after searching some of my files i found this..hope that will help:
BioHazard Beta 1 (08-04-95)
Joker Command
D00DBED4 xxxx
Infinite Health
800C71E0 0060
Rapid Fire
D00DBED4 0088
800C7215 0006
Action Modifier
800C7215 00xx
00 = Standing
01 = Posing
02 = Walking
03 = Running
04 = Examine
05 = Ready-Aim (Strait)
06 = Firing (Strait)
07 = Aiming (Strait)
08 = Ready-Aim (Upward)
09 = Firing (Upward)
0A = Aiming (Upward)
0B = Ready-Aim (Downward)
0C = Firing (Downward)
0D = Aiming (Downward)
Mangum Powered Weapon
800C715A 0004
True weapon modifers seem to be out of the question. The only weapons that seem to be programmed into the game EXE are the obvious, and the Magnum, to spite other models being present on the disc. The model itsself doesn't appear either, and no, this isn't a "psuedo weapon" cheat. Zombies die with one shot, Hunters take forever to kill (and will freeze in motion if you shoot them while aiming down), and you can only shoot the legs off of the Spider with this (funny, I had the spider still chasing me with absolutely no legs). Bottom line, very buggy. Oh, and DO NOT TRY TO CHANGE WEAPONS WITH THIS CHEAT ACTIVE. You have been warned.
Gameplay Speed
800C600C 00xx
00 = Fast
01 = Super Fast
02 = Normal
03 = Slow
04 = Super Slow
Walk Through Walls
800C7158 BFDF
BioHazard Beta 2 (10-04-1995)
Infinite Health
800C12E4 0060
Explore Inaccessible Rooms
300D6260 0000
300D6261 0003
Activate AFTER you are in the Dining Hall, then reenter the Main Hall. You will probably appear offscreen, but the room boundaries are functional so you can't get "lost", completely.
Deactivate after you are in the "beta hallway".
Action Modifier
800C1319 0000
00 = Standing
01 = Posing
02 = Walking
03 = Running
04 = Examine
05 = Ready-Aim (Strait)
06 = Firing (Strait)
07 = Aiming (Strait)
08 = Ready-Aim (Upward)
09 = Firing (Upward)
0A = Aiming (Upward)
0B = Ready-Aim (Downward)
0C = Firing (Downward)
0D = Aiming (Downward)
Psuedo-Weapon Modifier
800C1262 00xx
00 - Nothing
01 - Knife (Do Not Use)
02 - Handgun
03 - Shotgun
04 - Magnum
05 - Bazooka (Buggy, and can produce funny results. I had a zombie chasing me without a head.)
06 - Flame Thrower (Buggy, very weak).
Item Slot Modifiers
800C1090 00xx
800C1092 00xx
800C1094 00xx
800C1096 00xx
800C1097 00xx
800C109A 00xx
800C109C 00xx
800C109E 00xx
00 = Nothing
01 = Knife
02 = Handgun
03 = Shotgun
04 = Magnum
05 = Magnum (VERY weird - Shotgun that produces huge cloud of smoke, makes Knife sound, doesn't kill anything, Crashes with Jill)
06 = F. Thrower (Doesn't work properly with Chris (untextured Handgun, can't aim but still shoots flame), Crashes with Jill)
07 = Bazooka (System crash with both Chris and Jill)
08 = Handgun Clip
09 = Broken Shotgun
0A = Pick Ax
0B = Crank
0C = Wood Emblem
0D = Gold Emblem
0E = Oil
0F = Blue Sphere (?)
10 = Red Sphere (?)
11 = Music Notes
12 = Lighter
13 = Wolf Medal
14 = Eagle Medal
15 = Chemical
16 = Battery
17 = Lock Pick
18 = MO Disc
19 = Blank Book
1A = Key (Red)
1B = Key (Silver)
1C = Key (?)
1D = Key (1)
1E = Key (2)
1F = Gold Handgun (Non-equippable?)
Item Quantity Modifiers
800C1091 00xx
800C1093 00xx
800C1095 00xx
800C1097 00xx
800C1099 00xx
800C109B 00xx
800C109D 00xx
800C109F 00xx
Replace "xx" with the desired quantity. (00 ~ FF)
BioHazard Beta 1 (08-04-95)
Joker Command
D00DBED4 xxxx
Infinite Health
800C71E0 0060
Rapid Fire
D00DBED4 0088
800C7215 0006
Action Modifier
800C7215 00xx
00 = Standing
01 = Posing
02 = Walking
03 = Running
04 = Examine
05 = Ready-Aim (Strait)
06 = Firing (Strait)
07 = Aiming (Strait)
08 = Ready-Aim (Upward)
09 = Firing (Upward)
0A = Aiming (Upward)
0B = Ready-Aim (Downward)
0C = Firing (Downward)
0D = Aiming (Downward)
Mangum Powered Weapon
800C715A 0004
True weapon modifers seem to be out of the question. The only weapons that seem to be programmed into the game EXE are the obvious, and the Magnum, to spite other models being present on the disc. The model itsself doesn't appear either, and no, this isn't a "psuedo weapon" cheat. Zombies die with one shot, Hunters take forever to kill (and will freeze in motion if you shoot them while aiming down), and you can only shoot the legs off of the Spider with this (funny, I had the spider still chasing me with absolutely no legs). Bottom line, very buggy. Oh, and DO NOT TRY TO CHANGE WEAPONS WITH THIS CHEAT ACTIVE. You have been warned.
Gameplay Speed
800C600C 00xx
00 = Fast
01 = Super Fast
02 = Normal
03 = Slow
04 = Super Slow
Walk Through Walls
800C7158 BFDF
BioHazard Beta 2 (10-04-1995)
Infinite Health
800C12E4 0060
Explore Inaccessible Rooms
300D6260 0000
300D6261 0003
Activate AFTER you are in the Dining Hall, then reenter the Main Hall. You will probably appear offscreen, but the room boundaries are functional so you can't get "lost", completely.
Deactivate after you are in the "beta hallway".
Action Modifier
800C1319 0000
00 = Standing
01 = Posing
02 = Walking
03 = Running
04 = Examine
05 = Ready-Aim (Strait)
06 = Firing (Strait)
07 = Aiming (Strait)
08 = Ready-Aim (Upward)
09 = Firing (Upward)
0A = Aiming (Upward)
0B = Ready-Aim (Downward)
0C = Firing (Downward)
0D = Aiming (Downward)
Psuedo-Weapon Modifier
800C1262 00xx
00 - Nothing
01 - Knife (Do Not Use)
02 - Handgun
03 - Shotgun
04 - Magnum
05 - Bazooka (Buggy, and can produce funny results. I had a zombie chasing me without a head.)
06 - Flame Thrower (Buggy, very weak).
Item Slot Modifiers
800C1090 00xx
800C1092 00xx
800C1094 00xx
800C1096 00xx
800C1097 00xx
800C109A 00xx
800C109C 00xx
800C109E 00xx
00 = Nothing
01 = Knife
02 = Handgun
03 = Shotgun
04 = Magnum
05 = Magnum (VERY weird - Shotgun that produces huge cloud of smoke, makes Knife sound, doesn't kill anything, Crashes with Jill)
06 = F. Thrower (Doesn't work properly with Chris (untextured Handgun, can't aim but still shoots flame), Crashes with Jill)
07 = Bazooka (System crash with both Chris and Jill)
08 = Handgun Clip
09 = Broken Shotgun
0A = Pick Ax
0B = Crank
0C = Wood Emblem
0D = Gold Emblem
0E = Oil
0F = Blue Sphere (?)
10 = Red Sphere (?)
11 = Music Notes
12 = Lighter
13 = Wolf Medal
14 = Eagle Medal
15 = Chemical
16 = Battery
17 = Lock Pick
18 = MO Disc
19 = Blank Book
1A = Key (Red)
1B = Key (Silver)
1C = Key (?)
1D = Key (1)
1E = Key (2)
1F = Gold Handgun (Non-equippable?)
Item Quantity Modifiers
800C1091 00xx
800C1093 00xx
800C1095 00xx
800C1097 00xx
800C1099 00xx
800C109B 00xx
800C109D 00xx
800C109F 00xx
Replace "xx" with the desired quantity. (00 ~ FF)
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