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Resident Evil: Operation Raccoon City

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  • I wasn't too fond about returning character redesigns but they look better in game. The new characters look fine and can be singled out individually while also classified in their teams which is good.

    As far as the Raccoon City levels are concerned what exactly looks unpolished compared to the earlier trailers in game?

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    • Originally posted by Smiley View Post
      RE5's campaign includes cover (which carries over to RE6 based on the trailer) and picking off enemies taking cover (those with rifles or RPGs). It was also two player co-op through the main campaign with over-the-top action oriented melee.

      Versus pinned you against other players but the RE restrictions like not being able to move and shoot or item management make for a pretty lousy experience in an action game.

      These things looked to be addressed in ORC more. Spec Ops and U.S.S. are balanced as far as skills and moves. It will depend on the player if they ultimately make use of said talents. The over-the-top action isn't restrained because (again) it's not a survival horror game, and such melee moves are not as awkward to perform where as, for instance, if in a horror game you had your character leaping on an enemy's head and breaking their neck with your character's thighs.
      I'm not sure what point you're trying to make. RE5 was not a cover-based squad game. Gears of War is. ORC seems to be as well. ORC wants to be Gears of War and it appears to be doing a terrible job. That's all I'm trying to say here. It doesn't improve upon RE5...well maybe the multiplayer does, but that isn't saying much.
      That is so Money.

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      • Another 6 months they might be able to polish this game so that is more RE and less Gears-lite.The sad thing about this game...is that it doesn't feel like it even has its own voice.

        Everything you see seems to be just from other games, be they RE games or outside franchises. The game doesn't feel original, when it could, it doesn't look like survival horror, which it should, and it just doesnt look like much fun :/.

        So many things just look off in this game, the grenade throwing animation, the grenade bouncing animation, the melee attacks on enemies, the enemies attacks on players, the over use of automatic and semi automatic weapons...remember when we just had pistols shot guns and were lucky to get extra rounds or each?

        Comment


        • Originally posted by Guy Fieri View Post
          I'm not sure what point you're trying to make. RE5 was not a cover-based squad game. Gears of War is. ORC seems to be as well. ORC wants to be Gears of War and it appears to be doing a terrible job. That's all I'm trying to say here. It doesn't improve upon RE5...well maybe the multiplayer does, but that isn't saying much.
          RE5 uses the elements in their game and included strafing just to cater to said gears of war crowd. Same with its co op through the main campaign and melee drive. It meets that type of game much more. those segments I listed are all there with cover on enemies that can also take cover.

          ORC is a four player tactical shooter with different factions. You can go against other sides in the multiplayer modes applied. I'd say it's more Counter Strike than GoW with what it hopes to accomplish. The resident evil element comes into play when you have B.O.W.s in the middle of a clash between factions.

          Originally posted by Wrathborne View Post
          Another 6 months they might be able to polish this game so that is more RE and less Gears-lite.The sad thing about this game...is that it doesn't feel like it even has its own voice.

          Everything you see seems to be just from other games, be they RE games or outside franchises. The game doesn't feel original, when it could, it doesn't look like survival horror, which it should, and it just doesnt look like much fun :/.

          So many things just look off in this game, the grenade throwing animation, the grenade bouncing animation, the melee attacks on enemies, the enemies attacks on players, the over use of automatic and semi automatic weapons...remember when we just had pistols shot guns and were lucky to get extra rounds or each?
          I don't know about "voice". So far there has yet to be any RE game like this made, let alone handled with another team in mind. That said it draws on familiar territory with characters and events of the city.

          But for the sake of argument let me take a page and say for example that Revelations had no "voice". Wants to be like the older games. Draws from other types of games from Metal Gear to Dead Space and yet has elements of RE4 and 5 to it.

          It's not exactly right to draw the experience of the game from that outlook, and yet here we are. So what you may see from other games or whether there's any kind of originality to it seems pointless. The thing you need to keep in mind when the game is out is whether these elements work for what the game is hoping to be.

          Last edited by Smiley; 02-11-2012, 05:26 AM.

          Comment


          • Originally posted by Smiley View Post
            RE5 uses the elements in their game and included strafing just to cater to said gears of war crowd. Same with its co op through the main campaign and melee drive. It meets that type of game much more. those segments I listed are all there with cover on enemies that can also take cover.

            ORC is a four player tactical shooter with different factions. You can go against other sides in the multiplayer modes applied. I'd say it's more Counter Strike than GoW with what it hopes to accomplish.



            I don't know about "voice". So far there has yet to be any RE game like this made, let alone handled with another team in mind. That said it draws on familiar territory with characters and events of the city.

            But for the sake of argument let me take a page and say for example that Revelations had no "voice". Wants to be like the older games. Draws from other types of games from Metal Gear to Dead Space and yet has elements of RE4 and 5 to it.

            It's not exactly right to draw the experience of the game from that outlook, and yet here we are. So what you may see from other games or whether there's any kind of originality to it seems pointless. The thing you need to keep in mind when the game is out is whether these elements work for what the game is hoping to be.

            Revelations tried to bring Survival Horror Back , and puzzles and Scares ! , It tried to return to roots aswell , but as some others say , it still had some action elements which ruined it a bit , Well seems better than both 4 & 5 .....
            Darkness : Tactical reload wasn't even in deadly silence LMAO
            ^ Lol ...

            Comment


            • Well I mean puzzle wise you're not really getting much in that department now are you? And their attempts at scares could be traced from other games also could they not? Lost in Nightmares pinned players with a section where you had no weapons for example and Revelations tries to pull this off in a section of the game.

              But that's just going by such a silly thing as having no "originality" or "voice" to it.

              EDIT: And I was reminded that you can scan as well in Revelations. That's original for a nintendo game right?
              Last edited by Smiley; 02-11-2012, 05:21 AM.

              Comment


              • This game is nothing like Gears, if that the only TPS some people have ever played or seen thus have no real idea what to compare it to or what? The game plays far more than any other game like SOCOM Confrontation, not a surprise considering it is the same dev and looks like the an updated engine of what was used on SOCOM. Using things like cover systems and strafing is not 'copying Gears' it is just using modern gaming features, not like Gears even invented the idea of either.
                Beanovsky Durst - "They are not pervs. They are japanese."

                Comment


                • IGN now hates multiplayer. Problems:

                  Melee too powerful
                  Shooting feels the same with most weapons
                  Maps too large
                  You can stick to any surface you come across
                  Becoming a zombie can be annoying since you're idle until you die and respawn
                  B.O.W.s not intelligent enough
                  Doesn't feel like a Resident Evil game

                  http://au.ps3.ign.com/articles/121/1218465p1.html

                  Comment


                  • This game is going to be a complete disaster. I can't recall it having a single decent write up.
                    http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
                    http://twitter.com/STARS_TyranT
                    Review and contributor for www.thexbutton.co.uk

                    Comment


                    • Originally posted by Smiley View Post
                      IGN now hates multiplayer. Problems:

                      Melee too powerful
                      Shooting feels the same with most weapons
                      Maps too large
                      You can stick to any surface you come across
                      Becoming a zombie can be annoying since you're idle until you die and respawn
                      B.O.W.s not intelligent enough
                      Doesn't feel like a Resident Evil game
                      Not Call of Duty

                      http://au.ps3.ign.com/articles/121/1218465p1.html
                      Fixed.
                      Last edited by Mr. Spencer; 02-11-2012, 05:24 PM.
                      See you in hell.

                      Comment


                      • Originally posted by Mr. Spencer View Post
                        Fixed.
                        I'm actually going to give IGN the benefit of the doubt with this one because the multiplayer vids look truly awful. Hell, as far as I'm concerned, being more like CoD could only be a good thing.

                        That said, my biggest disappointment with the game is no split-screen. I'd be able to forgive almost every other gripe I have (which is saying a LOT) if there was split-screen co-op. Pretty much a deal breaker for me unless one of my friends decides to get the game as well (fat chance since it seems like everyone seems this game for what it is).

                        Comment



                        • Mr. Spencer might be on to something with his "VR simulation" theory. We now have confirmation that this takes place ten years after the incident.

                          Comment


                          • Clutching at straws to be honest. I never take anything a journalist on these fucking progammes says as gospel. It's like the Chris Kramer Barry is Dead thing all over again.

                            Gaming journalists of today are on the whole people trying use video games as a way of forging a career. Not the people that have actually grown up with the industry, like all of us. They are fucking useless - for lack of a better term. Their opinion is like the current state of ORC.

                            A travesty.
                            Last edited by [STARS]TyranT; 02-11-2012, 06:37 PM.
                            http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
                            http://twitter.com/STARS_TyranT
                            Review and contributor for www.thexbutton.co.uk

                            Comment


                            • Actually they have a lot of merit as journalists.

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                              • I have a new theory regarding ORC. In light of the recent announcement that ORC is in fact a non-canon entry, I think that Capcom went in with it being canon initially but since it became apparent that Slant Six failed to do the most basic research (and this is brought to their attention via fan reaction), they had to backpeddle and instead say that it's a non-canon alternate universe timeline.

                                Worth noting that the only thing that Slant Six have done is two SOCOM titles for the PSP, both were nothing spectacular and a SOCOM title for the PS3 which was critically panned for being incomplete. Why Capcom enlisted their "expertise" is beyond me.

                                What's even more worrying is that Slant Six are apparently going to be taking over the SOCOM franchise from Zipper. Not like they can do any more damage, Zipper already fucked everything up when they released SOCOM 4. Take an existing gameplay system that works perfectly, change it all around to cater to the Call of Duty audience with regenerating health and there you go! A ruined series.

                                I think at the end of the day I'm not blaming Slant Six, Zipper or any developer. My blame lies with that which has forced these developers to alter their games - the Call of Duty franchise. Someone from Capcom UK at one point even mentioned that they were aiming to appeal to the Call of Duty audience, so it's affecting Resident Evil now too. The cancer itself may be dying, but its effects are spreading to other franchises.

                                In addition, I dislike how Slant Six are shoehorning their shitty original characters into preestablished canon, and failing in the process. It's like you have a bookshelf of neatly arranged and organised novels, and then S6 come along and pull out everything just to shove their own sub-par works into the bookshelf, tearing and damaging other books in the process. Before anyone starts throwing around the idea that the series contradicts itself all the time, if you go by the original Japanese source material it actually maintains a consistent narrative, which is impressive for a series that is now over fifteen years old.
                                See you in hell.

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