Those that know me are aware that as of right now I have no interest in buying a 3DS. I'm saving my money for better investments, and believe based on previous purchases that in a few years time Nintendo will release a better version of the 3DS. One that will hopefully have a longer battery life among other trivial yet convenient features.
Regardless my optimism for Capcom's 3DS RE titles is at a low. They just haven't kept me excited enough to want one at launch. Revelations has very little revealed so far. My only hope is that Capcom doesn't jerk the fans around like they did with RE5 by hyping up the horror aspect. This is the only new release that is being given the "horror" treatment so I'm hoping they get their act together this time around.
In regards to mercs 3D I'm at a loss for words. What's the point? In RE3-RE5 the mercenaries has always been a mini game with a selection of characters to keep the replay value fun. Now that there's a whole game devoted to this concept I was expecting more out of it. But what do I come to find? Confirmed two modes and eight characters? Based on wondercon footage it looks like seven characters are already confirmed. I thought this game was said to have all the ones from the previous mercs (at least RE4 and RE5). Claire is the only new addition they've made. So the list is as follows:
Chris
Claire
Jill
Wesker
HUNK
Krauser
Rebecca
Leaving one empty space left over. Sorry, but what's the deal? Are we to believe that they are intentionally leaving characters out to pull a "mercenaries reunion" and add them in as DLC? Let's assume Barry is the final confirmed character. How can you have Krauser but not Leon or Ada? Since RE3 was the start of The Mercenaries you would hope to have Carlos at least added in. What about Sheva?
In any case the character roster does not make me want to buy it. I hope the worst case scenario is that there's more than eight characters and the rest are ones you unlock. The game at wondercon suggest two empty unlock slots for six default characters so I can't say. What I do know is that if it's a matter of DLC then Capcom has already made my bad side on this game.
Furthermore I want to believe that the enemies will be tweaked to fit the new additions to the game play. When you couldn't move and shoot you were restricted on staying still leaving you a sense of vulnerability as you reloaded or aimed. Now that you can I'm hearing that the enemies are still the same. So you have an advantage in game play which makes this unbalanced then? Cause they'll run at you, slow down to stumble your way and in the meantime you can avoid easily by moving and reloading.
I'm not against moving and shooting, but the enemies need to be tweaked to work with it. So that's another problem to worry about if true.
All in all I just feel it's worthless. RE4 mods have managed to add in more characters to mercs than any in this game, and even redesigned the settings, modes, enemies, etc. What Capcom is unveiling is more of the same and what new additions they bring in raise a lot of questions.
I hope no one comes in telling me to expect this because it's a hand held game. If that was the case then an all mercs game might has well have been suited on a console.
Regardless my optimism for Capcom's 3DS RE titles is at a low. They just haven't kept me excited enough to want one at launch. Revelations has very little revealed so far. My only hope is that Capcom doesn't jerk the fans around like they did with RE5 by hyping up the horror aspect. This is the only new release that is being given the "horror" treatment so I'm hoping they get their act together this time around.
In regards to mercs 3D I'm at a loss for words. What's the point? In RE3-RE5 the mercenaries has always been a mini game with a selection of characters to keep the replay value fun. Now that there's a whole game devoted to this concept I was expecting more out of it. But what do I come to find? Confirmed two modes and eight characters? Based on wondercon footage it looks like seven characters are already confirmed. I thought this game was said to have all the ones from the previous mercs (at least RE4 and RE5). Claire is the only new addition they've made. So the list is as follows:
Chris
Claire
Jill
Wesker
HUNK
Krauser
Rebecca
Leaving one empty space left over. Sorry, but what's the deal? Are we to believe that they are intentionally leaving characters out to pull a "mercenaries reunion" and add them in as DLC? Let's assume Barry is the final confirmed character. How can you have Krauser but not Leon or Ada? Since RE3 was the start of The Mercenaries you would hope to have Carlos at least added in. What about Sheva?
In any case the character roster does not make me want to buy it. I hope the worst case scenario is that there's more than eight characters and the rest are ones you unlock. The game at wondercon suggest two empty unlock slots for six default characters so I can't say. What I do know is that if it's a matter of DLC then Capcom has already made my bad side on this game.
Furthermore I want to believe that the enemies will be tweaked to fit the new additions to the game play. When you couldn't move and shoot you were restricted on staying still leaving you a sense of vulnerability as you reloaded or aimed. Now that you can I'm hearing that the enemies are still the same. So you have an advantage in game play which makes this unbalanced then? Cause they'll run at you, slow down to stumble your way and in the meantime you can avoid easily by moving and reloading.
I'm not against moving and shooting, but the enemies need to be tweaked to work with it. So that's another problem to worry about if true.
All in all I just feel it's worthless. RE4 mods have managed to add in more characters to mercs than any in this game, and even redesigned the settings, modes, enemies, etc. What Capcom is unveiling is more of the same and what new additions they bring in raise a lot of questions.
I hope no one comes in telling me to expect this because it's a hand held game. If that was the case then an all mercs game might has well have been suited on a console.
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