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Resident Evil 0 discussion - Love or hate?

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  • #16
    The game has grown on me, I find myself replaying it a lot lately.
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    • #17
      I like RE0. But as I've said before, I'll give credit to Umbrella Chronicles for retconning Marcus' design to a creppy old man. I don't like the whole robe young guy (and the singing BGM, even if it's not him - all the videos and scenes suggest that he is actually singing, what the fuck is up with that LOL?).

      "I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key

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      • #18
        To me this is one of the greatest classic RE, great graphics, atmosphere...
        It tells you the origins of the t virus, plus other things that weren't told in the saga.
        Nice extras and costumes. One of my favourite minigames...

        Rebecca...

        Well I love all the main saga zero , remake, 2,3, and CV

        4 and 5 I do not consider resident evil at all.

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        • #19
          Derp. I totally forgot my biggest con to the game. Rebecca's selective memory. Chalk that up to the staff between teams of RE and RE0 not working together.

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          • #20
            I generally share the opinion of those that don't mind the story, but again I re-iterate the magic elevator *urg*

            My main issues are with the gameplay. I loathe backtracking. I really do, I think it's worst inventory management seen in the entire series. Though Outbreaks is a close second (but multiplayer obviously got around that).

            My main issues were the changes to the gameplay that just seemed to cheapen the whole affair. Zombies could now change direction midlunge, as could spiders. Certain enemies had invicibility frames, you could be spam hit until death. The Partner AI was unbelievably bad.

            On the whole I still enjoy it, despite those issues. But I'd say it's my most least played of all the Resident Evil games. Great cutscenes too.
            http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
            http://twitter.com/STARS_TyranT
            Review and contributor for www.thexbutton.co.uk

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            • #21
              I was going to say a lot, but Zombie Fred and Reston pretty much covered everything I was thinking. But I'll go into a little detail I suppose...

              Likes:

              - The locales. I actually find them to be some of the most interesting in the series from a visual standpoint. However, there are many architectural nightmares that plague this game; try to stack some of the maps on top of each other and see what happens. Not to mention the whole magic gameplay device elevator and the "Is it Birkin's lab or isn't it" controversy. Still, the training facility and the laboratory (church area) have amazing atmosphere; so much that once I get to the treatment plant I am bored by my surroundings (we've seen treatment plants in like every RE game). Anyway, the atmosphere outside of the facility and near the church (with the lake) is so beautifully eerie. I love it! Environments might possibly be the most important parts of games for me.

              - The story. At least, some aspects of it. I loved being able to learn about the background of Umbrella and the various viral research experiments. Man, Marcus's lab under the lake (ridiculous, I know) was so creepy! Reading those files (as terribly written as some of them were) about how he used company employees as guinea pigs... terrifying! "It appears someone has suspected something; if they get too close, they may find themselves unexpectedly 'assisting' in my research!" *cue evil laugh* The lab itself was extremely dark to me; even more so than most other RE games (bar perhaps CVX). The leeches never really bothered me, either, although I don't believe leeches behave as a collective...

              - The characters. Billy Coen is a cult favorite, and while he's not my favorite by any means, he was an interesting character. It's a shame that Capcom wrote him out of the story via and ending where it would be difficult for him to make a reappearance. As for Rebecca, it's a bit odd that she can go from a giant insect-squashing, tyrant-killing bad ass to a crying little girl who can't even defend herself from a hunter, but oh well. The story probably would have benefited from using Richard or Enrico in the lead role instead of Becky, but what fun is it playing as a character who you know is going to die?! Plus, they needed a cute chick; every RE game has at least one of those.

              - The music. Even the ambient tracks in this game are interesting and don't bore me (unlike a lot of the Remake's BGM). The boss themes were excellent, with the queen leech's theme getting an even better overhaul in Umbrella Chronicles. I also loved the music in the whole laboratory section; eerie stuff.

              - Wesker and Birkin. We didn't see much of them, but it was really interesting to see how these two interacted. It really gave life to both of their characters, and it was cool to hear Birkin mention the G-virus (regardless of the horribly executed line delivery).

              Dislikes:

              - The inventory/item system. I didn't mind being able to drop items; in fact, it would be great if all RE games let you do this (it's realistic). My gripe comes from the removal of item boxes altogether. This upped the unnecessary backtracking and increased my sense of "mindless gaming." Go back through six rooms, collect hookshot, come back through six rooms, etc. My mind practically shuts off. Not good game design in my opinion.

              - The enemies. Sure, some old favorites returned (hunters, namely), but the majority of the enemies just felt like not enough imagination was put into their creation. Yeah, I know about the file in the lab that talks about experimental B.O.W.s (oh just call them bio-weapons already, the "organic" bit is redundant) and using insects as bases, but if you've seen one big insect or arachnid, you've seen them all. It seems that all the enemies in this game were just giant creatures - it got really uncreative.

              - Young Marcus. He looked ridiculous in that robe on top of the cliff, like this is some medieval RPG or something. However...

              Originally posted by Reston View Post
              8. The Queen Leech

              I understand some people may feel crossed at this. I actually liked the fact that the Queen Leech actually was just imitating Marcus and he actually believed he was alive until he "hurled up baby leeches" and lost control of his "replicating" ability when he began to laugh like a lunatic.

              (Yes, I'm one of those people who side with the theory that Marcus was really dead and did not come back to life, the leech just copied his DNA and his memory "somehow") and exacted out his revenge.)
              This is a really interesting way to look at it, and it actually makes a lot more sense (well, not the "extracting the memory" bit, but RE is known for "fudging" the scientific details).

              "However, something wondrous happened." - James Marcus (or the queen leech)

              It sure was scientifically wondrous, Jimmy.

              Originally posted by Upaluppa View Post
              And what about the singing in the boss music from RE2's final G mutation?
              Does anybody think that's G singing there, or what?
              Yep. I heard G's a high tenor.
              Last edited by Det. Beauregard; 03-31-2011, 07:16 PM.
              Mass production? Ridiculous!

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              • #22
                [QUOTE='[STARS]TyranT;179573']I generally share the opinion of those that don't mind the story, but again I re-iterate the magic elevator *urg*

                My main issues are with the gameplay. I loathe backtracking. I really do, I think it's worst inventory management seen in the entire series.QUOTE]

                I'm surpised at this. I know you were around on the old forum boards way back in the day with the rest of us. I actually thought you liked the older games and what they had to offer.

                EDIT: Wow, did I just destroy that quote, lol.
                Last edited by Reston; 03-31-2011, 08:02 PM.

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                • #23
                  I don't see how you can like RE1-3 but hate backtracking. Hell RE1 was backtracking like total hell.

                  RE1: Mansion to Courtyard to Guard to Mansion to Courtyard to Cave to Lab

                  I always thought Marcus was singing...he wasn't? LOL.

                  RE0 felt very much like Code Veronica...not sure why.
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                  • #24
                    Originally posted by Chris' Boob View Post
                    I don't see how you can like RE1-3 but hate backtracking. Hell RE1 was backtracking like total hell.

                    RE1: Mansion to Courtyard to Guard to Mansion to Courtyard to Cave to Lab

                    I always thought Marcus was singing...he wasn't? LOL.

                    RE0 felt very much like Code Veronica...not sure why.
                    because of its extreme dark atmosphere?

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                    • #25
                      Like: The crate puzzle in the treatment plant.
                      Item management.
                      Solved the mystery of the extra person in the STARS portrait in RE2/3.
                      Dynamic backgrounds.

                      Dislike: Enemy design.
                      Boss design.
                      (In my opinion un-necessary) Story retcons.
                      The leech hunter minigame.
                      Real lack of back story on Bravo team.
                      Eliminators.
                      Last edited by TheSelfishGene; 04-01-2011, 07:27 AM.
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                      • #26
                        I liked the game for the most part in terms of environment, music, weapons and enemies. I didn't like Marcus because I found the Queen Leech to be rather contrived. It seems rather similar to Alexia, albeit based off the T-Virus, which simply didn't register with me in a "suspension of disbelief" sense.

                        The training facility, its laboratory, the Birkin lab, and the disposal facility were interesting, although the latter two required the magic elevator, which again broke my suspension of disbelief -- and it seems like the magic elevator was only necessary because of the poor choice to eliminate the item boxes.

                        I think the biggest issue with the game is that it was wholly unnecessary for the story. It was a solution in search of a problem. It didn't expand upon the progenitor virus at all, and its explanations of the T-Virus were unnecessary. Birkin discovered the T-Virus and Ashford and Spencer discovered progenitor. I wasn't really dying to know about some third guy that was erased from the Umbrella history books that I had no idea existed.

                        And prior to release, I thought it was going to be about Bravo team. I can understand the difficulty of that, insofar as that from a design standpoint you don't want to reuse the mansion and that's where they mostly died.

                        And maybe it's just me or the translation I played, but I found the story somewhat unclear. Did Marcus die in 78 or 88? Did Marcus cause the biohazard at the Spencer estate? Is that what led to the reopening of the Training Facility? It seemed to me like this game that was supposed to clarify the story simply made it more confusing, but maybe I'm just dense.

                        Edit: It also would have been nice if beating the game netted you an epilogue for Rebecca in the style of those in the third game, explaining her whereabouts following Raccoon City. If Billy was meant to be a character in the future, him too.
                        Last edited by Barringer; 04-02-2011, 09:54 PM.

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                        • #27
                          Originally posted by Barringer View Post
                          Did Marcus die in 78 or 88?
                          88.

                          Originally posted by Barringer View Post
                          Did Marcus cause the biohazard at the Spencer estate?
                          I'm not 100% sure about this, but yeah, I believe so.
                          Mass production? Ridiculous!

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                          • #28
                            [QUOTE=Reston;179586]
                            Originally posted by [STARS]TyranT View Post
                            I generally share the opinion of those that don't mind the story, but again I re-iterate the magic elevator *urg*

                            My main issues are with the gameplay. I loathe backtracking. I really do, I think it's worst inventory management seen in the entire series.QUOTE]

                            I'm surpised at this. I know you were around on the old forum boards way back in the day with the rest of us. I actually thought you liked the older games and what they had to offer.

                            EDIT: Wow, did I just destroy that quote, lol.
                            Well reading my post now I didn't clarify it very well. Back tracking in the previous games was generally as a result of puzzles. (Taking item A from here to there to then get Item B which you bring back to then earn item C which opens up a brand new area).etc.

                            But what Zero offered, was everytime you needed to move onto a new section, an entire chapter of backtracking just to cart items to and from the locations, generally between save rooms. You head all the way over and forget the hookshot? Previous entrys allowed you to item box it back out to use anew, Zero forced you to go through entire locations again just to bring an item. Why the hell they also made some items two slot i'll never know, in a game already restrictive with it's inventory.

                            I get the need for change with the item box but this felt backwards, it's more realistic I grant you, but sometimes a little convience in games is a bonus.

                            So in summary - backtracking for puzzle solving and exploration I don't mind. Backtracking just to cart a bunch of items you need from location to location because you can only carry 5/6 at a time, is not good game design in my opinion.
                            http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
                            http://twitter.com/STARS_TyranT
                            Review and contributor for www.thexbutton.co.uk

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                            • #29
                              Its easily my least favorite of them all. The only thing I liked in it was Billy. In general the monsters and boss battles were dull. The continuity was irritating. There really isn't anything memorable. For me its when Resident Evil truly jumped the shark.

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                              • #30
                                Originally posted by Chris' Boob View Post
                                I don't see how you can like RE1-3 but hate backtracking. Hell RE1 was backtracking like total hell.
                                I never really thought about the backtracking in 1 -3 but maybe that's the point? The developers made the backtracking interesting enough in these games for us not to really notice or care?

                                It was however obvious in 0 (and CVX too). I had developed a habit of sorts of dropping all I could in the main hall in 0 and having to run back there just to grab that grenade launcher was a pain.

                                Maybe backtracking to perform a certain action was forgiveable but just to pick up that item you left in a certain spot because you didnt foresee its need, caused headache!

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