3. Nice mention of Goblin 6. Not sure if she's canon or not, but it's good to see Slant Six at least trying to pay attention to small details.
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Resident Evil: Operation Raccoon City
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PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Wow, that Birkin fight in the second half video looks incredibly boring. It's just a series of linear tunnels with absolutely no variety whatsoever. Rinse, repeat.
As for the Spec Ops campaign, fuck Capcom and Slant Six. They're planning on charging $60 for seven relatively short, linear scenarios, and on top of that are adding DLC that is ready before the game has even had a retail release and not including it for the $60 price. Unless it's part of the retail game, they won't get my money.
Originally posted by News Bot View PostThen they add something from a bootleg Chinese guidebook or the Resident Evil Wiki and you realize that they're still blubbering idiots that don't know shit.Mass production? Ridiculous!
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For the record, the fact that "SPEC OPS FIELD UNIT" is in Birkin's laboratory contradicts BH3. The actual Special Forces (Green Berets) sent to take custody of Birkin were led to the Disused Plant (Incineration Disposal Plant P-12A) and killed by the Tyrants. So yeah, lack of basic research on Slant Six's part. Again.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Last edited by rehunk88; 01-30-2012, 11:53 PM.
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Originally posted by [STARS]TyranT View PostWe shouldn't have to lower our expectations though, we put our good money and time into a series that shouldn't be difficult to reward us back.
Old school fans will sit with a series through thick and thin...but the sales resulted by newer fans ultimately set the standard :/.
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Not sure if these have been posted, but here's some short clips.
Resident Evil: Operation Raccoon City - Streets Gameplay
Resident Evil: Operation Raccoon City - Ambush Gameplay
Resident Evil: Operation Raccoon City - Lickers Gameplay
Resident Evil: Operation Raccoon City - Mines & Grenades Gameplay
Resident Evil: Operation Raccoon City - Fog Gameplay
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Originally posted by CODE_umb87 View PostNot sure if these have been posted, but here's some short clips.
Resident Evil: Operation Raccoon City - Streets Gameplay
Resident Evil: Operation Raccoon City - Ambush Gameplay
Resident Evil: Operation Raccoon City - Lickers Gameplay
Resident Evil: Operation Raccoon City - Mines & Grenades Gameplay
Resident Evil: Operation Raccoon City - Fog Gameplay
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Originally posted by Dracarys View PostThe existing geography would make for an awful team based shooter.http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
http://twitter.com/STARS_TyranT
Review and contributor for www.thexbutton.co.uk
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Nemesis boss fight.
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I"m kind of 'meh' on what I've seen so far, it still doesn't really look or feel like RE at all. I think that they need to work on t e music and atmosphere and at least try to capture some of the original games atmosphere a little more.
...wait, headcrabs? seriously?Last edited by Wrathborne; 01-31-2012, 08:29 PM.
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