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[Hidden-Palace]Biohazard Betas Released

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  • Oh yea, clearly it's mirrored, i never once disagreed with that... it's just weird they would show two quick clips of the the rooms/action being mirrored.

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    • One more build to the count. This one though should be somewhere in between both alphas: DOWNLOAD SCAN. They come from EDGE Magazine UK Issues 26 and 28. Issue 26 has some generic pictures, but Issue 28 has Chris fighting some Wasps on Kenneth's hallway, instead of a Hunter or the White Coat Zombie -and still with the white door from the first Alpha- and Chris with the shotgun at his feet in the outside portion area at the back of the restroom -area only accessible on the second Alpha-.

      Both unique pictures cannot be accomplished without hacking a disc or with a disc without a menu debug of sorts that allow someone to do that kind of things. The first one impossible by January 1996 standards and the second one would only reaffirm the fact that this one is a different build.

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      • cool thanks for the scans

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        • Thanks, talking about the wasps was their supposed to be a item on this desk?
          maybe use the flamethrower or bazooka on the nest and it droped down on it.


          Last edited by kevstah2004; 04-26-2011, 04:21 AM.
          If he had a brain, he'd be dangerous.

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          • Originally posted by kevstah2004 View Post
            Thanks, talking about the wasps was their supposed to be a item on this desk?
            maybe use the flamethrower or bazooka on the nest and it droped down on it.
            002 Dormitory Key

            One more build to the count. This one though should be somewhere in between both alphas: DOWNLOAD SCAN. They come from EDGE Magazine UK Issues 26 and 28. Issue 26 has some generic pictures, but Issue 28 has Chris fighting some Wasps on Kenneth's hallway, instead of a Hunter or the White Coat Zombie -and still with the white door from the first Alpha- and Chris with the shotgun at his feet in the outside portion area at the back of the restroom -area only accessible on the second Alpha-.
            The picture of the broken shotgun can explain why there is that strange angle, and why the beta have ROOM FLAG for that item.

            And if you noticed you can choose to take on the role of Chris or Lucy
            Last edited by SonicBlue; 04-26-2011, 09:46 AM.

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            • Nothing else came from this... ?

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              • Originally posted by drunkdog View Post
                Nothing else came from this... ?
                I guess so...

                Looks like interest in these alpha builds has vanished since they are no longer "fresh" (as they were shortly after their release) and since it's becoming harder and harder to make new discoveries once the first batch of stuff has been uncovered.

                There's nothing strange about that.
                I'd say it happens with pretty much every pre-release leak.
                As soon as all the major things have been found there's no more reason and/or motivation to keep spending time on it.

                Well, in case the Biohazard 2 Prototype shows up I am quite confident that interest in experimenting, researching and hacking will rise up to the max once again!

                I haven't lost faith, I am just keeping quiet and waiting for the right moment to return to this forum and Biohazard hacking in general...
                Neither Revelations nor Mercenaries have caught my interest, the only Resident Evil I am really looking forward to (play) is 1.5!
                Last edited by Upaluppa; 06-29-2011, 10:16 AM.

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                • I knew it would die down... but being such a massive fan of BH and reading about these beta's and looking at pictures years back... then to finally get some of them was amazing!... thanks for all the work you guys put into them though !

                  I'm sure when 1.5 comes to light, if it ever does.... hacking and what not won't die down for a while, we've wait very long for that game....

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                  • Playing this made me giggle about how much is different. Especially the controls! GOD THE CONTROLS!

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                    • Originally posted by ShadowHeart View Post
                      Playing this made me giggle about how much is different. Especially the controls! GOD THE CONTROLS!
                      But I like the beta controls! It's too bad this could not be a alternate controller set-up in the retail game! Too bad nothing else could be taken from the beta!
                      Last edited by Zombie_X; 07-01-2011, 07:08 PM.
                      My Head-Fi Page

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                      • There is a reason for that... they just weren't as good as the final control set... and for most people who are not beta addicts like us.... they would dislike these controls very much. A lot more difficult to get used to.

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                        • Originally posted by drunkdog View Post
                          There is a reason for that... they just weren't as good as the final control set... and for most people who are not beta addicts like us.... they would dislike these controls very much. A lot more difficult to get used to.
                          Yeah but I like the because the controls reminded me of retro games from the SNES. You know like double tap to run and pushing a button to swap weapons. It just felt nostalgic with those controls and I like them more than the final builds controls.
                          My Head-Fi Page

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                          • Something I've just noticed. Build v0.01 has some differences to the V-Jump build shown in the 95' presentation, most notably the absence on Jill guarding the hallway stairs.

                            Footage from the V-Jump Festival '95 presentation of the first Biohazard (Resident Evil) game. Keen eyes may spot some minor differences from the retail vers...


                            Anyone know why this is? Is it possible to remove Jill through hacking and access the stairs? I assume v0.01 was handed out to press and Jill was put in just for completeness sake.

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                            • Originally posted by geluda View Post
                              Something I've just noticed. Build v0.01 has some differences to the V-Jump build shown in the 95' presentation, most notably the absence on Jill guarding the hallway stairs.

                              Footage from the V-Jump Festival '95 presentation of the first Biohazard (Resident Evil) game. Keen eyes may spot some minor differences from the retail vers...


                              Anyone know why this is? Is it possible to remove Jill through hacking and access the stairs? I assume v0.01 was handed out to press and Jill was put in just for completeness sake.
                              The disc we have and the disc Capcom used at the event are not the same. If any, they are probably from a very close era of development, but just because everyone started to call the "v0.01" disc the "V-Jump" disc, it doesn't make them the same. There might have been a lot of discs sent to the press during the time Capcom revealed the title and the final printing.

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                              • Referring to leaked and/or confirmed pre-release builds of a game with descriptions like "build 1, build 2 etc." is a perfectly fine thing to so if it's for the sake of differentiating between those builds when you are talking about them.

                                But thinking of these build numbers/versions/whatever as official naming conventions and thus believing that between "our build no. 2 and build no. 3" can't be a another dozen of other, never to be seen outside of the developers archives builds because that wouldn't fit into the naming convention (that was made up by us, not the devs!) is a terrible thing to do, especially if you actually belong to those people who believe that the on, two or three pre-release builds of a game that have been shown to the public are the only pre-release build of the game ever to have existed.

                                In fact every single code change, every single file update, every single bug fix puts a new build into existence. As soon as something is changed on the source code/files of the game you have created a new build, whether this build is official, fan work, or even scrapped material like Biohazard 1.5 turned out to be does not matter.

                                All I'm trying to say is that there are usually enough builds and revisions of a single game that you could fill an airport hangar with them, if you get what I mean...

                                Apart from that we more often than not don't have any idea how the developers named their builds,even tough it can be assumed that their were categorized by the creation date and an index/version number to give them an order going from the very first to the very last build, to say so...

                                Now don't ask me why I wrote all this stuff here, I guess i was just bored and had too much time at hand...

                                Still, it is just wrong when people think that a bunch of game trailer videos represent all the builds of the game ever created...

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