48 - 55 = ?
        --
        56 = ?
        57 = ?
        58 = ?
        59 = ?
        60 = ?
        61 = Stretch room texture
        62 = Bouldar wobble
        63 = Going through water

        Been a while since i've done a full playthrough of re1 but don't remember ever finding this blueprint file
        Just a few changes/corrections/aditions I've noticed.

        18 = Gets rid of an item from your inventory in such situations as placing the Shotgun on the trigger rack (also discards the last item you interacted with).

        20 = Gives you the last item you interacted with, for example if you pick up the gun off the floor in the hall, it will bring up the Inventory and give you the option to take the gun.

        21 = Same as above but it gives you no option, used in such situations as Jill recieving the Lockpick from Barry.

        25 = Plays the animation local to that spcific screen, for example if you're in the same screen as an object on the floor it will play that animation, if you're in the same screen as a movable object it will play that animation. Not sure how it decides when two types of animation are usable on one screen (such as the corridoor with the dogs), it probably prioratises the interactive animation as opposed to the selection based animation.

        29 = Used in places such as the Tea Room at the start of the game, which enables the screen transitional cutscene where the zombie is munching on Kenneth's body.

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        • I'll just say that I think you're all doing a magnificent job.

          Now show me more bubble spiders.
          Last edited by Mr. Spencer; 04-15-2011, 06:39 PM.
          See you in hell.

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          • In case some of you haven't seen this before, I just found a good quality scan of a Resident Evil magazine preview with pics of the coop build on my old hard drive:

            Unfortunately I don't remember where I got it from, so I can't give credit for the scan.
            Sorry about that...

            Edit:
            Say, would it be possible to replace Jill's model in the V-Jump build with her coop model?
            It's still on the disc.

            That way we could create our own coop build by setting an AI controlled Jill NPC to follow Chris around!
            The AI setup would be the same that is used for Barry in later builds where he follows Jill around in the Dining Room and in the Caves!
            Last edited by Upaluppa; 04-16-2011, 12:03 PM.

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            • Originally posted by Upaluppa View Post
              In case some of you haven't seen this before, I just found a good quality scan of a Resident Evil magazine preview with pics of the coop build on my old hard drive:

              Unfortunately I don't remember where I got it from, so I can't give credit for the scan.
              Sorry about that...

              Edit:
              Say, would it be possible to replace Jill's model in the V-Jump build with her coop model?
              It's still on the disc.

              That way we could create our own coop build by setting an AI controlled Jill NPC to follow Chris around!
              The AI setup would be the same that is used for Barry in later builds where he follows Jill around in the Dining Room and in the Caves!
              Great idea! I don't see why not, although I'm not an expert. The builds look almost identical, if both the model and AI are there I don't see how the builds are all that different. I have to admit though, Jill's coop skin looks nice!

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              • 1m:35s
                Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
                If he had a brain, he'd be dangerous.

                sigpic

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                • Wow, he's using the knife while getting bit! Interesting, good find!

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                  • Thank you so much for whoever released this. Now I just need to await the arrival of swap magic.

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                    • For these a swap magic won't really work, you need a Xploder/PS-X-Change. Also depending on the system you use you might need a: spring adapter (PSX), guide key (PSONE), slide card (PS2 Fat), or magic key (PS2 Slim).
                      My Head-Fi Page

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                      • Here's the leftover keys from retail version, been mentioned before, posted for Upaluppa.
                        If he had a brain, he'd be dangerous.

                        sigpic

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                        • Does anyone have another link to this build? The purple cube doesn't exist any more...

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                          • Originally posted by Zombie_X View Post
                            For these a swap magic won't really work, you need a Xploder/PS-X-Change. Also depending on the system you use you might need a: spring adapter (PSX), guide key (PSONE), slide card (PS2 Fat), or magic key (PS2 Slim).
                            I've used Breaker Pro with a spring adapter on a SCPH-1001, SCPH-5501 and a fat PS2 SCPH-50001 model using a slide card.

                            They all booted the betas just fine.
                            Last edited by MeganGrass; 04-18-2011, 01:07 AM.
                            I'm a blackstar.

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                            • Breaker Pro works, Swap Magic CD-R does not. There's a trick, supposedly, involving the PS2 Browser in which loading a legic PSX disc and using a slide card to open the tray will allow you to boot a burned CD-R. Although I never tested it and if it does work it's probably only on certain models. It might even be fake lol, worth a try.
                              Last edited by Guest; 04-18-2011, 01:15 AM.

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                              • Originally posted by geluda View Post
                                Does anyone have another link to this build? The purple cube doesn't exist any more...
                                1995-01-31 Beta






                                ;)

                                Originally posted by geluda View Post
                                Breaker Pro works, Swap Magic CD-R does not. There's a trick, supposedly, involving the PS2 Browser in which loading a legic PSX disc and using a slide card to open the tray will allow you to boot a burned CD-R. Although I never tested it and if it does work it's probably only on certain models. It might even be fake lol, worth a try.
                                That works, but just like you said not on every ps2 model. At least it works on most of the fat ps2's. I did this myself a few times long ago, didn't damage my ps2 but it can be a bit tricky.. You have to get a feeling for the right timing
                                Last edited by TheMortician; 04-18-2011, 01:50 AM.

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