Well... these missions surely are much better than the main ones. I hope we end up fighting the other forms of Birkin and Nemesis in the next ones.
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Resident Evil: Operation Raccoon City
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Spec Ops as a whole makes the U.S.S. missions pale in comparison. Everything about this campaign is just much more well put together. Makes me wonder if Capcom pushed Slant Six to release the disc game earlier then they wanted to and if so would we have had a more well polished game which seems to be what Spec Ops is.
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Originally posted by Reston View PostSpec Ops as a whole makes the U.S.S. missions pale in comparison. Everything about this campaign is just much more well put together.
In a nutshell, even though the city is just as dull as it was during the USS missions, I actually felt a tiny bit of nostalgia during the Spec Ops missions.
I'm going to wait until the "complete edition" of this game is released (we all know it's coming), and then buy it used.Mass production? Ridiculous!
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ORC japanese webcomic, just gonna link to a CU thread here posted http://www.capcom-unity.com/resident...nese_Web_ComicBeanovsky Durst - "They are not pervs. They are japanese."
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Originally posted by Det. Beauregard View PostI've watched videos of the first four Spec Ops missions, and I completely agree. I think one of the reasons why it's more interesting, though, is that you have more interaction with the classic characters (since you're not trying to kill them). Running across Carlos carrying Jill after the courtyard Nemesis fight was actually pretty cool, as were the Claire and Sherry sections in mission four. None of it may be canon, but it's not hard to imagine that it could be. I didn't get that feeling with any of the USS missions.
In a nutshell, even though the city is just as dull as it was during the USS missions, I actually felt a tiny bit of nostalgia during the Spec Ops missions.
I'm going to wait until the "complete edition" of this game is released (we all know it's coming), and then buy it used.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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While looking to see if it's this tuesday I found the achivment list for the next DLC pack.
Spoiler:
•Secret Achievement - Continue playing to unlock this secret achievement - 35G
•Rocket Socket – Kill 5 enemies with a Rocket Launcher - 15G
• Oh Yeah!!! - Complete Nothing is as it Seems – 20G
• Bigger They Are – Complete Longest Yard – 20G
• Birth of an Abomination – Complete Root of All Evil – 20G
• Derailed – Complete The Places We're Meant to Die – 20G
• Tyranical – 5 Tyrants Slain – 15G
• Delivery Specialist – Deliver all 5 Virus Samples for your team in Dispatch's Biohazard Mode – 50G
• Turret's Syndrome – Shut Down or Destroy 5 Turrets – 20G
• Boys Club – Beat an Echo Six Expansion Pack mission with the 3 male characters in your party – 30G
• Supernaut – 3 Super Tyrants Slain – 30G
• Divided We Fall – Complete an Echo Six Expansion Pack mission with no human player incapacitated from death or infection – 30G
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Having played and previewed the first four missions from Resident Evil: Operation Raccoon City, we thought we'd have a bit of a nosy at the game&...
Spoiler:
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Must say, am absolutely dumbfounded by how good the Spec Ops sewer level is. Genuine tension, nice ideas and well paced. It's like a different team came in and did it as a guest level.
Again, shows some of the promise of the game it could of been.http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
http://twitter.com/STARS_TyranT
Review and contributor for www.thexbutton.co.uk
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It's cool to hear they actually managed to get some stuff working well. Bit shit that it's in the over costed DLC packs, but hey, at this point I'm kinda astounded Slant Six didn't just upload the same game backwards and call it a day.
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Well the PSN store is updated and no Spec Ops DLC. Did a search just in case.
Also checked the Playstation blog and in the list of new releases today was no mention of the DLC.
And checked the XBOX live list and nothing -_-. Oh well.Spoiler:
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