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Resident Evil: Operation Raccoon City

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  • Well, the only way they'll consider answering the question is by having it so you have to put it.

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    • Originally posted by News Bot View Post
      It turns out that Slant Six did infact get "T02" from the Wikia. However, the Japanese script of the game does not mention it. So basically; the English development members are fucking idiots.
      Yeah, I know they got it from there, like Lone Wolf. I just asked because I thought it'd be funny.

      Sorry about the double post, BTW.
      Last edited by alexdz; 01-25-2012, 10:11 AM.

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      • Please post the entire script of ORC since you just claimed to have read it.
        Beanovsky Durst - "They are not pervs. They are japanese."

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        • Originally posted by Dracarys View Post
          Please post the entire script of ORC since you just claimed to have read it.
          Check the Japanese subtitles for the trailer that has the Australian mention "T02". It's not there.

          It's no secret that the English script has always been bastardized beyond repair in every installment in the series. I'm just surprised it is the same case with Operation Raccoon City, which is written natively in English for the first time.
          PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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          • Clearly a bad english to japanese translation. This is how it works right?
            Beanovsky Durst - "They are not pervs. They are japanese."

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            • Originally posted by Dracarys View Post
              Clearly a bad english to japanese translation. This is how it works right?
              No actually, but maybe it passes for logic in your mind.
              PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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              • http://www.youtube.com/watch?v=V0rEq...ayer_embedded#!

                It's just..... awful....

                Like absolutely no effort whatsoever to use the pre-established geography. On top of that it just doesn't look very good, just a typical shooter and doesn't even look like a decent one at that.
                Last edited by [STARS]TyranT; 01-30-2012, 05:47 PM.
                http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
                http://twitter.com/STARS_TyranT
                Review and contributor for www.thexbutton.co.uk

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                • Looks like a SOCOM/Resident Evil hybrid, exactly what I was expecting it to be. Seems like it could be pretty fun.
                  Last edited by Vector; 01-30-2012, 06:10 PM.

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                  • Originally posted by Vector View Post
                    Looks like a SOCOM/Resident Evil hybrid, exactly what I was expecting it to be. Seems like it'll be pretty fun.
                    Surely all anyone with an ounce of intelligence would've expected when you look at the developer's CV?

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                    • Most of the comments I'm reading on the video are "THIS ISNT RESIDENT EVIL" and "OMG I'M GONNA GO PLAY RE2 ON PS1, DIS IS STUPID" and "GEARS OF RESIDENT EVIL LOLOLOL." Most people are uneducated on the game. Anyone who knew what they were getting into with this game either A. weren't interested or B. were waiting to pass judgment. I'm with the B crowd, and I like what I see so far. Looks like a fun third-person shooter set in the Resident Evil universe. Nothing more.

                      People need to educate themselves and/or lower their expectations.
                      Last edited by Vector; 01-30-2012, 06:23 PM.

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                      • We shouldn't have to lower our expectations though, we put our good money and time into a series that shouldn't be difficult to reward us back. Revelations has managed it fine?

                        Indeed all I ask for is a respect toward established geography and canon - you say it's a third person shooter set in the Resident Evil universe, but take away the Umbrella logos and a couple of other cosmetic things from that 10 minute video I just linked and absolutely nothing connects to the series whatsoever. Had it been recognisably Birkin's lab, it would be an absolutely awesome lead in to the sequence where he's shot to death - hell I'm impressed they got the dialogue right - but it's far away from being connected it's practically a dffierent franchise at the minute.
                        Last edited by [STARS]TyranT; 01-30-2012, 06:29 PM.
                        http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
                        http://twitter.com/STARS_TyranT
                        Review and contributor for www.thexbutton.co.uk

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                        • The existing geography would make for an awful team based shooter.
                          Beanovsky Durst - "They are not pervs. They are japanese."

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                          • EDIT:

                            Never mind.
                            Last edited by Archelon; 01-30-2012, 06:59 PM.

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                            • http://www.gamesradar.com/resident-e...gameplay-demo/ - Continuation of last vid posted.

                              Edit: Who wants some Spec Op DLC campaign

                              Last edited by Dracarys; 01-30-2012, 07:34 PM.
                              Beanovsky Durst - "They are not pervs. They are japanese."

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                              • Originally posted by Dracarys View Post
                                The existing geography would make for an awful team based shooter.
                                I don't care. They could have at least had most of the stage take place in lower levels of the lab unseen in previous games (but with similar architecture), and had the end occur in the sections seen in RE2. This looked like that ridiculous crap from RE5 with that big elevator and all the tubes with bodies in them. Now, I realize that Birkin's lab in RE2 wasn't even in the realm of being possible in reality, but it made more sense than this. This looks like fucking Star Wars.

                                They also made the lab look like it was set up to have visitors quite often. "Welcome to Umbrella." Now someone correct me if I'm wrong, but in the series canon, there were no visitors to this lab because it was top-secret. Right? I would expect the above-ground Umbrella lab (as seen in Outbreak's "End of the Road" scenario) to have visitors, but not his one.

                                Other stupid things I've noticed...

                                1. Magic "refill all your ammo here" crates. Fantastic. That adds a lot of strategy...

                                2. The dialogue (aside from HUNK's) is absolutely terrible. I realize that this series was never known for its brilliant lines, but this is a new level of low. As someone on YouTube said, "What is this shit, the A-Team?"

                                3. This melee shit is getting out of control. "If they get too close, use hand-to-hand combat." THEY SHOULD NEVER GET TOO CLOSE!!! These are supposed to be elite soldiers, not ninjas.

                                4. Simply put, this looks boring. Even things that I like (stuff from the RE universe) can't save the yawn-inducing cover-and-shoot, rinse-and-repeat gameplay. I hope this game sells like shit so we don't have to endure another one.

                                Now, onto the (few) things that didn't bother me...

                                1. No regenerating health. So many of these military FPSs/TPSs use that cop-out system, which further emphasizes the boring cover-and-shoot gameplay. I'm glad that they've kept the herbs and first-aid sprays in, as they are iconic of the series.

                                2. The scene where HUNK and the other USS guy shoot Birkin, even though we don't see it, stayed as true as it could to the original (barring the fact that the lab looked nothing like it did in RE2).

                                3. Nice mention of Goblin 6. Not sure if she's canon or not, but it's good to see Slant Six at least trying to pay attention to small details.
                                Mass production? Ridiculous!

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