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[Hidden-Palace]Biohazard Betas Released

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  • No you're right, to think that other builds didn't once exist is nothing short of ignorant. It is however very confusing when you have more than one source saying entirely different things. I never actually looked at the alpha builds in great detail besides playing them to see what they're about, so when you have some people calling it the 1996-08-04 build, some people calling it the v0.01 build, some people calling it the VER.01 build and some people calling it the V-Jump build, you don't really know who to believe, especially when more than one source makes their wording very misleading. I think discussion like this is good, though, I'd much preffer to understand where the builds actually came from and how they were actually labeled even if means admitting that what I previously thought I knew was wrong.

    So what builds are we actually aware of, talking both released and unreleased builds? This what I've learned, from earliest to latest, please add or correct anything you might happen to know!

    1) Co-op build
    2) Build with the wasps
    3) 1995-08-04
    4) 1995-10-04
    5) Build with unused 2F dining room camera angle of statue

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    • Originally posted by geluda View Post
      So what builds are we actually aware of, talking both released and unreleased builds? This what I've learned, from earliest to latest, please add or correct anything you might happen to know!

      1) Co-op build
      2) Build with the wasps
      3) 1995-08-04
      4) 1995-10-04
      5) Build with unused 2F dining room camera angle of statue
      There might be a huge ammount of different discs sent to the press. But as far as I know, there are around 6 different beta builds we have media of. Not counting neither the co-op build -which for all we know there could or could not be any disc outside of Capcom- nor the Trial disc.

      1. 1995-08-04.
      2. Build with Wasps.
      3. 1995-10-04.
      4. MAXIMUM's build, which is pretty similar to certain build from other reviewers like Hobby Consolas, EDGE and Game Zero.
      5. A build with transparent menu debug.
      6. A build with black menu debug.

      There might be more we know nothing about, and most likely from other territories too.

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      • This is a very rare video of the never released/finished Nintendo 64 version of Resident Evil 0 that was ported over to the more powerful Gamecube later in d...


        How many of you have seen this? I had no idea this ever existed. Anyone have some information on this?

        Also another great rare find....

        ....Resident Evil 2 Ultra Rare Item Only Just Discovered 2011...................................................................................................
        Last edited by CrimsonElder; 09-21-2011, 08:36 PM.

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        • Originally posted by CrimsonElder View Post
          Also another great rare find....
          http://www.youtube.com/watch?v=d1zbk34s-kc
          Lol it's fake.
          sigpic

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          • Originally posted by CrimsonElder View Post
            Also another great rare find....

            http://www.youtube.com/watch?v=d1zbk34s-kc
            Haha, great stuff fellow Yid, the Condoms Banger Racing Team!
            Last edited by Vixtro; 09-22-2011, 03:57 PM.

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            • Originally posted by Vixtro View Post
              Haha, great stuff fellow Yid, the Condoms Banger Racing Team!
              Lol at those cars. Id drive one.

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              • Beta material? For those who aren't sure what one getting at Kenneth has no legs. Is it possible Capcom wanted more than decapitation but it was deemed too gory to have severed legs as well? I find it odd his legs are appropriately cut so that you can't see the hollow core inside the model. It could just be a glitch of course, but I'd done some pretty specific things before hand that makes it happen and I'm not sure why the game would just randomly fail to load his legs.
                Last edited by Guest; 12-05-2012, 07:20 PM.

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                • Wait, I'm not sure I'm understanding: you're saying that Kenneth has more or less randomly no legs only in the BETA builds? Because you can definitively trigger that even on the retail builds, by simply never watching the movie with the zombie (keep running around the dining room, trying to leave it and go back to Wesker). That will trigger an alternate scene with Barry shooting the zombie coming out of the door, while also removing Kenneth's legs and the two handgun clips on his corpse.
                  Last edited by Gemini; 12-05-2012, 07:26 PM.

                  Resident Evil: Behind the Mask twitter
                  , also in Facebookian flavor for great justice.

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                  • Originally posted by Gemini View Post
                    Wait, I'm not sure I'm understanding: you're saying that Kenneth has no legs only in the BETA builds? Because you can definitively trigger that even on the retail builds, by simply never watching the movie with the zombie (keep running around the dining room, trying to leave it and go back to Wesker). That will trigger an alternate scene with Barry shooting the zombie coming out of the door, while also removing Kenneth's legs.
                    I guess it's just a glitch they never bothered to fix then?

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                    • It's not a glitch, it's really supposed to be that way. If you don't stop the zombie he will keep devouring Kenneth, including the clips you can pick up from his body.

                      Resident Evil: Behind the Mask twitter
                      , also in Facebookian flavor for great justice.

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                      • Originally posted by Gemini View Post
                        It's not a glitch, it's really supposed to be that way. If you don't stop the zombie he will keep devouring Kenneth, including the clips you can pick up from his body.
                        I never knew that, had never seen it before. I knew about the alternate scene with the zombie but not Kenneth's legs. Thanks for clarifying. The flag for Kenneth's legs is as follows, turn it on and off to get rid of them.

                        SCENARIO_FLAG2 : ADH 173

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                        • I'm pretty sure it's in final. I don't remember exactly how it's done but you can find Kenneth with no legs and ammo.
                          sigpic

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                          • walk through the door to go into the zombie hall, but turn right back around and leave, don't go around the corner. You'll come back and kenneth will have no legs and no ammo.

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                            • Resident Evil 1 - the game that just keeps on giving.

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                              • Resident Evil 1 - the game that just keeps on giving.
                                Thus, giving new meaning to "Bio Hazard".

                                walk through the door to go into the zombie hall, but turn right back around and leave, don't go around the corner. You'll come back and kenneth will have no legs and no ammo.
                                After the player leaves the mansion and returns with the helmet hey, the same thing occurs, I think...
                                I'm a blackstar.

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