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Resident Evil: Operation Raccoon City

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  • Originally posted by Darkmoon View Post
    Mmmm. A lot of the blurb makes it sound worryingly like the B.O.W's will be relatively inconvinient, compared to the actually dangerous humans. How they could make Hunters and Mr X suck is beyond me, but where there's a will there's a way. Hopefully the whole 'assassin hunters' thing means that it's only the zombies that are useless, and other B.O.W's are as capable of killing you as the human enemies.
    It's only the zombies that will be inconvenient. Hunters and Tyrants are serious shit.
    See you in hell.

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    • Originally posted by Darkmoon View Post
      How they could make Hunters and Mr X suck is beyond me, but where there's a will there's a way.
      See: Licker Betas in Resident Evil 5.

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      • Or the Outbreak Lickers, which apparently all went on a diet but learned how to use there toungue...

        OK, so we have zombies (no real danger, apparently they don't even struggle when used as a meat shield) dogs in the concepts art, and confirmed Hunters and Mr X, both of which should kick players hard. A Hunter's mobility will be a nightmare in those wide open streets. Hopefully. And Mr X should be tough enough to take anything the humans can throw and laugh, mockingly, but will probably be a tougher version of the L4D Tank that doesn't charge as much.

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        • NEW Trailer:

          YouTube video:


          EDIT: And yes, I did shit my pants.
          Last edited by Vector; 04-12-2011, 02:55 PM.

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          • Hmmm, better. Starting to give a feel for the USS Delta team members. Although I swear, could they have given Bertha a more stereotypical voice actress for this? Leon's part in the trailer felt more natural this time, which was good. He played a role to the USS Members. And I'm pleased they explained why he needed to be killed, although it would be nice if they explained why they needed to kill all the cops.

            The gameplay is...gameplay. Honestly, I sorta think of MGS Online when I see it for some reason. As expected, each USS member has there own unique special power, a quick shot of the sniper's See Through Walls ability being demonstrated.

            I like the level of danger Mr X seems to present. It rather helps show that the higher level B.O.W's are going to be a real, and serious, threat.

            Somewhat more impressed than I was previously.

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            • The animations... The animations...

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              • They do feel a bit off. Hopefully Slant Six will spend the next few months polishing those off.

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                • I already call shotgun on Vector. He's the ultimate bad-ass of the team, Bertha is the sadistic German, Spectre is the insane Russian, and Beltway is the huge tank(wouldn't be surprised if he has a deep, black man's voice). I can't wait to see how all of their abilities shake out.

                  Optic camouflage...I hope that's not Vector's only trick.
                  (kudos to whoever gets the reference)

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                  • Snake says that to Mantis. And yeah, hopefully each character has more than one odd trick to make them different. Hopefully they also play noticibly different too.

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                    • Spectre has a good voice to him and always great to have some Russian banther. Gameplay looks good so far given the early build.

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                      • Well, in the trailer you can see Bertha inject herself with something and then do a super-sprint and go apeshit, so that's probably one of her abilities. Perhaps she's just a psychotic druggie who carries around a hacksaw...sounds good to me.

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                        • From the previews I've read, it's apparently an adrenaline boost, which she can perform on both herself and the rest of the team. It increases your accuracy, among other things.

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                          • Originally posted by Archelon View Post
                            The animations... The animations...
                            They remind me of Black Ops in 3rd person theater mode. I can get over shitty animations though as long as the rest of the gameplay is solid. RE5 was filled with lackluster animations....such as dying the same exact way no matter how someone died. Besides....this isn't supposed to be like every other RE game. RE5 also showed that multiplayer against each other with those stale animations did not work. Did not work at all.
                            sigpic
                            Are you tired, Rebecca?

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                            • ...I thought an excess of adrenaline screwed up your aim? Meh. I really do wish they'd gone any other route than lunatic sadistic German for Bertha though. Even a slightly less stereotypical evil British voice. It's way too stereotyped.

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                              • Granted, Resident Evil has never been known for having stellar animations, but I guess I was just hoping that a Western developer might be able to change that, especially since your character's movement is supposed to be a lot more fluid in this game.

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