Originally posted by kevstah2004
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So the only hidden rooms are the keeper's room, the hallway leading to it and the mutated plant room?
I was hoping for more, but I guess there's nothing we can do about this...
I suppose the earlier build has the same amount, perhaps even fewer rooms.
Anyways, I'll try to unlock the doors in the 08/04 build to see what lies beyond as we don't have any map in that build!
Edit:
Here are the codes for the 08/04 build:
LEAVE YOUR LEGS BEHIND
300E13E1 0001
PLAYER SHADOW FLICKERS
300C722F 0000
TURN JILL AROUND
300C7495 00??
00 = 90° Right
03 = Default
06 = 90° Left
09 = 180° (Backwards)
JILL ANIMATION MODIFIER
300C74DD 00??
00 = Idle
01 = Taking Damage
02 = Backing Up
03 = Walking Backwards
04 = Dieing
05 = Frozen
...
PLAYER ANIMATION MODIFIER
300C7215 00??
00 = Idle
01 = Thinking
02 = Walking
03 = Running
04 = Kneeing
05 = Backing Up
06 = Shocked
07 = Rapid Fire Handgun
08 = Rapid Fire Shotgun
09 = Frozen (Thinking)
0A = Frozen (Backing Up)
...
GAMEPLAY SPEED MODIFIER
300C600C 00??
00 = Faster
01 = Fast
02 = Default
03 = Slow
04 = Slower
05 = Even Slower
...
The higher the number the slower the gameplay.
WEAPON MODIFIER
300C715A 00??
00 = Nothing
01 = Knife
02 = Handgun
03 = Shotgun
04 = Colt Python
UNLOCK ALL DOORS
300C7024 0000
The code works just fine but it's completely useless.
Not even the three hidden rooms from the 10/04 build are included in this one.
The "room" (not really a room, it's outside, actually) with the boiler where the dogs jump over the fence in the final game is missing as well.
The mirror room (the room before the costume chamber) does not load and freezes the game even tough the .RDT for it is included on the disc...
The best way to increase fun with these samples is to find a way to unlock some debug menus, I guess.
I doubt it, but there's also a slight chance that we can access the 2nd floor main hall by Walk Through Wall'ing through Jill which is blocking the stairs.
Edit2:
I've managed to remove Jill from the main hall:
I was hoping that it might make the stairs accessible but I was wrong...
I can still "talk" to her even tough she clearly is no longer in the room and I am still blocked from walking up the stairs...
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