I am curious to see what people's thoughts are on this title of the series, when reflecting back now it's gone quite a few years since its release. I've been going through the title again and almost finished now (and then moving onto REmake and the rest of the series for my year run through, as part of celebrating its 15th anniversary) and now curious to hearing what other people think on the title, apart from the magic elevator mind fuck.
The game still looks damn good today thanks to the rendered backgrounds and the well crafted models they've worked on to go well with the setting. I thought the training facility was a great addition to go well on how it bridged onto the Spencer estate; its vintage paintings and portraits along the hall, the Victorian inspired architecture that gave the facility its strong presence, and how the place was left in such uncared shape and seeing the place slowly crumbling down. It was just from start to finish the game's pacing went through a nice change of scenarios so the game wasn't trying to keep the player in once place for too long, and It was a great part to experience with the origins on the birth of the T-virus and exploring one of three founders of Umbrella’s “sanctuary” and getting to know a lot more in the mythology the title added (back then I was really into that side of stuff so it was amusing to looking back then and now, seeing as the series has gone into a whole different world in a blink of an eye) in its universe. It's a shame that these titles back then lost that "novel" feeling to its narration and story telling.
The other big change to the usual formula would be the coop edition and the inventory system. This was a love and hate mix to many fans on here but I believe this was one of the sole reasons alone why I love 0 a lot because of the depth item management and teamwork become. The game design worked around trying keeping the players tense on specific parts when you become separated. And when these did happen, I always felt looking that level of safety when you come so comfortable to having an extra person (especially when it come to carrying weapons and items) around with you, it actually added well to what I loved about survival horror games on the psychological aspect.
However, there were some faults I always found disappointing (Biking's lab, I am looking at you!) Although the mix of enemies was appreciated, I always thought the main boss events (Scorpion, Centipede, Bat, etc) was a lot uninspired and only had a very few memorable encounters. But that’s the bane on being the precursor to the series so it’s very difficult to consider what they could do without it being too far out with the rest of the BOWs. However these are only minor compared to the large scale of things when playing the game.
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What are your thoughts on this title?
The game still looks damn good today thanks to the rendered backgrounds and the well crafted models they've worked on to go well with the setting. I thought the training facility was a great addition to go well on how it bridged onto the Spencer estate; its vintage paintings and portraits along the hall, the Victorian inspired architecture that gave the facility its strong presence, and how the place was left in such uncared shape and seeing the place slowly crumbling down. It was just from start to finish the game's pacing went through a nice change of scenarios so the game wasn't trying to keep the player in once place for too long, and It was a great part to experience with the origins on the birth of the T-virus and exploring one of three founders of Umbrella’s “sanctuary” and getting to know a lot more in the mythology the title added (back then I was really into that side of stuff so it was amusing to looking back then and now, seeing as the series has gone into a whole different world in a blink of an eye) in its universe. It's a shame that these titles back then lost that "novel" feeling to its narration and story telling.
The other big change to the usual formula would be the coop edition and the inventory system. This was a love and hate mix to many fans on here but I believe this was one of the sole reasons alone why I love 0 a lot because of the depth item management and teamwork become. The game design worked around trying keeping the players tense on specific parts when you become separated. And when these did happen, I always felt looking that level of safety when you come so comfortable to having an extra person (especially when it come to carrying weapons and items) around with you, it actually added well to what I loved about survival horror games on the psychological aspect.
However, there were some faults I always found disappointing (Biking's lab, I am looking at you!) Although the mix of enemies was appreciated, I always thought the main boss events (Scorpion, Centipede, Bat, etc) was a lot uninspired and only had a very few memorable encounters. But that’s the bane on being the precursor to the series so it’s very difficult to consider what they could do without it being too far out with the rest of the BOWs. However these are only minor compared to the large scale of things when playing the game.
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What are your thoughts on this title?
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