Whats the code to get forest to glitch like that?
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Originally posted by Enrico Marini View PostWhats the code to get forest to glitch like that?
Forest AI Modifier
300C19C1 0005
It was ID 05 (Crow) I set it to.
He started to randomly warp around the balcony...
The Chimera (ID 09) did not work at all, it caused an instant game freeze.
I used the Crow ID to give an example of what happens when you change the AI of anything other than Kenneth.Last edited by Upaluppa; 04-10-2011, 10:09 AM.
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Originally posted by Enrico Marini View PostReason for that is more than likely RE games do not like AI that needs more joints than there are body parts. A human uses 15 parts, a player uses 16 parts, a chimera uses 17 parts.
Thanks for letting me know!
Say, is there anything comparable to the Chimera in the amount of body parts?
The Big Spider, perhaps?Last edited by Upaluppa; 04-10-2011, 10:01 AM.
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Yeah the big spider would work, since its got 15 parts so both chimera and Tyrant will work.
The other idea is to swap using an iso editor that doesn't break the PSX iso, Em1009 with em1026 and em2026 with em2009 so that the model is swapped round and thus should function. But I've had no luck with Iso editors.
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Originally posted by Enrico Marini View PostYeah the big spider would work, since its got 15 parts so both chimera and Tyrant will work.
The other idea is to swap using an iso editor that doesn't break the PSX iso, Em1009 with em1026 and em2026 with em2009 so that the model is swapped round and thus should function. But I've had no luck with Iso editors.
I'll try the model swapping but not before testing the AI modifier with the spider!
I also found a way to move NPC's around on the X, Y or Z axis but I don't think it is of much use since they'll go straight through walls if you let them:
Edit:
Some very basic custom cutscenes might be possible to create with this but that's about all I can think of.Last edited by Upaluppa; 04-10-2011, 11:40 AM.
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Originally posted by Upaluppa View PostI never had trouble using CD Mage for editing RDT files in the past.
I'll try the model swapping but not before testing the AI modifier with the spider!
I also found a way to move NPC's around on the X, Y or Z axis but I don't think it is of much use since they'll go straight through walls if you let them:
Edit:
Some very basic custom cutscenes might be possible to create with this but that's about all I can think of.Finally playing 1.5. Woo-Hoo!!!
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Nope, I have just tried changing the Big Spider AI and it crashes with the Chimera just like anything else.
I still had a little fun with the spider tough:
YouTube video:
Be scared, here's Umbrella's most fierce B.O.W. ever!
The Bubble Spider!!!Last edited by Upaluppa; 04-10-2011, 11:41 AM.
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Originally posted by Enrico Marini View Postor seems to have no import function.
You can not add new files to the ISO, though. But rebuilding a PS1 disc from scratch isn't too hard. The methods can be a bit wonky when you're dealing with mode2/XA streams, but besides that... fairly easy (and surely there must be an updated and slightly more useful method than the ancient methods I tend to rely on)
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Originally posted by Upaluppa View PostBe scared, here's Umbrella's most fierce B.O.W. ever!
The Bubble Spider!!!Last edited by Mr. Spencer; 04-10-2011, 01:12 PM.See you in hell.
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Originally posted by Carnivol View PostRight click on a target file (in the ISO) and select import (or something like that).
You can not add new files to the ISO, though. But rebuilding a PS1 disc from scratch isn't too hard. The methods can be a bit wonky when you're dealing with mode2/XA streams, but besides that... fairly easy (and surely there must be an updated and slightly more useful method than the ancient methods I tend to rely on)
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